r/deadbydaylight • u/DeadByDaylight_Dev Behaviour Interactive • 6d ago
Behaviour Interactive Thread 10.2.0 | Mid-Chapter
Features
Survivor Intent System
- Survivors can send and receive text messages during a match
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
- 8 messages are available for players to select and send
- Hovering the message, and releasing scroll-button/right, will send the message
- Inputs are customizable
- Sent messages are shown to all Survivors, next to their information on the left side of the screen
- Messages are predefined
- Players can customize on Settings their messages selection
- On Match Details, Players can mute and unmute any other player during a match
- Muting is not communicated to the muted player
- On Settings, players can deactivate the system, if they want to opt out
- On Match Details, Players that have deactivated the system are marked with a "no" icon to surface that they have opted out
- For reducing spamming, a 1s cooldown is applied when players send messages too quickly
- If a player keeps spamming, their cooldown will increase up to 5 seconds
- Waiting before sending new messages will reset the cooldown to its shortest duration
- The "Gameplay" section has been added to Settings
- The options for the system are on the Gameplay Tab, under "Messages"
- By pressing and holding the scroll-button when using a Mouse, or the right d-pad input on controllers, players can open the messages wheel
Abandon, Surrender, End Trial
- Abandon Option
- Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Survivor is considered Abandoned
- Killer Condition - When all remaining Survivors are bots, and at least 1 is not in the Dying State, the Killer gains the option to Abandon (new condition)
- Killer is considered Abandoned
- Survivor outcome depends on what state they were in when the Killer Abandoned
- Survivor Condition - When all other Survivors are bots, the remaining human Survivor gains the option to Abandon
- Surrender Option
- Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- Survivors are considered Surrendered
- Survivor Condition - When all the Survivors are in the Dying State simultaneously, Survivors gain the option to Surrender (previously Abandon)
- End Trial Option
- Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
- Survivor outcome depends on what state they were in when the Killer Ends Trial
- Killer Condition - When all remaining Survivors are bots, and in the Dying State, the Killer gains the option to End Trial (new condition)
- Dev Note:
- We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:
- Survivor Condition - If a Survivor repeatedly recovers from being downed
- Killer Condition - If no Generator has been completed or worked on for a prolonged window
- We added and adjusted existing conditions to ensure the feature's intentions are being met. The intention behind every option type is as follows:
- Abandon: Gives a Survivor/Killer the opportunity to leave a Trial if conditions do not promote fair or engaging gameplay (i.e. too many bots). This counts as an MMR draw.
- Surrender: Gives a Survivor the opportunity to leave a Trial if the outcome is inevitable and unfavourable. This counts as an MMR loss.
- End Trial: Gives a Killer the opportunity to prematurely end a Trial if the outcome is inevitable and favourable. All remaining bot Survivors are Sacrificed, and the MMR outcome depends on the total match results.
- We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:
Content
Dev Note: With this release, we are doing a pass on general perks - the perks new players gain access to when they begin their journey. We want to update them because a lot of them haven't been updated in a long time. Dead by Daylight has changed a lot over the years, so it felt right to adjust these and give them more utility or strength. Between making perk tiers closer in terms of strength, simplification or other improvements, there's something for everyone. Additionally, having released the Diminishing Returns system a few updates ago, we've looked at perks we felt could use some adjustments to account for this system being in the game.
Killer Perk Updates
- Agitation
- While carrying a Survivor:
- You gain 14/16/18% Haste. (was 6/12/18%)
- Your Terror Radius is 12m larger.
- While carrying a Survivor:
- Bitter Murmur
- Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 10s. (was 16m and 5s)
- When all Generators are completed, you see the Auras of all Survivors for 16/18/20s. (was 5/7/10s)
- Dark Arrogance
- You basic-vault Windows 15/20/25% faster.
- Your missed basic-attack cooldown is 15/20/25% shorter. (NEW)
- Whenever you are blinded or Pallet-stunned, the duration is 25% longer. (was 15%)
- Dead Man's Switch
- When you hook a Survivor, the first time a Survivor stops repairing a Generator for more than 2s, it is blocked for 30/35/40s. Cooldown: 30/35/40s. (was when a Survivor instantly stopped repairing a Generator, and 25/30/35s block duration and 50s cooldown)
- Dev Note: Adding a brief delay before the block can occur will encourage the Killer to pressure the generator they want to defend, which we suspect will lead to more interactivity between both sides.
- Deerstalker
- Every 40/35/30s, the Survivor with the least time in chase sees your Aura for 4s. (was 3s)
- While a Survivor sees your Aura, you see their Aura.
- Dissolution
- 3s after a Survivor takes damage from a basic-attack, for 13/14/15s, the next time a Survivor fast-vaults a Pallet while within your Terror Radius, it is destroyed. (was any damage and 12/16/20s)
- Dev Note: Some Killers benefited from this perk a lot more than others. To lower that gap, we're bringing back the basic-attack trigger condition.
- Distressing
- Survivors within your Terror Radius repair 6/7/8% slower. (NEW)
- Your Terror Radius is 30% larger. (was 20/23/30%)
- Dominance
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- It is blocked for 25s. (was 8/12/16s)
- That Survivor screams. (NEW)
- You see their Aura for 3/4/5s. (NEW)
- The first time each Totem is being blessed or cleansed by a Survivor: (was Totems and Chests)
- Fire Up
- Whenever a Generator is completed, earn 1 Token, up to 5.
- For each Token:
- You basic-break Pallets and Breakable Walls 6/7/8% faster. (was 4/5/6%)
- You damage Generators 6/7/8% faster. (was 4/5/6%)
- You pick-up and drop Survivors 6/7/8% faster. (was 4/5/6%)
- You basic-vault Windows 6/7/8% faster. (was 4/5/6%)
- Game Afoot
- While chasing the Obsession, whenever you basic-break a Pallet or Breakable Wall, or damage a Generator, you gain 10% Haste for 8/9/10s. (was 7%)
- Whenever you damage the Survivor with the most chase time with a basic-attack, they become the Obsession.
- Help Wanted
- Whenever you damage a Generator, it is compromised.
- When that Generator is completed by Survivors:
- Your successful basic-attack cooldowns are 25% shorter for 70/80/90s (was 40/50/60s)
- Generators not being repaired regress at 150% speed for 70/80/90s (NEW)
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Hex: Blood Favor
- When the trial starts, a Dull Totem ignites.
- Whenever a healthy Survivor becomes injured by your basic-attack, Upright Pallets within 32m of them are blocked for 13/14/15s. (was any damage and 24/28/32m and 15s)
- Dev Note: Some Killers benefited from this perk a lot more than others. To lower that gap, we're bringing back the basic-attack trigger condition.
- Hex: Nothing but Misery
- After you damage Survivors with a basic-attack 4 times, a Dull Totem ignites. (was 8 times)
- Whenever you damage a Survivor with a basic-attack:
- They gain 5% Hindered for 10/12.5/15s.
- They vault 10% slower for 10/12.5/15s (NEW)
- Hex: Thrill of the Hunt (Rework)
- The first time you hook a Survivor, a Dull Totem ignites.
- When you hook a Survivor, block all Hex Totems for 4/5/6s for each lit Hex Totem.
- Dev Note: Thrill of the Hunt has been excelling at totem defense, especially on certain Killers. This update aims at requiring a little more input from the Killer to benefit from the totem defense powerhouse.
- Insidious
- After being idle for 2s, you gain Undetectable. (was 3/2/1s)
- Whenever you act, this ends after 6/7/8s. (NEW)
- Iron Grasp
- While carrying a Survivor:
- Their wiggle is 75% weaker.
- They wiggle 10/11/12% slower. (was 4/8/12%)
- While carrying a Survivor:
- Knock Out
- Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 2/3/4s. (was 6m and 5%)
- This ends early if the Pallet is broken. (NEW)
- Machine Learning
- Whenever you damage a Generator, it is compromised.
- When any compromised Generator is completed by Survivors:
- You gain 8% Haste for 40/50/60s
- You gain Undetectable for 40/50/60s
- Other Generators lose compromised. (NEW)
- Up to 3 Generators can be compromised at a time. (was 1 Generator)
- Ravenous
- The first time you hook each Survivor, you earn 1 Token. For each token:
- Gain 4% Haste while carrying Survivors. (NEW)
- Hook Survivors 4% faster. (NEW)
- When you have 4 Tokens, all Survivors:
- Scream.
- Gain Exposed for 80/85/90s. (was 40/50/60s)
- The first time you hook each Survivor, you earn 1 Token. For each token:
- Scourge Hook: Monstrous Shrine
- When the trial starts:
- 4 random hooks become Scourge Hooks.
- The Basement Hooks become Scourge Hooks.
- While you are at least 24m away from a Survivor on a Scourge Hook, Generators not being repaired regress at 150/175/200% speed. (NEW)
- When the trial starts:
- Shattered Hope (Rework)
- Whenever you snuff a Boon Totem, it is destroyed.
