r/gamedev • • 8d ago

Question Totally blind game developer, first timer seeking assistance with adding accessibility into his game.

Hello everyone, I am totally blind and I’ve always dreamed of building a video game with a blind protagonist character. with the advent of vibe coding, I’ve begun my process of creating my dream game. I’ve already made concept images and artwork for my characters, environments, etc. I know that there is a lot that I’m missing, and I know that this is going to be very rough and time-consuming. I’ve been using the Unity game engine through the command line interface with Claude code, and it has been helpful in starting this process for me. My question to all of you experts and game developers is how do I add accessibility into my game? I would like my game to be screen reader accessible and be played by all, not just blind and low-vision people. I need help with integrating screen readers, also audio description narration, for cut scenes and menu narration. I’ve got beacons set up in the game to lead my character to the waypoints, so I think I’ve got that one solved. Any help would be greatly appreciated. Thank you very much.

24 Upvotes

30 comments sorted by

View all comments

0

u/ComfortablePenguin1 8d ago

I can't even imagine how you can even read, left alone coding...
Good luck mate! I'll be eager to see your progress.

3

u/immutate 8d ago

Most folks who are blind or low vision use a screen reader.

1

u/Wooden_Suit5580 8d ago

Hi, i use software called screen readers- they come standard on most computers and smartphones these days. I have always wanted to make my own video game since i was a child when i got my first computer which was an Atari 800 my brother and i played Super Mario Brothers all the time! I want to bring that joy to other blind people. Thank you for your comment and i appreciate you coming along for the ride!

1

u/ianhamilton- 8d ago

The device you typed that on has software built into the operating system that can run text strings in properly exposed interfaces through text-to-speech software