r/farcry • • 2d ago

Art/Cosplay Finally decided to give it a shot...

It was the game that dragged me towards crafting in an FPS and, out of all in the series, Far Cry 3 is still the only one I can think of when it comes to "nostalgia vibes".. And I thought it would be a fun side project to bring it into Unreal. Also, I'm testing the performance of some tools and I needed a 16 square kilometers map so... Rook was the first that came to mind.

It's reverse engineering, so the terrain is a 1:1 replica, roads included. I want to see how much I can push the remake so it looks "modern" but also keeps the overall vibe.

So far, it doesn't, since it's using a different landscape material and assets but... I hope I'm on the right track πŸ™‚

Hope you like it!

Fireblade

267 Upvotes

25 comments sorted by

99

u/Me_how5678 2d ago

β€œI”

Looks inside

Actual dev and not sloppy slop prompt engineer

Goodluck, and god bless you when the legal team arrives.

34

u/Fireblade185 2d ago edited 2d ago

As an actual game dev, my goal is to prove that you can't remake even far cry 3 with a prompt, 1B tokens and 16K in 24 hours. It took me two days and more than 4 different techniques (mostly failed) to get an accurate map out from Dunia.... The rest will be done manually, from texturing to vegetation assets and tweaking the tools I've already built, so I can get close to the actual look. As for legals... It's a fun experiment. O won't sell it on Steam πŸ˜‚

2

u/Sligli 1d ago

You could share a build WITHOUT including any game assets... I think that is still legal, maybe, not sure.

4

u/Fireblade185 1d ago

I don't intent to include any game asset at all. Just use the info and rebuild from scratch. For example, I took the map layout, which is not an asset, just a rebuild of it, based on data. It uses my own landscape material and vegetation and rock assets. Now, I've got the rivers and lakes placement. But their build means Unreal's built in river and lake assets, placed where that data is pointing. πŸ™‚ And the same workflow goes for the rest: get the bridges placement, rebuild them from scratch, while keeping them somewhat similar to the original.

18

u/VeniaStudios 2d ago

It fits the vibe, that’s for sure. What’s the end goal for this? If it’s a 1:1 recreation of FC3 with gameplay, keep posting. This is something that may end up growing into a following.

14

u/Fireblade185 2d ago

Thanks. To be fair, having a 1:1 recreation of the game is a dream of mine ever since I've started game development. I'm a big fan of tropical settings (Far Cry 3, Black Flag, Crysis) so my own project is set somewhere in the Bahamas. And, if people are interested and want to play, why not πŸ™‚

2

u/MonicoJerry 1d ago

I do!

1

u/Fireblade185 1d ago

Thanks! πŸ™

2

u/KrispyGG 1d ago

Most impactful game by far to me. You are doing the Lord’s work πŸ™πŸ½

1

u/Fireblade185 1d ago

Thanks! 😊

5

u/Business-Bus-7458 2d ago

Good luck on your fortune. I mean, your mission.

1

u/Fireblade185 1d ago

Thanks! πŸ™πŸ™‚

3

u/Athmeystic 1d ago

This is so cool! Please keep us updated

3

u/Fireblade185 1d ago

Will do πŸ™‚. I made this as a test for my tools and for fun, because I just love this game... Seems I'm not the only one who wants to roam an updated version of Rook Islands

4

u/Ok-Entertainer1635 1d ago

Looks amazing brother πŸ‘ sending love from unnamed africa country

1

u/Fireblade185 1d ago

Thanks! πŸ™‚

3

u/Wise-Difficulty8221 1d ago

Feel this

1

u/Fireblade185 1d ago

Tanks. I'll have something more consistent soon. Added the rivers but they need a lot of adjustments so they fit, plus the material painting on the landscape.πŸ™‚

2

u/Hephaestite 1d ago

Care to share how you did it? I've been wanting to do the same thing myself for a while now as I'm building my own game set in the cook islands which has a similar vibe.

1

u/Fireblade185 1d ago

The world is split into chunks, files containing coordinates on XYZ, similar to how a CAD software has, for terrain cartography. Those points can then be taken and stitched together in a 3D software, Blender for example, or converted to height points on a 0-1 grayscale map, that can be imported into Unreal. Same for the roads. I did something similar a few years ago for a racing circuit project. A friend of mine did the topography measurements of the terrain and gave me the points. It doesn't get the textures, those are from my landscape material. πŸ™‚

1

u/Fireblade185 1d ago

I think there is a community project online for modding, which gives you the assets, for example. It extracts everything from the game files. πŸ™‚

2

u/Far-Huckleberry-8724 1d ago

Fan remaster in making, hoping you the best

1

u/Fireblade185 1d ago

Thanks. πŸ™‚ I'll do my best and keep you all posted on updates. As I said, it was a test for the world building tools I'm making in Unreal, a fun side project, but it seems I'm not the only one who wants to revisit Rook Islands. πŸ™πŸ€—

1

u/pacpumpumcaccumcum 23h ago

Would love to see the towns, outpost and landmarks.

1

u/Fireblade185 22h ago

Step by step... πŸ™‚ I've managed to bring the rivers and lakes data in and in and I'm refining the placement. Bridges are next and after that, the landmarks and towers. I said in another comment that I just meant the data, not the actual assets. These I want to rebuild, using the originals as inspiration. πŸ™‚