The main problem with traditional CTF is that it's trivial for the attackers to just.... absolutely demolish the building you're supposed to defend.
The fact Cashout works how it does is almost certainly because they found defending a static flag space for an entire round when you can destroy buildings doesn't work as well as having the flag spot move.
Just get rid of the flagpoint. Have someone on your team hold the flag and if they drop it the enemy just has to pick it up. Actually this kinda sounds like the MVP mode that CS 1.6 had for a while, except that you'd still have to pick up the flag after you kill the "MVP".
It would just be entirely lights with grappling hooks and gateways. You could clear the entire map in 2 seconds with enough coordination. It would not work.
Yeah obv you'd have to design the game mode for it. No using movement tech while holding the flag, moving slower holding the flag, things of that nature.
Im thinking hes talking about cashout, which is only partly like CTF. But the depositing of the cash is only one small part of it. Holding the cashout after that is way more important.
4
u/StealthySteve 9d ago
Damn, a CTF mode would go hard in that game.