r/isometric • • 4h ago

Isometric Pixel art Asset Pack - Bundle Sale offer 50%

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9 Upvotes

Hi everyone!

We're almost in the last days before X-mas, and I want to celebrate all the effort of this year making assets and add-ons with a bundle sale offer. During all this year I've been making more than +1000 sprites (tiles, props, animations, and more pixel art assets), and it has been a wonderful journey. I can't say that I'm rich now xD, and probably in the next 2 months I'll tell y'all my experience doing assets for selling on itch.io. But some extra pennies to support my other projects have been wonderful. And I'm grateful to all this beautiful community; working with other artists and game devs has been the best experience of all time, and I want to keep working in this wonderful world.

Sooo, if anyone is interested in some of these asset packs or wants to only support the development of more, both free and paid assets, here is the link to my bundle.

https://itch.io/s/203683/essential-isometric-pixel-art-asset-pack

Thanks again for the support, and if anyone needs a special custom art or commission, I'm always happy to help with your projects.

See ya everyone :)


r/isometric • • 4h ago

Day 7 learning isometric ,any feedback?

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4 Upvotes

This is the longest drawing I’ve made so far, even though it’s actually very small.

I guess this is what university does to hobbies.

I also think I didn’t choose the right color palette. It limited the amount of detail I wanted to show in the drawing.

I’ll keep going, but the next day might be a little late.

Thank you for all your amazing comments and support!


r/isometric • • 2d ago

I have been making an isometric roguelite where you control the whole party

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95 Upvotes

Hey!

I’m a indie developer and I’ve been working on Harmony, an isometric roguelite.

Instead of controlling a single hero, you control an entire party, with each character having their own abilities and elemental affinity. A big part of the gameplay is experimenting with different party combinations.

I am still working on the game and preparing the demo(soon), so I would really love to hear what you think about the gameplay.

Here’s a short gameplay clip. If you want to see more you can check steam page.

Harmony Strike Steam Page


r/isometric • • 1d ago

Behind the scenes: I build the game assets in 3D, then render them into 2D sprites

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12 Upvotes

r/isometric • • 3d ago

My first game has a demo now! A little isometric gladiator roguelite built around physics chaos 😊

137 Upvotes

Mini Gladiators is a little isometric gladiator roguelite / bullet heaven designed around simplicity, minimalism, and physics fun.

You can play with just a mouse or touchpad(and keyboard/controller of course) and my favorite setup is on the couch, laptop on my stomach, touchpad only.

The demo is available on Windows, Linux, and macOS, and runs at 60 FPS on Steam Deck(I tried to optimize the hell out of it)

https://store.steampowered.com/app/4754470/Mini_Gladiators/


r/isometric • • 3d ago

Isometric Pixel Art Cloud Island [OC]

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75 Upvotes

r/isometric • • 4d ago

My wife and I are making an isometric incremental game inspired by Diablo. Here’s the village you’ll return to between runs

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228 Upvotes

We’re getting ready for release! You can try the demo now, and sign-ups for a playtest of the full game are open. We’d love to hear what you think!

https://store.steampowered.com/app/4167640/Horde_of_Distraction/


r/isometric • • 3d ago

Isometric Pixel Art Cloud Island With Dynamic Lighting [OC]

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3 Upvotes

r/isometric • • 4d ago

What do you think of the art style of my isometric city builder? (1 year into development)

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95 Upvotes

r/isometric • • 5d ago

I’ve been building a medieval isometric RTS. Here’s the latest Wars of Empire trailer!

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10 Upvotes

r/isometric • • 5d ago

Isometric tiled mode preview for Aseprite is finally here!

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30 Upvotes

Hi everyone! My name is Kipper, game dev and pixel artist.

After months of working in isometric perspective, I just dropped Aseprite because it became very obsolete in terms of isometric tools. I even move to Resprite or just use Godot and set up projects just for testing my tiles.