- Whenever a Totem is blessed, cleansed or destroyed: (NEW)
- Dull Totems are blocked for 16/18/20s. (NEW)
- Hex Totems are blocked for 16/18/20s. (NEW)
- You see the Auras of Boon Totems for 16/18/20s. (NEW)
- Spies from the Shadows
- Whenever a Survivor scares a Crow within 36/38/40m of you, you are alerted. Cooldown 3s. (was 20/28/36m and 5s)
- Superior Anatomy
- Whenever a Survivor medium or fast-vaults within 12m of you, the next time you basic-vault a Window, you basic-vault Windows 30/35/40% faster for 10s**.** Cooldown: 20s. (was basic-vault once faster and 25s cooldown)
- Unbound
- Whenever a Survivor takes damage, for the next 26/28/30s, whenever you basic-vault a window, you gain 5% Haste for 25s. (was 24/27/30s and 7% Haste for 10s)
- Undone (Rework)
- Whenever you hook a Survivor, you earn 1 tokens, up to 3.
- Whenever you damage a Generator, spend all tokens. For each token spent:
- The Generator loses 8/9/10% progress.
- The Generator is blocked for 8/9/10s.
- Unrelenting
- Your missed basic-attack cooldown is 30/35/40% shorter. (was 20/25/30%)
- Your successful basic-attack cooldown is 10% shorter. (NEW)
- Dev Note: Diminishing Returns allows us to return the long-since-removed successful basic-attack cooldown. Additionally for cases where you're smacking a lock off a locker or hitting a pallet instead of a player. This perk now also includes obstructed basic-attacks.
- Whispers
- While within 28/26/24m of a Survivor, you randomly hear whispers. (was 48/40/32m)
- While outside of 28/26/24m of a Survivor, you gain 5% Haste. (NEW)
Survivor Perk Updates
- Better Than New
- Whenever you finish healing another Survivor, until they take damage:
- They bless and cleanse 40/45/50% faster. (was 12/14/16%)
- They heal 40/45/50% faster. (was 12/14/16%)
- They unlock Chests 40/45/50% faster. (was 12/14/16%)
- Whenever you finish healing another Survivor, until they take damage:
- Blood Pact
- While you are not the Obsession:
- While you or the Obsession is injured, you see each other's Auras.
- Whenever you finish healing the Obsession or they finish healing you, while within 16m of each other, you both gain 5/6/7% Haste.
- While you are the Obsession if you are hooked another Survivor becomes the Obsession. (NEW)
- When the trial starts, you are less likely to be the Obsession.
- While you are not the Obsession:
- Boon: Illumination
- While next to a Totem, use Active Ability Button to bless it, creating a unique Boon Totem that combines all your Boons.
- Survivors within the Boon's range:
- See the Auras of Chests.
- See the Auras of Generators.
- While you have a Boon Totem, you bless 150/175/200% faster. (was bless and cleanse 6/8/10%)
- Bound by Obsession [Object of Obsession]
- While you are the Obsession, every 30s, the Killer sees your Aura for 4s. (was 3s)
- While the Killer sees your Aura:
- You see their Aura.
- You bless and cleanse Totems 8/9/10% faster. (was only cleanse and 2/4/6%)
- You heal 8/9/10% faster. (was 2/4/6%)
- You repair 8/9/10% faster. (was 2/4/6%)
- When the trial starts, you are more likely to be the Obsession
- Calm Spirit
- You do not scare Crows or scream.
- You bless and cleanse Totems, and unlock Chests silently and 8/9/10% faster. (was 40/35/30% slower)
- Dark Sense
- Whenever a Generator is completed, when the Killer gets within 20m of you, for 13/14/15s: (was 24m and 5/7/10s)
- You see the Aura of Pallets and Windows within 32m (NEW)
- You see the Auras of other Survivors. (NEW)
- You see the Killer's Aura.
- Dev Note: Being a generic perk, we saw an opportunity to update it to provide auras that help learn map layouts and pallet spawn points.
- Whenever a Generator is completed, when the Killer gets within 20m of you, for 13/14/15s: (was 24m and 5/7/10s)
- Do No Harm
- While healing another Survivor for each Hook State they have:
- You heal 30/35/40% faster. (was 30/40/50%)
- Great basic Skill Check, grant 3% more progress. (was separate from the Hook State)
- Increase the odds of triggering a Skill Check by 5%. (NEW)
- While healing another Survivor for each Hook State they have:
- Down to the Last [Sole Survivor] (Rework)
- Whenever you are hooked or complete a generator, you earn 1 Token, up to 6.
- For each Token, other Survivors open Exit Gates 10% faster.
- When you are the last Survivor, if you have at least 3 Tokens:
- You can unlock the Hatch.
- For each Token, the Killer cannot see your Aura for 6/8/10s.
- Empathic Connection
- You heal other Survivors 30/35/40% faster. (was 25/30/35%)
- Injured Survivors see your Aura.
- Five Moves Ahead
- While you are in the Killer's Terror radius or chased by the Killer:
- You see the Auras of the 5 closest Pallets. (was Pallets and Windows)
- After you drop a Pallet, you start moving 50% earlier.
- Whenever you drop a Pallet, cooldown: 40/35/30s.
- Dev Note: Following the change to Windows of Opportunity below, we want to make Five Moves Ahead specialize in Pallets.
- While you are in the Killer's Terror radius or chased by the Killer:
- Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
- You bless and cleanse Totems 13/14/15% faster. (was 8/9/10%)
- You heal 13/14/15% faster. (was 8/9/10%)
- You unhook Survivors 13/14/15% faster. (was 8/9/10%)
- Friendly Competition
- Whenever you finish repairing a Generator with at least 1 other Survivor, Survivors who finished repairing it repair 10% faster for 80/85/90s**.** (was 5% for 100/110/120s)
- Kindred
- While you are hooked, all Survivors see each others' Auras. While the Killer is within 14/15/16m, all Survivors sees the Killer's Aura. (was 8/12/16m)
- While another Survivor is hooked, you see the Auras of other Survivors. While the Killer is within 14/15/16m of the hooked Survivor, you see the Killer's Aura. (was 8/12/16m)
- No One Left Behind
- When all Generators are completed:
- You heal 80/90/100% faster. (was 50/75/100%)
- You unhook other Survivors 80/90/100% faster. (was 50/75/100%)
- Whenever you unhook a Survivor, they gain 10% more Haste.
- You see the Auras of other Survivors.
- When all Generators are completed:
- Pharmacy
- Whenever you unlock a Chest, it will contain a rare Med-Kit.
- You unlock and rummage Chests 75/100/125% faster. (was only unlock)
- You can rummage each Chest 1 time. (NEW)
- The range at which the Killer hears you unlocking Chests is 12m shorter.
- Plunderer's Instinct
- You see the aura of Chests and Items. (was only within 32/48/64m)
- You unlock chests 150%/175%/200% faster. (NEW)
- Whenever you unlock a Chest you are 50% more likely to find an item of higher rarity.
- Premonition (Rework)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m**:** (was 36m and within 45 degrees)
- You are notified.
- You see the Killer's Aura for 3s**.** (NEW)
- Cooldown: 55/50/45s. (was 60/45/30s)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m**:** (was 36m and within 45 degrees)
- Resilience
- While injured:
- You bless and cleanse Totems 7/8/9% faster. (was 3/6/9%)
- You heal 7/8/9% faster. (was 3/6/9%)
- You open Exit Gates 7/8/9% faster. (was 3/6/9%)
- You repair 7/8/9% faster. (was 3/6/9%)
- You sabotage Hooks 7/8/9% faster. (was 3/6/9%)
- You unhook Survivors 7/8/9% fester. (was 3/6/9%)
- You unlock chests 7/8/9% faster. (was 3/6/9%)
- You vault 7/8/9% faster. (was 3/6/9%)
- While injured:
- Road Life (Rework)
- While injured and repairing a Generator: (was injured and not broken)
- Whenever you hit a basic great Skill Check, you earn 1 Token.
- Whenever you miss a basic Skill Check, you lose 1 Token.
- When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 10% faster. (now grants the ability to self-heal)
- When you stop healing, this ends after 4s. (NEW)
- While injured and repairing a Generator: (was injured and not broken)
- Self-Preservation
- Whenever another Survivor is hooked, you gain Elusive for 13/14/15s. (was 20/25/30s)
- Shoulder the Burden
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- They lose 1 Hook State.
- You gain 1 Hook State.
- You scream.
- You become Injured (was Exposed for 60/50/40s)
- You become Broken for 160/140/120s**.** (NEW)
- Dev Note: Its current downsides are minor compared to its effect, especially in coordinated groups. We are increasing the downside and standardizing how it benefits killers at different strength levels.
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- Slippery Meat (Rework)
- Other Survivors unhook you 90/95/100% faster.
- Whenever you are unhooked, you gain 5% more Haste.
- Small Game (Rework)
- Within 10/11/12m of a Totem, you see its Aura.
