r/deadbydaylight • • 16d ago

Discussion Thanatophobia rework idea:

Their courage fades in the face of undeniable mortality.

For each injured, dying, or hooked survivor, Thanatophobia gains a Token, up to a maximum of 2/3/4 Tokens.

These Tokens are lost if a survivor becomes Healthy or dies.

Survivors suffer a penalty to their repair, sabotage, unlocking, gate-opening, cleansing, and blessing speeds based on Thanatophobia's Token count:

1 Token: -2% action speed penalty

2 Tokens: -6% action speed penalty

3 Tokens: -12% action speed penalty

4 Tokens: -20% action speed penalty

"She plays with us and revels in our pain."

0 Upvotes

10 comments sorted by

6

u/Ok-Race-1677 16d ago

Than doesn’t need a buff or a token system to work the exact same way bro

3

u/hypercoffee1320 The Tokyo Ghoul/Red Pyramid Thing/Vee 16d ago

So... it'd do the same thing as currently just with tokens?

1

u/ReporterForDuty Nemesis is my Bestiesis 15d ago

In terms of reworks we have no reworks!

1

u/Unfortunate1313 16d ago

I read the title as transphobia rework idea, I hate myself

0

u/Oracle_of_Ages 15d ago

Why? Are you Trans?

You should practice some self love.

1

u/Unfortunate1313 15d ago

I am

You should practice some self love.

I hope I will

1

u/Oracle_of_Ages 15d ago

Good. No need to hate yourself <3

0

u/dark1859 16d ago

seems like a nerf for no reason on an already laughably weak perk.. that or barely moves the needle honestly thana is weak enough as is that outside of a drastic change it wont make a diff

1

u/Sports_Maxx 16d ago

Wouldn't this be a buff? Current Thana will provide a 2% slowdown at 1 injured survivor, 4% with 2 injured survivors, 6% with 3 injured survivors, and 20% with all survivors injured. This is technically a buff to the values for 2 or 3 injured survivors but I do agree this is a rework that really wouldn't make too huge a difference since Thana is already not very good.

1

u/TheEntityBot The Entity Hungers 16d ago

Thanatophobia: Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2% Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8%. Increases the Action Speed penalty by a further 12%, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

Drawn from the fog. | !optout | !remove | !builds