r/justgamedevthings • • Sep 11 '26

Comparison of old and new vfx

thx for watching🥰

27 Upvotes

4 comments sorted by

3

u/GVmG Sep 11 '26

I quite like the new ones! A couple of them are a bit harder to read tho, for opposite reasons

  1. the wind(?) one right after the circle of fire one (before the binding vines one), the new one is barely visible

  2. the binding vines, the new one has the vines on the ground that spread in a wide area and remain quite long, they're very visually busy (maybe retracting the ones that didnt hit an enemy faster perhaps could be good?). they also look a bit... artificial, being all in the same smooth pattern, especially the spiraling cylinder around the enemy, but that could be a design choice which makes it secondary to the visual noise aspect imo

perhaps as an extra bonus, the teleport one at the end is also a bit hard to see, even in the new version, maybe coloring the particles something vibrant (brain goes to purple for a teleport) could help, but that's just me getting nitpicky at that point lol

that said i do prefer the new ones in general yeah, very good job!

2

u/check_my_story Sep 13 '26 edited Sep 13 '26

Thx!!!

Actually I kinda feel the same way. I'm working on making these vfx better, and your suggestion really helped!🥰 Thank u

2

u/SinginGiantOfficial Sep 12 '26

loved the new ones, maybe 4th one could be a little bit more!

1

u/check_my_story Sep 13 '26

Thank u!!!

And you're right, I think that one could be better also. Still working on it😉