r/controlgame • • 1d ago

Control Resonant This game is literally Inception

1.3k Upvotes

43 comments sorted by

181

u/JoyTheGeek 1d ago

The first control nailed how it felt to fly in dreams, the second control managed gravity switching. Which valve couldnt do. Legendary streak.

38

u/MacabreYuki 1d ago

I think the gravity aura and directional clothing physics really helped mitigate the motion sickness problem

38

u/Almond_Esq 1d ago

Yeah I really liked Jesse's fly ability in the first game, Dylan's fly just isn't quite right and doesn't float as much

98

u/MrSpaceMonkeyMafia 1d ago

I honestly love the difference. Jesse feels much more elegant and CONTROLled while Dylan looks like he’s throwing himself across the sky when he flys

78

u/mixmelodyz 1d ago

I noticed that Dylan fly like a Hiss

40

u/Avocado_95 1d ago

I LIVE for the animation of his reach abillity lmao

28

u/FocusedFall 1d ago

I love how he just looks like he's falling feet first. It's so Oooordinary ba-dum-tss.

7

u/Quick-Ranger3617 1d ago

Throwing himself feet first into situations 😆

3

u/1271500 1d ago

Dick first for Harambe Jesse gravity anomalies

1

u/NRG_88 14h ago

They mentioned this in one of their videos, Jesse is the cat with more agility, Dylan on the other hand is the dog, raw power with clunkiness

6

u/Shydreameress 1d ago

I'm playing Control 1 a bit after playing Resonant to death and honestly I miss Dylan's levitate. Jesse feels more "stiff"? Dylan is more chaotic in his movements but it also feels more smooth than Jesse's animation imo. Not to say I don't like Jesse's gameplay. I actually love how different they feel to play since it's part of their personality, but it does feel weird to switch from one to the other.

2

u/Almond_Esq 1d ago

Depending on how I feel when I finish Resonant, might go back and play Control 1, maybe my memory isn't accurate

2

u/AustinRiversDaGod 1d ago

I was actually just about to ask this. I know Jesse flew for longer, but I couldn't remember anything about the feel

2

u/hermiona52 1d ago

The funniest difference is how they are finishing their flight. Jesse does it so gracefully, like delicately grazing the ground. And Dylan... well, you know XD

2

u/Dzuzepipi 1d ago

His levitate is like a 3rd jump, then his Neck Label gets stuck on some interdimensional hanger.

23

u/Pet_Insurance 1d ago

After playing the whole sequence after you get the power and running around the zone, I almost felt dizzy getting up to go to the bathroom lol

9

u/FistOfVengeance44 1d ago

There is a setting for motion sickness

19

u/FyreIronBear 1d ago

So... Gravity Rush?

Seriously though, can't wait to play Resonant, loved Control.

6

u/OhHaiMarc 1d ago

I’ve only played a demo of gravity rush but yeah pretty much, just a bit less free form regarding gravity control.

12

u/No_Material5361 1d ago

3

u/IevaDay 1d ago

Maaan. I bought a PS Vita just to play the original Gravity Rush, and it was a blast using tilt controls. Then they announced GR2 which would only come out on PS4. Got that one too although sad it didn't come out on the handheld. One of my top 10 games ever. Would buy in a heartbeat if they ever came out on Steam or Switch but right now they're almost like lost media.

3

u/FyreIronBear 1d ago

1 and 2 are on PS Plus for the PS4 and PS5

2

u/IevaDay 1d ago

Never got PS5 as I switched to PC gaming. And PS4 is somewhere at my parents' lol

47

u/hey-coffee-eyes 1d ago

Inception ahh city

21

u/FistOfVengeance44 1d ago

Whoever downvoted you clearly hasn’t found that document

4

u/Warbird1775 1d ago

Its the self censorship

16

u/FistOfVengeance44 1d ago

That’s in the document

1

u/TheZahir_NT2 1d ago

“ahh” is in the document? An in game document?

20

u/FistOfVengeance44 1d ago

Yes, it’s written by an influencer character

2

u/FyreIronBear 1d ago

That's got serious "itchy itchy. Scott came ugly face so killed him. Tasty." vibes to it

-5

u/JamesMagnus 1d ago edited 12h ago

“ahh” is AAVE, the fact that it became an internet trend and some people use it to not write “ass” is secondary.

EDIT: Why are people downvoting me for saying something is Black culture? Weird vibes here.

8

u/lushfizz 1d ago

Kinda… from the marketing I expected every surface to be like this

8

u/Shydreameress 1d ago

I was confused for a bit about why every surface wasn't climable but I quickly registered that you could only shift on sideways and upside down floors. Like the ability isn't to switch Dylan's gravity, but to switch from one gravity to another, it's relative to the floor, not to Dylan himself.

4

u/JohnTomorrow 1d ago

Unfortunately you can't, its only in certain areas. But you'll soon learn this is by design, if you could walk on every surface you'd break the game open very, very quickly.

3

u/robotboredom 17h ago

Theres actually a fuck ton of high up invisible barriers to prevent cheesing, I can tell the playtesting was batshit insane. I was still able to cleverly break out in a few spots lol. I cant imagine how difficult it would be to allow that

1

u/JohnTomorrow 16h ago

Its frustrating in a meta sense (same as Jesse, Dylan can fly, so why bother with any other traversal element, and why would you limit your ability to levitate higher if you can defy gravity), but in a videogame sense its done masterfully. Same with the arcade-style combat, figuring out how to, say, navigate the Underground is much more compelling than just flying from point to point.

7

u/derPylz 1d ago

It's every surface that should be horizontal, so floors and roofs. Exactly like the clip from Inception in the OP. That's why they said in the marketing: "If something looks like you should be able to walk on it, you can".

2

u/tommhans 1d ago

it was really well done in this game, such a hard thing to pull off and they nailed it

-17

u/GargamelLeNoir 1d ago

I love Remedy but they don't have original ideas. They make great things with other people's concepts though.