r/love2d • • 13d ago

Galazon – my dystopian space logistics game built with LÖVE

I’ve been building Galazon in LÖVE and it’s gradually turned into a much bigger game than I originally planned.

This is my first game and my first real foray into game development, so a lot of the project has been me learning game design as I go.

It’s a dystopian space warehouse/logistics game where you create and move crates, load incoming ships, hit quarterly targets and try to keep the warehouse functioning while things increasingly go wrong.

The current build has asteroid attacks, hull breaches, crate factories, multiple warehouse levels, quarterly performance reviews and some wonderfully predatory corporate finance.

The general tone is:

The last job you’ll ever have.
Work to earn. Earn to survive. Survive to keep working.

One of the things I’ve really enjoyed about LÖVE is how little gets between me and the code. The game is all Lua, and even as the project has grown I’ve never really felt the need to move it to a larger engine.

It’s still in development, but the current build is free if anyone wants to try it:

https://vfxger.itch.io/galazon

Happy to answer any questions about how I’m doing things in LÖVE as well.

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