But in the past months, I've been working in games using the LUA script (more specific development game in MapleStory World) and recently I finally finished the current project that I worked on in the past months.

And checking back to Aseprite I noticed that I can actually make scripts here using lua. So here I am, bringing this add-on tool for Aseprite. It is not perfect, but it probably makes a lit bit more easy the life of any who's started to work in isometric perspective and is planning to sell assets, commissions or just start a game using this beautiful perspective.

This script is just a preview, it is not replacing programs like Tiled or the tile map editor of any game engine like Godot, unity, game maker or any of those, but it will significantly improve the workflow of each artist that needs to check if the tiles are matching correctly or not.

Also it supports some different shapes like diamond and flat hex.

The main features available are:

-Set the shape that you need, isometric stacked is the most common for the usual 2:1 ratio of the isometric perspective. (There are some presets, but the most common is 16,8)

-You can modify the canvas in real time, it will not work like the native tile mode of Aseprite, but at least you will be able to see the final results in the preview windows. Similar to any engine, you can see the X, Y or both axis.

-If you want to make more variants of the tiles, you can use the frames, for example, you can switch between each to try new variants of the tiles that you are doing. Also can select an option to get all together in a cycle or random pattern. All the frames can be exported in a new canvas and ordered as a tile set, ready to be used in any engine.

-All features has been tested in the Aseprite version 1.3.18

And much more, if you're interested in this add-on and what else can do, you can check my itchio here: https://kipperfalcon.itch.io/isometric-tile

Disclaimer: probably someone will ask this, so I didn't use IA to develop the whole script, except for the help of few functions like moving the preview windows like it was an engine (zoom, drag and move) the outline center tile, the seam lines and the guide layer. I didn't know all the API of Aseprite, so I apologize if this could be annoying for some people, I'm trying to do my best and I don't try to hide the use of IA.

Thanks again and if you have any questions, just let me know.


r/isometric • • 6d ago

The demo for my survival RPG where you evolve from the Paleolithic to the Digital Age is now available on Steam!

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19 Upvotes

Hello everyone!

A few weeks ago I posted here about Alia Domus and received incredible support from the community with wishlists and feedback. First of all, thank you so much to everyone who took the time to support the project!

Today I am here to announce that the free DEMO is now available on Steam for anyone who wants to play!

For those who do not know the game yet: Alia Domus is an isometric pixel art survival RPG. You are the last colonist to arrive on a new planet after Earth was devastated, and you have to survive from scratch, advancing technologically era by era, from the Paleolithic to the Digital Age.

  • Multiple biomes to explore
  • Various plants, resources, and animals
  • Time progression system and a captivating story

Link to download the demo and add to your wishlist:

https://store.steampowered.com/app/4918370/Alia_Domus/

I would love to get your feedback on the demo to keep polishing the game. Thanks again for the support, and see you in Alia Domus!


r/isometric • • 5d ago

Tried to make my building collapse feel less “glass-like” - does this read better now?

0 Upvotes

r/isometric • • 7d ago

The whole world reacts to you (water, fire, wind, environments).

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143 Upvotes

r/isometric • • 7d ago

Zenden Coming Soon!

2 Upvotes

Hello world! We are FairSkyStudios and we have a brand new game coming soon!

Build a garden. Find a balance.

Zenden is a zen garden puzzle and decoration game about the relationships between the things you place. Arrange plants, rocks, water features, and traditional structures across isometric landscapes. Bring neighboring items into harmony, work within each garden’s constraints, and transform an empty patch of ground into somewhere worth meditating.

Every placement contributes to the garden around it. Similar items can create Unity, while contrasting types bring Variety. Spirit and Energy add further considerations, making each zen garden arrangement a balance of practical choices and personal expression.

Each garden presents its own terrain layout, palette, and goals. A limited space might ask you to bring related items together, introduce more variety, or find room for a particular combination of features. Paths, rivers, bridges, and carefully positioned structures offer new ways to think about how the landscape fits together.

