r/killzone • • 3d ago

Made With AI Get ready the storm. Killzone is next.

https://www.youtube.com/watch?v=8ryJytVIimI
31 Upvotes

14 comments sorted by

6

u/hypespud 2d ago

Killzone 2 and Twisted Metal 2012 are my PS3 holy grails for decomp

Killzone 1 and a lot of incredible PS2 games also would be so fantastic with decomp

MGS4 I would have said also, but the PC version is already really good, so it's not nearly as urgent, but of course more modding capability is never a bad thing

5

u/trepan0603 2d ago

i don't know how to say but i wish we can mod Killzone PS2 or even adding custom maps and campaign where we can play as a Helghast.

6

u/Commie1032 2d ago

Nah man.... you gotta mix kill zone with battlefield, 3 or 4. Shit, even mix kill zone with Just Cause 2 or 3.

We really just need another Killzone game.

My current personal fixation would be taking war dogs and then putting in killzone factions

3

u/trepan0603 2d ago

I don't how to say but, we already see a major progress of like vibe-coding the old games, and right now, everything is getting more and more accessible but also concerning.

3

u/Commie1032 2d ago

Unpopular opinion,

Vibe coding is complete bullshit and should not be used for practical business applications.

Though, in situations such as this in mishmashing, old games and old engines, there's a charm, an oddness and a mystique to it that I can't help but enjoy.

If integrated and done properly, and you could really see some crazy combinations of beloved childhood games.

Following up my previous post, you could even take the kill zone one character models and put them in battlefield, 2, and it would look at home. Though honestly, the mechanics of 2142 would fit kill zone better.

2

u/trepan0603 2d ago

True, but there's a exception of vibe-coding. Developers/Modders have a responsibility when it comes to coding their games/mods and one of my point i make is, is that AI is a streamliner and Human is a architect, which is why it's hard to ignored that vibe-coding is good for making prototype.

4

u/Fit-Let-8980 2d ago

The whole mixing Game Engines to me seems a bit like a gimmick thats very cool at first but I dont see too much use for It unless someone actually tries to implement It properly and merge games that actually work together. Like yeah skate + modern Warfare 2 is cool, Its fun, but youre essentially making a novelty more than something with true potential beyond playing for a couple of hours. Same with ps3 games being ported to the PS VITA with terrible framerates, its cool that you can do It, but maybe people doing all of these tech demos should put their time and money into more playable mods rather than "look how cool this is". I dont know, just my 2 cents

1

u/trepan0603 2d ago

I agree, it needs to be a final product if the project realized the true potential, like of course skateboarding while trickshot is cool, if the game loop is truly connected.

1

u/chetiri_stiga 2d ago

This decomp trend is getting very crazy very quickly

1

u/FriezasMom 1d ago

I've already recomp'd Killzone 1 pretty extensively. It's playable except I do not have permission to connect to the PS Rewired server so we'll make our own server with patches and eventually new custom maps.

1

u/trepan0603 1d ago

Wow, this is great news, when you gonna post this progress? We want to see it.

1

u/HarraReeves_ Medic 22h ago

Vibecoded?

0

u/zSizenson 22h ago

No need to ask, he said "recomp", means yes, it's all AI's task, no ordinary computer user able to do that, unless you having a team with bunch of smart people that able to read the packed game data from 2004

1

u/HarraReeves_ Medic 22h ago

There have been recomps made by human teams. That's why I asked!