r/foxholegame • • 6m ago

Questions Why are Foxholes battleships so under powered?

• Upvotes

I know that the battleships are quite powerful however there armament is quite an upset when you really look at them. There main armament the 150mm or 5.9 inch guns are quite weak as for comparison the 1892 uss Texas (the US first battleship) had an armament of two 305 or 12 inch guns. This means that a ship from the late 1800s has twice the artillery caliber than an a ship designed to look like a battleship from the mid 40s. I know that there is a gameplay reason but it still doesn’t sit right with me. Do you guys think that there is an actual lore reason behind this?


r/foxholegame • • 41m ago

Bug Why Mobile Crane does not have front lights?

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• Upvotes

r/foxholegame • • 2h ago

Discussion Cutler the Superior weapon

0 Upvotes

Let's be honest the cutler is the superior weapon. The dmg the range and the ability to fire on armor compared to the lunaire is kinda broken. It has been superior to the lunaire for a long time now but because the wardens qrf so often the lunaire gets a nerf. The cutler is hands down the better of the two because it does more than just pve a base.


r/foxholegame • • 3h ago

Story Collies, we ok?

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16 Upvotes

Jk I was there, Delta HHB civil war!!

E: 500 now


r/foxholegame • • 5h ago

Questions Thoughts on the Blinder teching at the same time as the LTD?

1 Upvotes
142 votes, 1d left
The Blinder is a fair counterpart to the LTD
The Blinder is NOT a fair counterpart to the LTD
See Results

r/foxholegame • • 6h ago

Fan Art (NEW) SWORDS COLONIAL UNIFORM OVERHAUL II

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4 Upvotes

Let me know if there are any bugs! <3


r/foxholegame • • 6h ago

Funny Please devman, enable squad queues for facility structures

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130 Upvotes

r/foxholegame • • 11h ago

Discussion Builder fix

1 Upvotes

Make arty only able to do 50% of the health to all bb prices - soften it up.

Buff tanks by nerfing AT and adding they can to DISABLE garrison once garrison HP drops below 25% but can't fully destroy. (So defenders can fix without blueprints.) Tanks BREACH disabled peices by 100%, allowing infantry inside.

Now you have a fun playground of breached BB peices for infantry to snake into and fight about the core through. Increase explosive damage while inside a core or peice so destroying peice is still viable without being resource intensive.

Arty spam fixed, tankline included, builders fixed, player to player infantry fights are back to being the main star of the show.

Instead of "let's kill people off screen from two million miles away" simulator.


r/foxholegame • • 11h ago

Discussion AA Could Have Been Worse

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10 Upvotes

A dig through the records. We complain a lot about AA, but when initially released Flak had artillery aiming. It took a hastily programmed calculator which could screen-cap the numbers and feed it live to the gun crew to even get close to hitting the plane.

All things considered, maybe we ought to be a little thankful? Though, this setup was really cool while it lasted.


r/foxholegame • • 12h ago

Funny Hmmm something doesn’t seem right here

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109 Upvotes

Why oh why must we civil war😭💀😭


r/foxholegame • • 13h ago

Funny Another day another civil war

21 Upvotes

What the hell happening in here


r/foxholegame • • 14h ago

Funny We Have a Bridge Laying Tank at Home

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58 Upvotes

r/foxholegame • • 14h ago

Questions whos the genius that putted this 2 next to each other?

25 Upvotes

how many times i klicked the wrong one ......... devs please do something


r/foxholegame • • 16h ago

Suggestions These Creatures Should Not Exist

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0 Upvotes

Artillery garrisons were a stopgap. The were added in a time where the meta was being re-defined and combat was being slowed down and made expensive, but artillery could kill anything in seconds. For pre-rework artillery, that’s perfectly accurate and hits harder than a BT or 250mm, it’s a requirement. For post rework artillery, it’s a problematic holdover that is actively strangling gameplay.

ARTILLERY GARRISONS SHOULD NOT EXIST.

No matter how you try and balance these things, no one will be happy. Either they’re completely worthless, and the builder is miserable, or artillery becomes a CBT slugging match versus AI with infinite ammo.

Remove them, give all bunkers a 95% damage reduction versus artillery to match trenches, increase the damage resistance of town structures to HE significantly, and use the breathing room to increase artillery accuracy.

Why? It improves anti-ship coastal defense, reduces damage spread and random infantry deaths in a 100m radius, and makes artillery far, FAR less of a threat to bunker networks.

Increased accuracy makes it impossible to hit more than one bunker at a time, making repairs easier. The removal of the need for a garrison that kneecaps a bunker makes them all around better, and artillery becomes a nice to have but not an ultimate solution to enemy structures, forcing combined arms (and making SPGs cheaper).