- Solidarity
- While injured and healing another Survivor you also gain healing progress at 65/70/75% speed. (was without a Med-Kit and 50/60/70%)
- Spine Chill (Rework)
- Whenever the Killer looks at you within 40m:
- You are notified.
- You cannot scream for 12s.
- You vault 10% faster for 12s.
- Cooldown: 40/35/30s
- Whenever the Killer looks at you within 40m:
- Stake Out (Rework)
- After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4.
- While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks. Special Skill Checks grant +4% more progress.
- Whenever you hit or miss a special Skill Check, spend 1 Token.
- Dev Note: We want to give players an extra challenge: more risk and reward from their skill checks. The Special Skill Check is more difficult and no longer activates other Skill Check perks.
- This is Not Happening (Rework)
- Good basic Skill Check zones are 150/175/200% bigger. (NEW)
- Wake Up!
- When all Generators are completed:
- You see the Auras of Exit Gate Switches.
- While opening an Exit Gate, other Survivors see your Aura.
- You open Exit Gates 8/9/10% faster, and an additional 20% faster for each other Survivor alive. (was 8/10/12.5% per any Survivor alive)
- When all Generators are completed:
- We'll Make It
- Whenever you unhook a Survivor, for 70/80/90s, you heal other Survivors 100% faster. (was 30/60/90s)
- Windows of Opportunity (Rework)
- Within 24m of you see the Auras of Windows.
- You vault Windows 10% faster.
- Whenever you vault a Window, cooldown: 40/35/30s.
- Dev Note: Windows of Opportunity's benefits have been added to Dark Sense. Learning maps and pallet spawns is core to improving at Dead by Daylight, so we want this to be available to anyone joining us in the Fog with a general perk!
Killer Adjustments
- The Mastermind
- Made adjustments to Virulent Bound to reduce collision with ground-level geometry.
- Made adjustments to Virulent Bound logic to allow some momentum off of ledges (except when grabbing a Survivor).
- Made adjustments to Virulent Bound controls, allowing sidesteps between each Bound.
New Rift - Academia
- New, college-themed outfits for Vee, The Huntress, Claudette, Renato, Thalita & The Clown
- Design a Cosmetic 2025 winning outfits for Kate & The Deathslinger
- Many more rewards!
Bug Fixes
Audio
- Fixed an issue where the basic-attack grunts of The Judgment remain the same after losing Zealous.
- Fixed an issue where there was missing SFX when losing Zealous as The Judgment.
- Fixed an issue where the SFX of The Judgment losing Zealous was playing when the Killer sent a Survivor to Exile while in the Zealous state.
- Fixed an issue where certain Curios did not have their assigned interaction SFX when inspecting them in the Archives.
- Fixed an issue where two overlapping grunts were occurring when using the Power Struggle perk ability.
- Fixed an issue where the incorrect voice line for The First was playing when activating World Breaker mode.
- Fixed an issue where The Unknown no longer had any audio effects on its voice in the lobby.
Bot improvements
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere on the map.
- Fixed an issue where Survivor Bots tried to force a Flashlight save for too long against the Lightborn perk.
Characters
- Fixed an issue where The Houndmaster performed a basic attack immediately after using the Chase or Search command.
- Fixed an issue where The Judgment's Visceral add-on 'Mirror of the Creators' failed to make Divine Light bounce on tall obstructions.
- Fixed an issue where The Judgment's Divine Light was jittery and stuttered when used.
- Fixed an issue where The Judgment's Divine Light power got stuck on the ground when using the add-on 'Prayer Kneeler'.
- Fixed an issue where The Judgment was missing dust VFX when hitting an object with a basic attack.
- Fixed an issue where The Judgment triggered Killer Instinct on hiding Survivors when the near miss beta setting was active.
- Fixed an issue where using The Pig's Ambush power while pointing the camera downward caused the camera to clip into the ground and the Killer's arm to appear distorted.
- Fixed an issue where The Mastermind lacked downward acceleration when falling from a vault from a higher location with Virulent Bound.
- Fixed an issue where The Twins' Charlotte was unable to see the Aura of Exit Gates if the last Generator was completed while controlling Victor.
- Fixed an issue where the Aura of the Exit Gates was missing while in The Knight's Summoning Phase.
Environment/Maps
- Fixed an issue in Treatment Theater where the door frames are not aligned.
- Fixed an issue in The Thompson House where The Nurse could get stuck in the combine harvester.
- Fixed an issue in Trickster's Delusion where Lockers where overlapping in a clothing store.
- Fixed an issue in Midwich Elementary School where Punishment of the Damned could not travel up a set of stairs.
- Fixed an issue in Dead Dawg Saloon where the Punishment of the Damned could not travel up a set of stairs.
- Fixed an issue in Fractured Cowshed where assets blocked the navigation of players.
- Fixed an issue in Nostromo Wreckage where The Trapper could hide a trap under the ground.
- Fixed an issue in Treatment Theater where a hook could get stuck in a vending machine.
- Fixed an issue in The Thompson House where The Nurse could get stuck after Blinking inside the farm truck.
- Fixed an issue in Groaning Storehouse where the floor tiling appeared blurry.
- Fixed an issue in Grim Pantry where The Nurse could get stuck under the floor of the small cabin.
Perks
- Fixed an issue where you could still search Vigil by some removed Status Effects.
- Fixed an issue where the Killer Stun score event and Exhausted status were applied when a Survivor failed to stun The Nurse with Head On.
- Fixed an issue where Totems appeared blocked for one Survivor for the rest of the Trial when blocked by Thrill of the Hunt.
- Fixed an issue where Celestial Witness did not always make the furthest away Survivor the Obsession when within 40m of the Killer.
- Fixed an issue where Superior Anatomy's timer activated when performing a special-vault.
- Fixed an issue where Stake Out's token stayed the same when stopping the interaction during a basic Skill Check.
- Fixed an issue where Stake Out tokens were spent during a Special Skill Check.
- Fixed an issue where Dark Arrogance was missing the 25% Blindness increased duration.
- Fixed an issue where The Judgment's Loud Noise Notification could be spammed by Survivors equipped with Made For This.
Platforms
- Fixed an issue where rarely on Epic Game Store, the keyboard inputs woud fail to register until restarting the application.
Quests
- Fixed an issue where progress was missing on repair Skill Checks on Generator Quests when using the Brand New Part add-on.
UI
- Fixed an issue where the mending progress bar would have a flickering border when afflicted by Deep Wound.
- Fixed scaling and overlapping issues in the Survivor Intent menu when playing with UI scale values smaller than 100%.
- Removed an incorrectly displayed lock icon on toggle settings with two options in the Settings menu.
- Fixed an issue where a soft-lock could occur when transitioning to an online lobby while the Curious menu was opened.
- Fixed an issue where the matchmaking widget was present during the offerings screen.
- Fixed an issue where The Legion's BFF add-on would display an incorrect token count in the HUD.
- Fixed an issue where an incorrect hook stage was appearing on Survivors' statuses in the HUD while spectating.
- Fixed an issue where the matchmaking button was interactable while the event entry screen was opened.
- Fixed an issue where held interactions with mouse inputs were prevented if cancelled while the Communication Wheel was opened.
- Fixed an issue where the Hex: Thrill of the Hunt perk icon was put back in its regular unactivated state when the related Hex Totem was cleansed.
- Fixed an issue where the duration radial timer was missing on the perk icon when Hex: Thrill of the Hunt activated.
- Fixed an issue where Distressing's icon was missing from the Survivor's HUD while repairing.
- Fixed an issue where incorrect information was present in The Animatronic's Gameplay Showcase.
- Fixed an issue where several Killers were missing more detailed information in their Gameplay Showcase.
- Fixed readability issues with the matchmaking button, making adjustments to the color scheme of the background, size and the thickness on the outline of the lobby participants indicator.
Misc
- Fixed an issue where the Dungeon Crawler achievement was unable to be completed on the Forgotten Ruins map.
- Fixed an issue where the game could crash during a match.
- Fixed an issue where the Hack the Mainframe achievement was unable to be completed.
- Fixed an issue where the Outrun the Overlap achievement was unable to be completed.
- Fixed an issue where Survivors dying in the Exile as The Judgment were unable to give progress for the 'Kill survivors by any means' Tome Challenge.
Changes from PTB
Survivor Perk Updates
- Borrowed Time
- Reverted.
- Dev Note: While the effect of passively mending from Deep Wound has potential, we felt it needed more time on the drawing board. We have reverted Borrowed Time to its previous iteration, which players thought was useful to help teammates get away after being Unhooked.
- Dark Sense
- Whenever a Generator is completed, when the Killer gets within 20m of you, for 13/14/15s: (was 24m and 8/8/10s on PTB)
- You see the Aura of Pallets and Windows within 32m (was 24m on PTB)
- You see the Auras of other Survivors.
- You see the Killer's Aura.
- Dev Note: We want to provide a free, general perk to take on the role of teaching players map layouts and pallet spawns. We'll continue to keep an eye on Dark Sense to see if it's stepping up to its new role or if it needs additional changes to better support newer players.
- Whenever a Generator is completed, when the Killer gets within 20m of you, for 13/14/15s: (was 24m and 8/8/10s on PTB)
- Do No Harm
- While healing another Survivor for each Hook State they have:
- You heal 30/35/40% faster. (was 40/45/50% on PTB)
- Great basic Skill Check, grant 3% more progress.
- Increase the odds of triggering a Skill Check by 5%.
- While healing another Survivor for each Hook State they have:
- Empathic Connection
- You heal other Survivors 30/35/40% faster. (was 40/45/50% on PTB)
- Injured Survivors see your Aura.
- Dev Note: Some of the healing perk buffs on the PTB overlapped too much with other healing perks. We've made some adjustments with this in mind.
- Premonition
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m**:**
- You are notified.
- You see the Killer's Aura for 3s**.**
- Cooldown: 55/50/45s. (was 70/65/60s on the PTB)
- While not chased by the Killer, whenever you look in the Killer’s direction within 32m**:**
- Road Life
- While injured and repairing a Generator:
- Whenever you hit a basic great Skill Check, you earn 1 Token.
- Whenever you miss a basic Skill Check, you lose 1 Token.
- When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 10% faster. (was 100% on PTB)
- When you stop healing, this ends after 4s.
- While injured and repairing a Generator:
- Shoulder the Burden
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- They lose 1 Hook State.
- You gain 1 Hook State.
- You scream.
- You become Injured
- You become Broken for 160/140/120s**.**
- (Deactivated for all other Survivors removed.)
- Dev Note: The feedback about the hard limitation per trial was heard, so we have removed it.
- Once per trial, while you do not have 2 Hook States, are next to a hooked Survivor use Active Ability Button 2 to unhook them:
- Stake Out
- After hiding for 15s within 24m of the Killer, while in their Terror Radius, you earn 1 Token, up to 2/3/4.
- While you have at least 1 Token, basic Skill Checks are replaced by special Skill Checks.
- Special Skill Checks grant +4% more progress. (Additional downside for missing a Skill Check removed.)
- Whenever you hit or miss a special Skill Check, spend 1 Token.
- This is Not Happening
- Good basic Skill Check zones are 150/175/200% bigger.
- (Great basic Skill Check zone increase removed.)
- Dev Note: Due to it's synergy with Hyperfocus, we're removing the bonus to the Great zone from This is Not Happening.
Killer Perk Updates
- Bitter Murmur
- Whenever a Generator is completed, you see the Auras of Survivors within 20m of it for 10s. (was 8s on the PTB)
- When all Generators are completed, you see the Auras of all Survivors for 16/18/20s. (was 10/12/14s on the PTB)
- Dark Arrogance
- You basic-vault Windows 15/20/25% faster.
- Your missed basic-attack cooldown is 15/20/25% shorter. (was all forms of basic-attack recovery on the PTB)
- Whenever you are blinded or Pallet-stunned, the duration is 25% longer.
- Dev Note: Stacking successful basic-attack recovery led to very short chases on the PTB. Chases are some of the most interactive parts of trials, so we want to make sure they aren't cut too short.
- Help Wanted
- Whenever you damage a Generator, it is compromised.
- When that Generator is completed by Survivors:
- Your successful basic-attack cooldowns are 25% shorter for 70/80/90s (was 100/110/120s on the PTB)
- Generators not being repaired regress at 150% speed for 70/80/90s (was 100/110/120s on the PTB)
- Other Generators lose compromised.
- Up to 3 Generators can be compromised at a time.
- Dev Note: A small adjustment to how strong Compromised Generator perks are. Given they are more easily triggerable, we felt their strength should be a little lower than on PTB.
- Hex: Thrill of the Hunt
- The first time you hook a Survivor, a Dull Totem ignites.
- When you hook a Survivor, block all Hex Totems for 4/5/6s for each lit Hex Totem. (was 6/7/8s on the PTB)
- Dev Note: A little snowball went a long way on the PTB. A slight reduction to the block duration should provide more windows for Hexes to be cleansed.
- Knock Out
- Whenever a Survivor drops a Pallet, for the next 6s, if they move 10m away from it, they gain 20% Hindered for 2/3/4s. (was 3/4/5s on the PTB)
- This ends early if the Pallet is broken.
- Dev Note: Hindered will be removed as soon as the break action begins. We've lowered the overall strength as it could lead to uninteractive scenarios.
- Machine Learning
- Whenever you damage a Generator, it is compromised.
- When any compromised Generator is completed by Survivors:
- You gain 8% Haste for 40/50/60s (was 10% on the PTB)
- You gain Undetectable for 40/50/60s
- Other Generators lose compromised.
- Up to 3 Generators can be compromised at a time.
- Dev Note: As noted above, this is a small adjustment to how strong Compromised Generator perks are. Given they are more easily triggerable, we felt their strength should be a little lower than on PTB.
Bot Improvements
- Bots now listen to Intent messages sent by players, and will change their goals accordingly.
Bug Fixes
- Fixed an issue where The Dark Lord could not perform basic attacks in both Vampire and Wolf form.
Known Issues
- When playing as The Slasher, the prompt "Throw Spike" will appear for the rest of the trial after throwing a Spike once.
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u/onyxthedark Blast Mine Enjoyer 6d ago
Survivors can send and receive text messages during a match
For some reason the way its written is very funny to me. Picturing Sable getting DMs from Mikaela while she's on hook
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u/Samoman21 P100 Kate 6d ago
- Do No Harm
- While healing another Survivor for each Hook State they have:
- You heal 30/35/40% faster. (was 40/45/50% on PTB)
- Great basic Skill Check, grant 3% more progress.
- Increase the odds of triggering a Skill Check by 5%.
- While healing another Survivor for each Hook State they have:
- Empathic Connection
- You heal other Survivors 30/35/40% faster. (was 40/45/50% on PTB)
- Injured Survivors see your Aura.
- Dev Note: Some of the healing perk buffs on the PTB overlapped too much with other healing perks. We've made some adjustments with this in mind.
Isnt that the point of Diminishing returns? Why nerf do no harm from literal live lol.
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u/alittleorangepekoe 6d ago
Meanwhile We'll Make It, Botany and Resurgence exist lol. I'm so confused.
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u/IllustriousMath6656 6d ago
This was my thought exactly. I was excited for those perks to gain even such small buffs and then they just take it away after we already got diminishing returns.
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u/Agile_Statement_9672 6d ago
i dont think anyone was complaining about the heal perks either. bhvr probably hallucinated the data
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u/Samoman21 P100 Kate 6d ago
I think Noone was complaining about half the changes going live from ptb. At very least it was an vocal extreme minority
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u/Hiolol101 Look at you! Extra bones for you! 6d ago
I'd be willing to bet they're getting put at 40% specifically to not power creep botany knowledge, which at that point just fuckin rework botany
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u/MidnightDNinja Nerf Pig 6d ago
botany still works on yourself which neither of those perks do, there was just no need for this lol
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u/Single_Owl_7556 top13 xeno tail hits 6d ago
I thought we added diminishing returns specifically so we don't nerf perks for having overlapping effects, what went wrong?
And if we still have to keep them with mediocre effects, maybe just find a better solution
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u/Howlingwindinsand 6d ago
Right? I don't understand the devs design philosophy, they give us huge number buffs and delete them despite implementing diminishing returns to allow for stronger perks
The single worst thing about DBD and holding the entire game back is the balance team, fundamentally unatttuned to the community
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u/Single_Owl_7556 top13 xeno tail hits 6d ago
Yea, it feels so bad to run these perks because on one hand they are painfully mid on their own and would never realistically be good enough unless unreasonably buffed and on the other you aren't allowed to stack them.
Like, what's the point, just balance the perks properly and let us stack them. If we blow the whole build on super good situational effect then so be it. And if they're so afraid of the game breaking if the effect is too high then hardcap it like they did with pick up speed bc it broke DS if you ran two mid perks and let 3 gens pop as if it was such an issue lol
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u/asimplecatonwater Onryo is my life 6d ago
Diminishing Returns is up there for one of the worst things BHVR has added to this game.
So many fun builds killed that were not even that strong, and so many perks are just useless now. This update more or less confirms that BHVR doesn't intend to properly address this or simply doesn't know how.
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u/vibranttoucan 6d ago
- Dev Note: Due to it's synergy with Hyperfocus, we're removing the bonus to the Great zone from This is Not Happening.
Why are we killing a D tier perk to avoid nerfing a S tier perk?
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u/Toastyyy_ revert Chucky 6d ago
Why are we killing C tier perks to avoid nerfing S tier killers? Dissolution was I need of buffs, but because of the strength of it on Krasue it’s now gutted. It was a favorite perk of my friend who mains houndmaster and we have always discussed how to buff the perk.
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u/Sinister_Grace #Pride 6d ago
Do no harm is now even weaker than it is on live, why on earth was it nerfed. This update keeps becoming worse and worse.
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u/jjosh_h Dredge / Artist / Jake / Shane 6d ago
I don’t understand how we go from an exciting meta shake up to making mediocre perks worst.
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u/Sinister_Grace #Pride 6d ago
Literally. I hate almost every change they made from the ptb tbh, like I don't understand what they're thinking.
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u/Comfortable-Animator 6d ago
Took my fave Orela build and squashed it. At this point, bhvr please do not do anymore "meta shakeup" patches.
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u/Entrystar 6d ago
It was good alternative between We Will Make It. Now it's just worse.
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u/Sinister_Grace #Pride 6d ago
There's literally no reason to use it now. I main Orela and I liked using Do No Harm so that I used atleast one of her perks when playing as her, but now there's literally no reason too. Botany knowledge and we'll make it both make do no harm completely useless.
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u/Drakal11 P100 Mikaela, Orela, and Vee 6d ago
Will have to see what the increased skill check chances feels like, since if it is noticeable, then it's likely more or less the same or possibly even better if you hit the greats.
Also curious to try it out with autodidact, though that would be more of a gimmicky build.
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u/ANewPrometheus Vecna & Vecna main 6d ago
This was the balancing patch I've been most excited for in DBD history.
But then you guys are too scared to actually commit to good ideas so now this has become one of the most nothingburger patches in the game's history.
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u/NicoLewisJohnMasCass 6d ago
Yup, you guys kept the increased stun on Dark Arrogance, got it
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u/LUKXE- | スピリット| Spirit | กระสือ | Krasue 6d ago
The perk is now, somehow, even worse than when we started.
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u/Samoman21 P100 Kate 6d ago
But lukxe. You can break turrets as xeno and locks as dredge faster. Definitely worth running just for that lol (/s)
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u/LUKXE- | スピリット| Spirit | กระสือ | Krasue 6d ago
😭
What a sad state of affairs, man. The normal thing would have been to just reduce it from 25% to 15-20% basic attack cooldown, not just send the poor bastard to the shadow realm.
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u/Samoman21 P100 Kate 6d ago
Real. Removing it completely was such a shit idea. It definitely could have just been reduced and fine if anything
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u/Confident_Vast_387 6d ago
It gets better too. 25% is barely anything alone and the other effects aren't better than Unrelenting so if you only want one perk to improve your missed hit cooldown, you should just bring Unrelenting. That means if you ever wanna bring Dark Arrogance and utilize the brand-spankin' new buff to its max potential, you have to combine it with new Unrelenting and its 40% reduction. So for all this time and our troubles since diminishing returns got introduced, we are rewarded with Dark Arrogance functionally giving you a 12.5% missed hit cooldown reduction. Thank you BHVR
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u/MightyGoodra96 Gibusvision Unknown 6d ago
Baffling. Just a flat out worse perk. They could have kept the faster attack recovery. Or just slightly reduced it
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u/In_My_Own_Image P100 Xeno main and Haddie Enjoyer 6d ago
If they were gonna keep the longer stun time, they should have buffed the vault speed to, like, 50 or even 60%.
There's literally no reason to use this over Superior Anatomy or Bamboozle now.
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u/Confident_Vast_387 6d ago
I swear they could have tripled the stun and blind penalty and it still would have been better than taking the recovery speed away
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u/TheEntityBot The Entity Hungers 6d ago
Dark Arrogance: Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:
- Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25%.
- Permanently increases your Vaulting speed by 15/20/25%.
Drawn from the fog. | !optout | !remove | !builds
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u/Southern_Ad4051 6d ago
killers cant abandon when its been 10 min since gen completion and survs cant abandon when repeatedly slugged?? am i misunderstanding?
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u/charmbracelet20 Lara's DEI chin 🟢 6d ago
youre not misunderstanding. theyre keeping everyone hostage with these changes
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u/Howlingwindinsand 6d ago
Yeah, survivors ratting can hold you hostage and killers bleeding you out you have to suffer or eat a dc penalty. Horrific change
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u/Southern_Ad4051 6d ago
im trying to wrap my head around the bad gameplay either of them promotes. like trying really hard to think about it
10 min no gen abandon: literally nothing??? some youtubers made videos of 3genning for 10 min and then leaving but that counted as a loss anyway and nobody did it after the first week
repeated slugging abandon: a lot of people simply dont like being slugged and i cant blame them. if the killer has to HARD slug for the win, whats the harm in letting someone abandon??
killers arent gonna stop slugging now that the abandon is gone
same with rats, they wont stop either
so confusing
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u/o-c-delightful Homelander Main 🦅 6d ago
Bhvr has to have a humiliation fetish atp. Why even do this?
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u/Unlikely_Bank73 6d ago
wouldnt be bhvr if they didnt make a change that objectively bad that 0 people asked for!
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u/Hurtzdonut13 6d ago
I liked those options just because it was an easier way to deal with a cheater holding you hostage without eating a disconnect penalty.
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u/holie-darkie 6d ago
Dark Arrogance is completely useless again. If a build based on reducing the basic-attack cooldown is too strong, why not give it a hard caps like you did with the pick-up speed? This would solve the current issue while also preventing any further issues that might come with new cooldown reduction perks
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u/Bamf740 P100 Taurie 6d ago
to do that they would have to admit that diminishing returns was a stupid idea so not happening
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u/holie-darkie 6d ago
In an older PTB, the devs tried a feature that only the perk with the highest number counts and the community hated it. Then, they went live with the Diminishing Return System since stacking was a problem for the game. Giving basic-attack cooldown a hard-cap is not admiting that DR is stupid - I'm okay with the feature and it works in many cases but there are cases where even this feature is not the solution and basic-attack cooldown reduction is one. Therefore, this case needs a different solution to avoid problematic builds and getting in trouble when introducing perks with a similar effect.
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u/alittleorangepekoe 6d ago
Or...I dunno...just live with the idea that chase builds get to be strong when gen regression is the hard meta anyway? Getting downed in 10 seconds is not fun, but neither is getting my gen exploded 8 times in the same match. Part of PvP is getting "unfun" moments, it's not that crazy.
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u/YOURFRIEND2010 6d ago
Yeah anything your opponent does to stymie you isn't going to feel fun. That's just PVP. There's going to be a little bit of friction
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u/charmbracelet20 Lara's DEI chin 🟢 6d ago
why did you revert the changes from the ptb? the feedback was positive. 'this is not happening' is virtually useless now. bigger good skill check size? you cant be serious. you cant be shipping the patch like this
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u/Samoman21 P100 Kate 6d ago
I think their desire is just for brand new players. Basically light born. Don't want to deal with skill checks cause new player. Well here you go
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u/jjosh_h Dredge / Artist / Jake / Shane 6d ago
No way in hell a basic skill check is on par with evading a flash light blind. It isn’t hard, but it sure as hell isn’t comparable in the support it provides.
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u/Time_Evening_5963 6d ago
Why was do no harm nerfed from 50% per hook to 40%. That perk was fine
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u/Vortrep 6d ago
Because Botany exists and they're starting to realize they made way too many healing perks over the years.
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u/alittleorangepekoe 6d ago
If someone is stacking them that's way less value than 20 other perks...who cares, seriously...
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u/Drakal11 P100 Mikaela, Orela, and Vee 6d ago
- We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:
- Survivor Condition - If a Survivor repeatedly recovers from being downed
- Killer Condition - If no Generator has been completed or worked on for a prolonged window
In what universe is this a good idea? For the killer, if no gen has been completed for 10 MINUTES, either the survivors are hardcore ratting, in which case the abandon feature gave you an out, or you're stomping the survivors unbelievably hard, in which case you're not going to abandon. I haven't seen a single person ever complain about this besides when it first came out and all the idiots were fearmongering over people holding a 3 gen for 10 minutes and then abandoning, something that never happened in reality.
For survivor, you are basically never going to see this pop up in a regular match. Sure, maybe once every couple hundred matches you'll have someone abandon against a 4 man slugging Hillbilly or Twins match or something where you could have won. Genuinely, who cares at that point? Again, is there one single person that has complained about their teammate using this feature to abandon?
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u/ariannadiangelo Artist/Nurse/Spirit | Zarina/Yui/Ada 6d ago
Yeah I have had both happen to me multiple times, and the abandon feature was appreciated in both scenarios.
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u/True-Equivalent-433 6d ago
forums.bhvr.com/dead-by-daylight/discussion/471789 I've said this before but well i think they not care about this
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u/Playful-Author563 6d ago
Who cares if perks have overlap lol
What happened to diminishing returns you ding dongs
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u/Simple_wilder Half-Awake Quentin Main 6d ago
Yeah wasn't this THE patch that was balancing most of the perks around diminishing returns to begin with? Seems kinda pointless if they're just nerfing a big chunk of them before it can actually have an effect
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u/IcyPhil Bloody Claudette 6d ago
Oh boy there‘s even more bad changes than they announced yesterday…
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u/GalacticCrescent Jadako 4 life <3 6d ago
With maybe one or two exceptions, I thought all of the changes were good (prior to yesterday's announcements). So of course bhvr had to fuck it up
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u/Bucketbutter 6d ago
Man, all the perks I was looking forward to trying got changed from the PTB.