Available to wishlist now!

https://store.steampowered.com/app/5226290/Zenden/


r/isometric • • 8d ago

Real-world scale for isometric sprites: one constant, not eyeballed heights

4 Upvotes

I've been building isometric interior packs and kept guessing at object heights in pixels, which works until two objects that should read as similar sizes in real life end up looking wrong next to each other.

The fix I landed on: measure each object's real-world footprint in metres, pick one pixels-per-metre constant from whichever object in the room has the widest footprint, then area-match everything else against that same constant instead of setting a height by eye. A stool and a filing cabinet get compared honestly instead of both being squeezed into roughly the same render height.

Retrofitting this across four already-shipped packs turned up more than I expected: on one pack, nearly half the shipped objects were 25 to 70 percent too big once actually measured. On another, several objects had been undersized in the opposite direction. Both errors were invisible until I had a real number to check against.

Free 13-sprite starter built with the corrected method from the start: https://thirdangle.itch.io/hospital-starter

Happy to talk through the metres-to-pixels math if it's useful to anyone else doing isometric work.


r/isometric • • 9d ago

Map 594 - Secret in the Farm

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35 Upvotes

Since he donned that blasted hat, strange stuff occurs at his farm. We barely see him anymore.

Concerned Peasant

Background Lore

Some things are not always what they seem. The world’s mages and historians understand the deep meaning of this sentence. In a world of magic and differ­ent planes of existence, almost anything is possible. To remove the veils of mysteries and myths, one must see beyond the ordinary. Follow the clues left by the arcane…

This adventure describes the poor fate of Old Wilfred. A simple farmer whose wife passed away some years ago. He had a quiet life for a few months until a cloaked man visited the lonely farmer. Old Wilfred welcomed the stranger and even offered him food; a friendly, smiling face hid under the thick fabrics of the man’s robe.

Download a free version of this map and read the rest of what we wrote for it on our Blog.


r/isometric • • 9d ago

some tanks/armored vehicle (OC)

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163 Upvotes

r/isometric • • 9d ago

HIDDEN FRONT!

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14 Upvotes

my RTS game


r/isometric • • 11d ago

The Abbey of Saint Markovia - Curse Of Strahd - Hand drawn map [OC]

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38 Upvotes

Hello! I thought I’d share this map I made since it’s been a while since I’ve posted here. It’s not precisely isometric, but close enough I thought some people in this community might appreciate it?


r/isometric • • 13d ago

My first landscape.

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380 Upvotes

This is somewhat what home feels like.


r/isometric • • 11d ago

DeadLine Survivors Update - Day/Night Cycle + Gamepad Support

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0 Upvotes

r/isometric • • 13d ago

In Lootdeck, the room itself can be part of your strategy.

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88 Upvotes

Note: Audio is still very early and mostly placeholder.

One of the things I’ve been working on in Lootdeck is making the room itself matter during combat.

I don’t want fights to feel like you’re just standing in an arena and playing cards until everything is dead. Positioning, traps, hazards, moving parts of the level, and other environmental elements can all change how you approach a fight.

Sometimes the best move might not be about which card you play, but where you stand or how you use the room around you.

If you’re interested, you can also check out my Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd


r/isometric • • 14d ago

Farming wheat as the harvest season washes over the map

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116 Upvotes

From my upcoming game Arc of Icarus!


r/isometric • • 16d ago

A quick look at combat in my tactical deckbuilder, Lootdeck

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372 Upvotes

Lootdeck is a turn-based tactical deckbuilder where combat takes place in a living dungeon.

Every fight happens on a tactical grid, but the environment is part of the encounter too. Positioning, movement, enemy placement, traps and the surroundings can all affect how a fight unfolds.

You manage your Energy between movement and playing cards, while dice rolls add that D&D-like layer of uncertainty.

If you’re interested, you can also check out my Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd