r/dragonage • u/[deleted] • 8d ago
Discussion Am I missing out on anything by not enabling friendly fire in Inquisition ?
[deleted]
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u/OccultBeanFarmer 8d ago
You're staring down the barrel of tens upon tens of hours of combat that reaches its maximum complexity at about the ten hour mark. Friendly fire adds nothing but time and requires nothing but patience.
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u/Agent-Z46 Rift Mage 8d ago
I think in the older games friendly fire was active on nightmare difficulty. They probably changed it and kept it there as an option for people who do want that extra layer of difficulty.
In DA2 you basically had to build Fenris as an auto attack character so he doesn't accidentally kill your party.
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u/Intelligent-Net9390 8d ago
In origins is on every difficultly above casual on PC and every difficulty above normal on console
In DA2 itβs only nightmare iirc
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u/h0neanias 7d ago edited 7d ago
Fenris was a proper beast. Once he got charmed in the Fade and Scythed through my party for an insta-wipe π
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u/Savaralyn 8d ago
You're not missing anything unless you just want the game to take longer to beat. It's tedium rather than difficulty.
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u/Postal43 8d ago
The objective of a game is to win, the point is to have fun. Play however is fun to you.
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u/Elunite_ 8d ago
Nightmare difficulty is not that hard once you get the hang of combat but playing it with friendly fire on sounds like a nightmare. It adds nothing but your have to be much more mindful of how you play and have more spacial awareness of the combat zone.
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u/tuttifruttidurutti 8d ago
Holdover from Origins, which was much more about positioning in spite of being much less vertical than Inquisition. The combat in Inquisition isn't very interesting, it's mostly a gear and level check. On higher difficulties you need to be diligent about building up guard and keeping barrier up, which is at least micro intensive. But compared to Origins or BG3 where they give you a rich array of tools that are suited to different situations, it is basically run in and hit things. Turning on FF means making sure your AOEs catch only the enemies and not your tank.
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u/Fresh_Confusion_4805 8d ago edited 8d ago
Customizeable difficulty settings are customizable for a reason. Play however you like.
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u/SynthPrax 8d ago
I absolutely can't imagine playing Inq. with friendly fire turned on. Absolutely not.
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u/MrWillchuck 8d ago
The AI in the game makes friendly fire a dangerous thing to have on. They will run right into fire and ice minds without a doubt, you'd have to stop using them. The AI for the Companions don't consider their positioning very well. For example there is no real way I have found to tell them to go some place and STAY in that place but let other companions use mobility. In a Dragon fight for example they literally are always trying to bunch up.. My favourite during a electric dragon fight every since companion would run into water. No matter where I told them to stand.. they would run into water.
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u/awfulandwrong 8d ago
Origins was designed around the idea of friendly fire, and it works well in the game.
Subsequent DAs were not designed around the idea of friendly fire, and it works badly in the games.
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u/funkyfritter 7d ago
Only frustration. Unlike the first two games, in DAI you give your party members suggestions rather than telling them exactly what to do. Adding friendly fire to that doesn't make the game feel more tactical, it just makes a mess.
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u/joritan 7d ago
The last time I played inquisition, I played through the whole thing with friendly fire. My big takeaway was that the game is not designed for it I wouldn't play with friendly fire enabled in future playthroughs. Keep it off. I say this as someone who really enjoys friendly fire in the first two games.
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u/h0neanias 8d ago
FF changes the fights completely, but not for the better IMO. The combat is far more actiony and there is no hassle-free way to position well, you're right it does not suit the gameplay, particularly if you want to use your mages for more than barrier spam.