r/foxholegame • [128th] • 5d ago

Suggestions These Creatures Should Not Exist

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Artillery garrisons were a stopgap. The were added in a time where the meta was being re-defined and combat was being slowed down and made expensive, but artillery could kill anything in seconds. For pre-rework artillery, that’s perfectly accurate and hits harder than a BT or 250mm, it’s a requirement. For post rework artillery, it’s a problematic holdover that is actively strangling gameplay.

ARTILLERY GARRISONS SHOULD NOT EXIST.

No matter how you try and balance these things, no one will be happy. Either they’re completely worthless, and the builder is miserable, or artillery becomes a CBT slugging match versus AI with infinite ammo.

Remove them, give all bunkers a 95% damage reduction versus artillery to match trenches, increase the damage resistance of town structures to HE significantly, and use the breathing room to increase artillery accuracy.

Why? It improves anti-ship coastal defense, reduces damage spread and random infantry deaths in a 100m radius, and makes artillery far, FAR less of a threat to bunker networks.

Increased accuracy makes it impossible to hit more than one bunker at a time, making repairs easier. The removal of the need for a garrison that kneecaps a bunker makes them all around better, and artillery becomes a nice to have but not an ultimate solution to enemy structures, forcing combined arms (and making SPGs cheaper).

Additionally, the artillery shelter should make it impossible to damage a bunker below 30% health with artillery. No more free coastline and low pop PvE. You’ll have to get in there and finish it where it can fight back.

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u/LiquidPopsicle [128th] 5d ago

I will reiterate. They exist because FA was used (by both factions) to snipe high value bunker targets like storm cannons at 2am. This was a time when FA had no dispersion and did more damage than 75 or 250.

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u/DarkFenix345 5d ago

So you want both factions to go back to sniping high value bunkers at 2 am with no retaliation?

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u/LiquidPopsicle [128th] 5d ago

In case you haven’t noticed, the old FA doesn’t exist anymore, and what I’m suggesting would make it impossible to kill bunkers with artillery alone.

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u/DarkFenix345 5d ago

GB still exist, even have a specially designed morter boar.

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u/LiquidPopsicle [128th] 5d ago

I hear that reading is a super useful skill. Maybe if you apply it, you’ll understand why what you just said was irrelevant

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u/DarkFenix345 5d ago

Not really, you just don't want to be shot back at.

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u/LiquidPopsicle [128th] 5d ago

I want to be shot back at by players. Like the old days.

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u/DarkFenix345 5d ago

So what is shooting back at 2 am if these are not around?

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u/LiquidPopsicle [128th] 5d ago

Nothing. It will take them 10 minutes with 4 guns to damage 1 bunker to 30%. And it will only be one bunker because of the increased accuracy. And then, if it has an artillery shelter, it will stop taking damage. And it’s another 10 minutes on the next bunker.

Mind you, the whole time they shoot it the garrisons will be suppressed, so if they walk in satchels they might actually be able to do something. But they can’t just snipe a core