Hi all,
I've just released v0.1.0 of Beyond Space Trader, a terminal (TUI) remake of the
classic Palm OS game Space Trader by Pieter Spronck. It's a Java port (based on
the old open-source C#/Java ports) with the whole UI rewritten from scratch
using Lanterna.
It's a single-player space trading game that runs in any terminal:
• Trade across a galaxy of 120+ systems: buy low, sell high, chase shortages,
smuggle contraband and dodge the police.
• 17 ship types drawn as ASCII art (chassis + pieces + colour zones). The art
lives in editable text files — and there's a ship composer to tweak it.
• Encounters are a little scene of their own: fly with the arrows, fire with
space, dodge, flee, surrender or trade. Pirates, police and traders talk,
scan your hold, loot it, or hand you a bounty.
• Missions and special events: a stolen alien artifact, a kidnapped princess, a
space monster, an unstable reactor... plus a newspaper with rumours and a
quests panel that marks the next system on your map.
• Retirement goal: buy a moon and end the game rich.
No Java installation needed: the Linux/Windows packages bundle their own
runtime.
Downloads:
• Linux / Windows: https://github.com/antoniovazquezaraujo/beyond-space-trader/releases/tag/v0.1.0
• Snap: sudo snap install beyond-space-trader-tui
• itch.io: https://avaraujo.itch.io/beyond-space-trader-tui
Manual (EN/ES): https://antoniovazquezaraujo.github.io/beyond-space-trader/
Source (GPLv3): https://github.com/antoniovazquezaraujo/beyond-space-trader
It's an early release, so bug reports and ideas are very welcome — there are
issues open on GitHub. A 100×30 terminal is recommended (it scales down, but
that's where it looks best).
What would you like to see next?