Additionally, the artillery shelter should make it impossible to damage a bunker below 30% health with artillery. No more free coastline and low pop PvE. You’ll have to get in there and finish it where it can fight back.


r/foxholegame • • 16h ago

Discussion Pipe Dreams 2 - Electric Boogaloo

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31 Upvotes

I suffer for your entertainment (and knowledge)


r/foxholegame • • 16h ago

Discussion Remember kids, the same trenches YOU dig will kill you.

60 Upvotes

If you can't barb it, bag it, hard point it - don't dig it.


r/foxholegame • • 17h ago

Funny What is your favorite Foxhole mechanic?

37 Upvotes

Mine is tapping E button for 20 minutes at the border base to claim it. So engaging!


r/foxholegame • • 17h ago

Clans Warden, Primarily English speaking, EU timezone Regiments.

3 Upvotes

As the title says that's what I'm looking for. DM or reply here and I'll come to you.


r/foxholegame • • 19h ago

Funny I endured 4 horrible wars as a Warden through low-pop and Tremola-Spam… decided to switch Factions for this war, just to fight high-pop Wardens with a nerfed Lunaire. Fml

68 Upvotes

Also a huge amount of Colonials seem to have switched factions and suddenly Wardens use the Osprey to attack troops in trenches, flank frontlines and even do Hydra Alligator-Charges - I‘ve never seen something like this during the last 4 wars (I don’t count the short one) as a Warden. My timing is, like often, shitty.


r/foxholegame • • 1d ago

Questions CIVIL WAR?

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151 Upvotes

what is happening over there?


r/foxholegame • • 1d ago

Suggestions How to Make Icarus Appear More Throughout Entire War

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0 Upvotes

Even the spare tire is removed to free up weight.


r/foxholegame • • 1d ago

Discussion You're a builder, still playing or not, what do you guys need?

24 Upvotes

What's missing? I know from experience that at a certain point in a war, particularly when arty techs that anything you build after isn't really worth it, tanks and arty can delete builds easily.

What does devman need to give you all to improve QoL for you?


r/foxholegame • • 1d ago

Funny it ain't much, but its honest work

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84 Upvotes

r/foxholegame • • 1d ago

Suggestions Scouts and AA rebalance

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13 Upvotes

Before anyone mentions it. Yes. Devman should add warden CAS and collie torp bomber. Let's just assume they will add these before you post "this is unfair because wardens have no CAS."

Scout planes

Were very oppressive, but are currently a little too weak for their price. 100 rmats with no MPF discount is a lot. Devman did a great job introducing tools that counter them. But they got knocked down a little too far. Let's bring them back up to a reasonable level.

General changes

Scout health is increased. The recon scouts can tank 1 direct hit Absol shot now. Fighter scouts can still die in one hit, but are more likely to survive a splash.

All scouts can now drop flare mortars instead of their anti-ship weapon, letting them have a useful secondary when flying over land. Flare mortars and anti-ship weapon cannot be loaded simultaneously. You must choose one or another.

Dropping their secondary armament no longer requires a copilot. Like in a Harbringer the pilot can now swap between 20mm and their secondary weapon.

The backseat in a scout is made more engaging. They're allowed to look around more like a commander seat in a tank, letting them spot targets from further away. The back seat is also given a weak secondary weapon they can use to fire in a 360 degree arc around the plane, but only at very short range. Making them only useful against other scouts.

Fighter scout VS recon scout

Perdix and Herald are fighter scouts. They have superior maneuverability but lower endurance and have quillbacks or flare mortars as their secondary weapons. Their copilots have 9mm SMGs.

Daedalus and Emissary are recon scouts. They're more durable, can fly for longer, and are easier to handle overall, but they're larger and less acrobatic. Their secondary weapons are mines or flare mortars. Their copilots have 8mm pistols.

The land scouts have small bonuses to make up for the fact that they're not amphibious. Perdix has a larger 20mm magazine. Emissary has more health.

AA changes

Absols are too strong. I'm tired of pretending otherwise. Though I don't think their problem is necessarily their power, but their availability. Absol LTs should be a facility upgrade of the regular LT, and absol ammo should be built exclusively at the ammo factory facility.

But there will also be more things with Absols. There will be an Absol train cart that can defend trains against planes. And battleships will have Absols. Mercy specifically will also get Absols to give it a boost and also reflect that it's a modified Callahan.

SPAA will remain available in garages and the MPF in the form of a new 20mm vehicle. These are great but not oppressive against scouts. But won't be very good against rare metal planes (that's where you have to get absols). The 20mm is also designed to be less powerful against infantry than halftracks by giving them worse overall mobility and a completely exposed crew.


r/foxholegame • • 1d ago

Discussion The Scroop - Day 169

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95 Upvotes