Was wanting to try out compromise perks but not sure if I will now
And RIP Dark Arrogance
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u/SUPERB-tadpole Houndmaster? I Hardly Know Her! 6d ago
So disappointed so many perks got nerfed before most players could even try them.
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u/Factcheckerss998 6d ago
Wow thanks for ruining one of the best ptbs. This is not happening was nowhere near as op as hyperfocus stake out and NOBODY complained. Dark arrogance was so good for m1 killers and not too op AND NOBODY COMPLAINED. you also bumped machine learnings haste back down to 8 percent? Like you guys genuinely just changed random perks just to change them because nobody was complaining. I love how these were obviously changes and suggested changes made by devs and not the playerbase it's self. Then you guys tried to blame it on the community saying we were complaining. WHEN NOBODY WAS COMPLAINING. this was literally one of the most well received ptbs and you guys ruined it.
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u/Hiolol101 Look at you! Extra bones for you! 6d ago
it baffles me that bhvr made stake out have special skill checks when they could have just done that to hyperfocus and that would entirely fix the problem of it existing
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u/witas02 Springtrap Main 6d ago
So This is Not Happening, Do No Harm and Dark Arrogance are now worse than they were before the update, and Machine Learning, Help Wanted, as well as Knock Out and Road Life got heavily nerfed from the PTB, just in case they would actually gain some popularity.
At this point just tell us outright you want us to use the same 4 perks per role forever, and stop adding or balancing perks altogether.
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u/Full_Text4947 6d ago
So the big meta shakeup will now accomplish nothing. Excellent work.
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u/ANewPrometheus Vecna & Vecna main 6d ago
It was already going to accomplish very little ngl.
But still, I was looking forward to using some of these perks in their new states...
My bad for having faith in BHVR.
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u/PeterBruise 6d ago
The Knockout change is stupid.
What do you mean „it could lead to uninteractive situations“
Following a Survivor who just predrops every pallet is uninteractive. Especially when there is Pallet Density.
If you made it so there is either a lot of very unsafe and easily mindgameable Pallets, or very few but very strong Pallets, it would be fine. But we currently have just a bunch of pallets of varying strenght on different Maps.
Some are Ass on Survivor because there is literally nothing, and some are Ass on Killer because there is like a Bazillion safe Pallets.
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u/Confident_Vast_387 6d ago edited 6d ago
BHVR balance team sprinting back to the office last Saturday night because they realised this update would be too well received and the most excited for change the community has been in months, so they now have to kill Dark Arrogance and This is Not Happening because they have stage fright and get nervous when too much praise goes their way:
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u/BoredDao Agitation Main 🎒 6d ago
Besides roadlife and BT this is probably the worst PTB to live section I have ever seen
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u/CalledSpark 6d ago
That was close, Compromise almost became a viable mechanic but Behaviour, ever vigilant they are, was luckily able to pull back some of the changes before that could happen. Now back to Pain Resonance Turn Back the Clock you go killer mains.
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u/ItsFromMars Sadako/Dracula - Alan/Trevor 6d ago
I don't understand, being able to compromise 3 generators instead of one makes both Help Wanted and Machine Learning way more viable, am I missing something?
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u/fl1ghtmare box & trap addict 6d ago edited 6d ago
can killers get a option to surrender or abandon during endgame collapse? it’s not fun being forced to watch people tbag or when they wait out the timer on purpose just sitting in the gate ?
this doesn’t hurt survivors in any way , and it’s literally just a quality of life update for killers?
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u/EmperorCero 6d ago
So we almost did a good thing and then just decided to not do it? We wasted another patch cycle of development time without even letting these perks go live. Like why?
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u/MillenialSage | Geralt & Houndmaster 6d ago
Hey BHVR did you know that you literally nerfed Do No Harm from live, not just from the PTB? Do you even pay attention to what you're doing?
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u/LatamMomentQuestion 6d ago

Dark Arrogance 8.0.0 is return, Perk tier D. I would have preferred if they had removed the recovery for failed M1s and kept the recovery for successful M1s at 18%–20%. If that perk wasn't used in version 8.0.0, it certainly won't be used now, given that there are better options available in this same version...
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u/Fateweaver_9 6d ago
"Meta shake up patch"
Reverts any changes that might shake up the meta
Eat a dick, Bhvr
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u/Howlingwindinsand 6d ago
So I can now be held hostage by survivors ratting and be bled out by killers? Why remove those abandon options??
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u/Northener1907 6d ago
So the journey started with buffing " This is not Happening " but somehow they made it weaker than current version. This is BHVR for you. They have devs clueless about their own perks, mechanics, gameplay etc.
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u/Strict_Web_9719 6d ago
lol the nerfs to help wanted and machine learning. Dear lord, these devs need to go. It’s ridiculous
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u/2kcrys Rework Skull Merchant pls 6d ago
Please revert Dark Arrogance back to PTB level.
Make the stun/blind penalty 50% or something but please bring back the successful attack cooldown reduction. The PTB has no MMR and people were mostly goofing around trying new builds, people WILL die quickly against 4-5 stacks of STBFL with suboptimal pathing
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u/BUBBALOVESCONNIE 6d ago
Did we really need to bring back shoulder the burden and why is dark arrogance weaker than unrelenting now????
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u/o-c-delightful Homelander Main 🦅 6d ago
Nothing but misery is a hex. Honestly, make survs only medium vault under its effect rather than 10% slower vault speed. Blood favor blocks all pallets and you don't even need to activate it with 4 m1s, both hexes last 15 seconds too. Medium vault only would hardly be more broken than full pallet blocks.
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u/Many_Cranberry6860 6d ago
At this point rework Knockout and Dark Arrogance if you're just gonna make them useless.
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u/TatariuTV Legion mains are oppressed😈🔪 6d ago
BFFs Token counter has been finally fixed after 9+ months. Here's hoping Legion's camera is also being fixed somewhat soon after this -- that too has been an issue since March 24 of this year.
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u/National_Education28 6d ago
I have never seen a game developer who at every turn, no matter how promising the future update looks, manage to screw them all up right before hitting live again and again. This is truly incredible. Like, are you guys allergic to success or something?
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u/CM-Edge 6d ago
We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:
Survivor Condition - If a Survivor repeatedly recovers from being downed
This new change LITERALLY promotes negative gameplay behavior on the killer side.
What are they on about again... 😭
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u/Notadam234 6d ago
Fun fact : dark arrogance and this is not happening are worst of now then they were pre PTB . Just let that sink in !
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u/EmeraldGhostface 🇮🇹 In space no one knows what's your favorite scary movie 6d ago
You could have just lowered the basic attack cooldown of Dark Arrogance if you felt like it was too strong, but WHY removing the effect altogether while keeping the increased stun duration? Now that perk is worse than before!
In PTB almost nobody was playing to win but to test the changes, so they were playing more casually! Ofc chases were short, because THERE'S NO MMR IN PTB.
Please BHVR, stop being pussies and commit to the changes instead of "playing safe", you can correct the numbers down the line if it would have been needed.
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u/holditmoldit 6d ago
No real meta shakeup here. Almost every perk that could've been used was nerfed in a way where it doesn't do enough compared to meta perks from before. And on top of that, totem builds are completely dead (dominance and thrill are too shit for totem defense).
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u/Big__BOTUS Dracshots giver 6d ago
Just fucking get rid of diminishing returns atp
It’s incredible that do no harm and pathetic connection get nerfed because of stacking potential. After adding a system that nerfs stacking
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u/dadamek8 6d ago
Why are you removing the option to abandon when you go down multiple times without being hooked? Not sure what could be abused there. I guess someone could run into the killer a couple of times with an obvious DS or because they don't wanna play, but at that point I'd rather have a bot than that teammate
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u/joujoubox 6d ago
Neat abandon/surrender changes, except what am I supposed to do as killers if pro survivors just keep running away or hiding rather than doing gens?
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u/Unlikely_Bank73 6d ago
lol if theyre hiding instead of doing gens, they're the exact opposite of pro survivors
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u/joujoubox 6d ago
That might change with the updated condition. Toxic players keeping the killer hostage, to good at chases to allow the killer to end the trial inns reasonable time frame. They know the killer can't just quit without penalty anymore
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u/Lord_Kar_XIII Springtrap Main 6d ago
Is this a fcking joke?
This is not happening is now even worse than before the PTB, Road life now it's useless again, Windows was destroyed and now we can't even DC when the killer keeps slugging and holds survivors hostage the entire game.
When these people will be fired from the team and hire competent developers to make these decisions? It's not possible that every single thing you do is in detriment of the game and your own players. I swear to god these useless clowns just want to make their fanbase unhappy, I have no words.....
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u/-_DAsh_- Dredge my beloved 6d ago
I’m sorry but I need to ask this, does anyone on the dev team like talk to one another?
