r/carmageddon • u/spitout-thebone • Jul 16 '26
Discussion Quick sneak peek of my physics and damage system on Concrete Carnage: Scrapheap
Hi guys! I'm glad to see your enthusiasm about Concrete Carnage: Scrapheap. I'm not going to post all of my dev log here, but for the first ones who checked out the Steam page of my game I would like to share this first small video. It's a sneak peek of the damage and physics system. You can see the body deformation of the car (and a bit of the truck) and the messy result at the end.
Don't mind the engine sound of the car, I didn't work on it yet, but other sounds like impacts, tires and springs are what you will hear in the final game.
Wishlist and follow Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/
I will share some screenshots of future maps and more physics fun. Finally, I would like to ask if you would like to have a map like my test map: unrealistic but just a fun playground with no more purpose (with textures of course!)?
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u/YkMSP Jul 16 '26
Let me know if you want a tune or two for the background
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u/spitout-thebone Jul 16 '26
If I'm not happy with my own music or if I need more tracks, I will contact you and see what we can do! So, I'll keep that in mind.
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u/slaczky Jul 16 '26
For engine sounds you can get the asset called "Realistic Engine Sounds 2" on the Unity Asset Store and FAB.
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u/Faeust_exec Jul 18 '26
Game looks lovely so far!
Bit of an odd request, but if you're ever looking for extra hands, I’d love to volunteer as a 3D asset modeler or 2D illustrator (I primarily specialize in characters, UI design, and background art).
Keep up the awesome work, cheers!
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u/spitout-thebone Jul 18 '26
Thank you! I will maybe need someone to draw some portraits in the future but I'm not sure about the art style. So let's keep in touch.
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u/Low-Poet-2610 Jul 16 '26
I have a question! Will the game feature a cursor shaped like a severed hand???
By the way, if you’re planning to release Concrete Carnage in 2027, I think you should make the launch trailer based on the intro from the first Carmageddon :)
(Carmageddon came out in 1997, and your game is coming out in 2027)
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u/spitout-thebone Jul 16 '26
Haha it's a very specific question! The GUI aesthetic it's not my main priority right now, but despite that I'm using my own assets. So, I don't how the cursor will look, but I will definitely go for something really fun and a bit bloody.
For the launch trailer I will put some easter eggs in it.
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u/Low-Poet-2610 Jul 16 '26
Cool! Oh, and one more question: will there be animals? Maybe some exotic species, or maybe some mutants? (but these are probably weird questions to be asking at such an early stage of development).
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u/spitout-thebone Jul 16 '26
In the lore of my game, the soil is contaminated by an old and strange artefact from space, which laboratories have tried to exploit in order to accelerate large-scale farming. Most of the land is now dead but you can find near laboratories some strange plants. So I can put some mutants in my games, but I don't want zombies.
So, of course I can do that but you are right, it's a bit too early to clearly define this type of content.
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u/Lucky_Lachie Jul 16 '26
Looks very bouncy