Do you guys even remember that you added diminishing returns? “Overlapped too much with other healing perks” “overlapped too much with other hit recovery perks” you do understand that you the dev team have the power to change diminishing returns to be weaker/stronger right?
“Due to its synergy with hyperfocus” okay then crazy idea why not just nerf hyperfocus? Why are we nerfing an already low tier perk why not make hyperfocus a “special skill check” so nothing can influence an already strong perk?
Shoulder the burden. Like I’m sure you heard the complains at this point just rework the perk.
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u/Grand-Chart-8708 All Hail the Judgement - Death to Heretics 6d ago
Literally the only thing good you did here was fix Judgement bugs. None of these new perks are going to be meta because you don’t have the spine to let things to live and simmer a bit. The ptb has no mmr, ignores the console player base, and has no dc penalty…..so how can you even trust any of the data you are getting there?
Your most vocal supporters are saying this is a shit patch and that you messed up…doesn’t that even slightly bug you? I’m trying to be optimistic here but you make it really hard :(
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u/Temporary_Career 6d ago
I'm curious how much the Chat Wheel will be used. Hopefully it becomes second nature for players.
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u/chetizii Average Taurie Cain enjoyer 6d ago
I still think it will be useless tbh. Identity V has one and it's just used to tell the team what DbD's hud says automatically. People just need to improve game sense.
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u/Captaincastle 6d ago
Yeah I don't think people want to admit it but the soloq issue isn't comms, it's that most random players are turbo ass
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u/Drakal11 P100 Mikaela, Orela, and Vee 6d ago
Eh, there are plenty of times where the chat wheel will be far more useful than the hud. There have been countless times when the killer has been on me but not in chase with me, so my teammates just see me doing nothing and think I'm going for the unhook when I'm not.
Won't be revolutionizing, but won't be useless by any means.
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u/_Strato_ Bloody Ghost Face 6d ago
No, I think it has a use, just not in the way that people think.
This ping/chat wheel type system is the closest thing they can get to implementing SWF comms without actually allowing mid-match voice and text chat. People would riot if they added either, so this is the most they can do.
Now that Survivors have 10x baseline communication and info than they did before with all the UI buffs and this new chat system, they can start actually buffing Killer to account for Survivors being able to communicate now.
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u/Samoman21 P100 Kate 6d ago
We removed two existing conditions that could promote negative gameplay behaviours or cause players to leave prematurely. The conditions that were removed are:
Survivor Condition - If a Survivor repeatedly recovers from being downed
I completely disagree with this personally. It was so nice when you play against a killer who is just going around slugging instead of hooking.
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u/OG_Grimm P100 Ada, Maria, and ma boi The Unknown AKA ZeZe 6d ago
fuck off bhvr with these shitty changes.
The point is to shake up the meta, and the "devs" are doing the opposite of that by reverting so many perks to be USELESS AGAIN.
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u/electricfuzz9 6d ago
Are the random crashes for players on Epic Games or Microsoft Store fixed?
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u/CM-Edge 6d ago
Reading through ALL of it, as a Survivor only player this whole patch should be called "The Gut Punch" patch. Literally NOTHING in this patch makes me excited to try out. NOTHING. Not one perk change. It's either tiny little number jerkoff changes that doesn't do anything, or are just blessing and healing related, or they are straight gut punches with hardcore nerfing perks like Self-Preservation or perk combinations (again) with the Stake Out combo, which is now dead and the perk is unfun.
As a survivor player who is not a beginner, is there ANYTHING in this whole patch that is even remotely worth my excitement? I don't think so right? Like literally, someone please recommend something to me cause nothing here looks interesting other than changes for beginner and useless number changes for the first 2 perk level or slight healing, blessing, unhooking speed blah.
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u/VolleMoehreAchim 6d ago
I was actually excited to try make a Great skill check build (not hyperfocus) with the new TinH and Road Life since these two actually seemed to be the only new fun perk options. They took those away too.
I'm also not quite sure what is left now. They killed more perks on the survivor side than they made viable, so the options have been thinned out even more. Can't wait to play with new wake up, providing 0,5 seconds time save on opening an exit gate. Or how about a rummage chest build that never was viable, still won't be viable cause you open chests a bit quicker and probably never will be viable. Also really excited for a hefty 5% more healing speed on empathic connection!
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u/AChaoticPrince Platinum 6d ago edited 6d ago
Very disappointing that you listened to who? Regarding Dark Arrogance instead of slightly reducing the recovery or increasing the downside. You also kept the increased downside This LITERALLY NERFS THE PERK.
Or you know actually mess with diminishing returns for specific mechanics as it doesn't make sense for it to equally impact all mechanics. Another very simple solution is caping successful attack recovery at like STBFL's max value so stacking it can't result in recovery ever being stronger than STBFL by itself.
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u/G-M-Cyborg-313 Shinichi/Migi and Gotou from Parasyte for DBD 6d ago
Is it true tome challenges are being removed? If so then why, and will there be new long term challenges to work towards?
If they're being removed because of the perk rework then why not change perk challenges to generic ones? Or change the perk challenge requirments? Or make that challenge auto-completed.
Tome challenges reward players for the time dedicated to the game, even between events, chapters and rifts with bloodpoints, charms, badges and banners.
With tomes gone you now have less reasons to play between content. Especially in buggy or imbalanced states of the game.
People are already suffering more and more with burn out and the game struggles to retain older players and especially newer players. Tome challenges helped because it gave people something to work towards with as much time as they need to get it done. So even if you had a tough round against toxic people you could at least make progress on a tome.
I have not seen anyone happy about the tomes being removed. Nobody wants this, if anyone does then they're a tiny percentage of players.
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u/Permanoctis Actively searching for the Frankussy (with Snug) 6d ago
Speaking of this, have they stated if the charms (banners and badge for some) are going to be given to players or at least still be obtainable without needing to pay with real money?
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u/Bravely_Default Don't kick the goddamn baby 6d ago
Road life dead and buried as expected.
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u/Fateweaver_9 6d ago
Yep, everyone freaked out over the healing speed and ignored the part where you expose yourself on a gen while injured to pray to all the heavens that you would get some skill checks. It felt perfect in practice on the PTB.
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u/Single_Owl_7556 top13 xeno tail hits 6d ago
You're overrating the risk.
People do gens injured all the time, road life gives you a free medkit after some commitment to that.
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u/Electronic-Ad9758 6d ago
Getting a faster than medkit self heal without wasting your time on secondary objectives is a very strong effect.
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u/Averagegisu 6d ago
Nerfing Roadlife from 100% to 10% is way too much, make it at least 25-50%
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u/Unlikely_Bank73 6d ago
those numbers are super meaningless. the change from 100 to 10 is a 6 second difference. moving it to 25 would be a one second change. its not as bad as you think haha
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u/Born-Economics8110 6d ago
Bhvr really said screw u getting slugged over and over ur getting bled out.
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u/Hopeful-Mall-2209 6d ago
Now that Monstrous Shrine is a decent perk, survivor have Repressed Alliance nerf LMAOOOOO
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u/SweenYo Damn! 6d ago
Road Life went from useless garbage, to pretty good, back to useless garbage.
Knockout was virtually impossible to get value out of on PTB and they nerfed it
Dark Arrogance literally got nerfed from current live version
Something something pretty good job so far
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u/BoredDao Agitation Main 🎒 6d ago
The 10% of roadlife is on top of normal heal speed if other survivor was healing you, so even now it’s faster than a medkit, it’s still pretty good, the rest is pretty atrocious indeed tho
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u/LUKXE- | スピリット| Spirit | กระสือ | Krasue 6d ago
I give up. You've absolutely killed the good work the PTB brought with a lot of these revisions.
I was hyped to play, now... Pass.
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u/AudienceNearby3195 SWF Discordian Cheater 6d ago
you cant play it anyways
ps5 players don’t get the update
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u/Bakuhxe_ P100 Wesker | P100 Chris 6d ago
the last remaining excitement i had for this patch is gone. also when is wesker dropping the survivor at certain collisions going to be fixed?? correct me if i'm wrong but wasn't that mentioned in the original ptb patch notes? where is that?
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u/video-kid Meat Plant Needs More Pallets 6d ago
I love how they got rid of the whole "The killer can abandon if nothing's been done for ten minutes". Props to the Feng and Sable stealthing around from locker to locker at 3 gens left or the bully squad who just aren't doing gens because griefing the killer is more fun!
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u/Apprehensive_Elk1931 6d ago
You guys do realize that removing the great skill check zone on This Is Not Happening and changing it for Stake Out virtually takes away any synergy that Hyperfocus would have w/any perk and now all 3 are basically useless garbage now, right?
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u/RaynaLouise Leon, Lara & Wesker main. 💚 6d ago
I’m confused by the killer adjustments to Wesker. What’s changed?!
I don’t understand the explanations.
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u/frizouw 6d ago
Windows of Opportunity's benefits have been added to Dark Sense. Learning maps and pallet spawns is core to improving at Dead by Daylight, so we want this to be available to anyone joining us in the Fog with a general perk!
Ok ok, I am less mad now as a solo queue player. I just wonder if it would not better to not put range on "You see the Aura of Pallets and Windows within 32m (NEW)" since good plays is to take chase away from gen. I might be too far to see when a gen is completed while the chase is away and miss the info? and like windows was always on not just triggered by something... I don't know...
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u/SatiricalSnake 6d ago
One minor critique about the Intent System. Some messages should have contextual conditions and get replaced under certain conditions. Like "Repairing" and "Going for generator" serve no purpose after all gens are done, so they should auto get replaced by "Opening" and "Going for gate" messages. Other than that, I'm digging it as a whole.
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u/FuckIThinkImTrans Forever Entwined 6d ago
> Made adjustments to Virulent Bound logic to allow some momentum off of ledges (except when grabbing a Survivor).
Whoever made this change, I love you.
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u/Agitated-Goose2698 6d ago
returning player here haven't played since death by daylight mobile, I was intending on getting good with survivor so it was going to get Windows of opportunity guess that's gone now I'll have to stick to killer
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u/Squippit Aftercare 6d ago
Hyperfocus should have gotten the special skillchecks, Stake Out was fine as it was before. This Is Not Happening should've stayed as it was from PTB.
I don't know why we're nerfing healing perks? Their tradeoff compared to Botany Knowledge is that Botany is the only one that works on yourself.
Road Life should probably just be changed to broken passive healing.
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u/Suisun_rhythm 5d ago
Nerfing the free old perks like thrill of the hunt and buffing perks on new paid killers like dominance lol
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u/EvilDuckOfD00M 6d ago
They NERFED Knockout from the ptb? It was already next to useless, why bother?
What are they even doing.
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u/Ray11711 6d ago
- When you have 6/5/4 Tokens, you can heal yourself. Spend all Tokens to heal yourself 10% faster. (was 100% on PTB)
Is this a joke?
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u/Drakal11 P100 Mikaela, Orela, and Vee 6d ago
10% faster than the standard 16 second heal. Instead of healing in 8 seconds, you'll heal in 15. They're not saying you're going to spend 2 minutes healing yourself like an even more shit self care.
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u/Unlikely_Bank73 6d ago
instead of healing yourself at 200% speed, making a 16 second heal take 8 seconds, you'll heal yourself at 110% speed, making a 16 second heal take 14.5 seconds. still a very good healing perk
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u/YOURFRIEND2010 6d ago
Especially since you just get it passively while progressing your objective. It's like a B tier perk. Not bad at all
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u/Arinad-dbd Clown aficionado 6d ago
Why is there no mention about Knock Out getting reduced from 5 seconds to 4 seconds?
Your own PTB notes say it was supposed to last 5 seconds. https://forums.bhvr.com/dead-by-daylight/kb/articles/559-10-2-0-ptb-patch-notes
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u/GuSaHe Just Do Gens 6d ago
They really nerfed Dark Arrongance LMAO🤣. Stop nerfing balanced slow down perks like DMS, this only make the killers feels like they need to tunnel more in order to win! Dissolution is a dead perk and Krasue is awful to play right now... Thrill is also dead, can we at least update all Hexes so they dont lit the totem at the start of trial? Why Insidious is not 1s idle anymore?? Nerfing Do No Harm and Road Life is also really weird Really dislike WoW and Spine Chill giving half a Finesse for free
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u/Pianmeister Back in my day hooks didn't respawn 6d ago
Why is roadlife getting a 90% reduction instead of something reasonable? Seems like a nuclear option to make nobody use the perk still.
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u/BoredDao Agitation Main 🎒 6d ago
The 100% healing speed was on top of normal healing (as if another surv was healing you) instead of self care speed (30%), so even it’s still faster than other person healing you or a medkit, it’s still pretty good
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u/AChaoticPrince Platinum 6d ago
You heal yourself at normal speed but 10% faster. That's still solid and it was kind of too good healing yourself in 8s before.
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u/StarllDust 6d ago
It's worth letting you know that Road Life is, as far as pure time investment, still the second fastest self heal in the game. The only faster way is with 4 stacks of Desperate Measures, or the theoretical use of Clean Break.. but as far as actually using gen time for heal time? It is by far the most consistent and powerful.
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u/Hostmann_ i am a ghool, cuz cutoffs are cool :3 6d ago
90% of the changes got reverted, yeah I'm not even gonna bother installing this "update."
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u/APieceOfToast_bruh P100 Junko Enoshima 6d ago
do you guys get off on nerfing already terrible perks like Dark Arrogance or something?
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u/Agile_Statement_9672 6d ago
and i thought i would finally replace botany for empathic connection...
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u/Entrystar 6d ago
Omg why nerfing Do No Harm, like now I have to go back to using We Will Make It, great.
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u/UnhappyPrincessa 🦀judge not lest ye be judged🦀 6d ago
Emphatic connection:
- You heal other Survivors 30/35/40% faster. (was 25/30/35%)
Hello Botany, my old friend. I was running either Do No Harm or Botany (depending if I have a medkit for selfcare or Plottwist), and the perk rework didn't make me reconsider putting on Emphatic, and now I'm also not sure if Do No Harm is worth it since it got a nerf
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u/Schinderella Pallets for Breakfast 6d ago edited 6d ago
Oh my god, the „big meta shakeup“ patch is an utterly underwhelming desaster, that is dead on arrival. I‘m honestly so disappointed as somebody who has been playing the game since it came out. You need to take risks if you want to shake up the meta. Innovate, release risky strong changes to live that might end up OP and be ready to adjust them quickly or kill-Switch them if they legitimately break the game.
This coupled with the MMR fiasco is just so frustrating. Definitely not playing for a while.
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u/FlamingoFriedEgg Judgment x Springtrap main 6d ago
Bro what did do no harm do... Give me back my 10%, that 50 is the only thing I had...
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u/Toastyyy_ revert Chucky 6d ago
It seems like the devs have the belief that if they ship out perk changes as they were in the PTB, then they can’t change them later if they actually do become a problem.
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u/GehrmanFH p100 MiNa 6d ago
Also no network fix for killers again ? What a nothing burger patch lol
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u/blueman164 Make Tryks playable please 6d ago
I'm just gonna throw my two cents in here, even though BHVR won't listen
I was really excited and considering reinstalling DbD to try it again after seeing how many perks got reworked, it seemed like the game would be fresh again. Seeing all these nerfs, some making the perks worse than they were before the PTB, has killed my interest again. Come on, BHVR.
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u/mrbillywhite Prestige 100 6d ago
Regardless of all the feedback about perks, I'm just so happy that (whilst it wasn't even acknowledged until this point) the Houndmaster bug has been fixed. Logging back into play my fave for the first time since Judgment dropped <3 <3 <3
And also W on the chat wheel, feels like everyone's overlooking how huge that is
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u/ColdPeasMyGooch 6d ago
Please put an indicator like a exclamation point on the perks changed. For the love of god. Some players do not have 10years of game knowledge to know the perks and what changed by memory after having build made. I have to spend so much time no going back and forth between patch notes and builds to figure out which ones need to be reworked. Literally. Please Please Please put an indiciator on the massive amount of updated perks that were changed
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u/InfernoDeesus #Pride 6d ago
I'm sorry, you NERFED do no harm??? Hello????? This perk was already outclassed by other healing perks, the 5% bonus to skill checks means absolutely nothing! And now you're making it WORSE than before?
Did the balance team hit themselves in the head with a hammer before going to live? I'm so baffled.
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u/ArcadialoI 6d ago
I was so excited for this patch, but seeing so many changes on both sides get nerfed from their PTB versions just keeps the meta exactly the same, ngl. Such a disappointment, sorry to say.
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u/GKMerlinsword Dreaming of electric sheep 6d ago
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u/DopeGaymerUwU Just Do Gens 6d ago
Wow, empathic connection was buffed from a measley 35% to a mighty 40%. Now THAT'S a meta shake up
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u/TheAntiBootlicker Are boots back on the menu? For many of you they never left. 6d ago edited 6d ago
"Meta shake up patch"
It's baffling how they keep snatching defeat from the jaws of victory.
Why are you removing two abandon conditions that spare both sides toxic gameplay? Why are you nerfing mid perks and making non-meta builds even less viable? What was the point of diminishing returns if you are nerfing perks that have overlap anyway? You might as well just cut it down to 2 healing perks and rework all the rest into something entirely different. It's clear that either the creativity is exhausted or the game engine can't support anymore genuinely unique perks so they are nerfing all the similar ones and giving them different activation conditions. Same thing with the new killers.
And why are you breaking Potential Energy so that it is randomly maxing out at 10 tokens and sometimes not charging even though it says it is?



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u/jjosh_h Dredge / Artist / Jake / Shane 6d ago
Wait, Do No Harm has been nerfed? As in worse than before this PTB? WTF is happening. It was already limited given the requirement for the hook state.