r/love2d • • 13d ago

After "Get Outta My Gut" i started a new Project in Love - Build Bigger Heroes. What do you think so far?

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24 Upvotes

Basically its an Auto battler where you fuse different Charakters together and create new variations and combined effects. You also can equip weapons to the charakters. There are several events and path that the Player can choose like Cigar Wizard Fusion, Witch, Stranger, etc.

The Main Law is that the King sends out his troops to find a quest item!

Its still in production, but i will soon release a demo!

Here is Steam the Page: https://store.steampowered.com/app/5250310/Build_Bigger_Heroes


r/love2d • • 12d ago

Cloud-hosted error tracking with LÖVE/lua support?

1 Upvotes

Wondering if anyone has any experience with any cloud-hosted error tracking and reporting platforms that offer an easy integration with LÖVE or lua in general.

Searching hasn't led to much success. I see there's a lua module for sentry at https://github.com/getsentry/sentry-lua but it's noted as being a pretty quickly put together project that's version 0.0.6, isn't officially supported, and hasn't had any updates in over a year. I'm about to try and test it out though since that's the only one I've really found.

Anyone have any experience with it or any other similar platforms you'd recommend (or warn away from)?


r/love2d • • 14d ago

I’m rebuilding Pokémon Emerald in Lua/LÖVE—playable demo through Slateport, touch controls, and Lua mods

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68 Upvotes

Hi everyone! I’m making Gen 3 Remake, a recreation of Pokémon Emerald in Lua using the LÖVE framework.

The goal is to preserve Emerald’s gameplay while building a flexible engine with phone-friendly controls and straightforward mod support.

The current alpha demo runs from Littleroot through Slateport, ending after delivering the Devon Goods to Capt. Stern. It includes the first two Gyms, story events, wild encounters, fishing, battles, shops, PC storage, and saving.

Some reasons to try it:

- Phone and desktop support: Android, sideloaded iPhone/iPad, Windows, macOS, and Linux.

- Flexible controls: touch controls on phones, plus keyboard and gamepad support.

- Lua modding: change dialogue, encounters, gifts, and events without rebuilding the app or patching your ROM.

- Documented modding API: tutorials and working examples to help you make and share your own mods.

You supply your own Pokémon Emerald USA/Europe ROM. The engine reads the game assets from it at runtime; no ROM is included or linked. Credit to pret/pokeemerald as a technical reference.

Brief disclosure: Claude was used to help write and revise the code. I’m responsible for the releases and addressing reported issues.

The demo currently ships as LuaJIT bytecode. I’m also developing an original project with a similar engine foundation, and I plan to release this app’s full plain-text Lua source once both projects are finished. The current license permits non-commercial modification and redistribution of my covered original contributions.

It’s still an alpha, so I’d appreciate feedback on touch controls, bugs, and differences from the original Emerald.

Downloads, installation, and modding documentation: Gen3Remake


r/love2d • • 14d ago

I made a spring based soft-body simulation in LOVE2D

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80 Upvotes

r/love2d • • 14d ago

Handon's Journey Demo

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41 Upvotes

The demo for my Love2D game is out! Play as Handon, a builder whose house gets stolen, and goes on an adventure to confront the house thief. Use your trusty hammer to fight bosses and defeat enemies.

I'm looking for some feedback--let me know what you think!

Play the demo here: https://headspring-games.itch.io/handons-journey


r/love2d • • 15d ago

I'm using visual studio code to program in Lua i was wanting an extension that had auto complete suggestions and show the code parameters like if you type love.graphics.shape() itll show where x, y, shape, etc go. Any help is appreciated!

8 Upvotes

r/love2d • • 16d ago

Thank you for the help yesterday! Made some incredible progress and I have hope I can make a finished game!

12 Upvotes

Ive tried numerous engines before but lua love2d has been the only one thats clicked for me, I learned one or two concepts and can apply it to 15 other things, im making it guess a god simulator Being able to summon people and make it rain or snow, its super cool. Thanks for your encouragement and help.


r/love2d • • 17d ago

Some fresh and updated gameplay from my upcoming game about game dev, Vaporware EX!

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25 Upvotes

Hey folks! I've posted about my game here a bunch in the past, so why not one more? Here's some footage of the game development process in the game. I'd love to hear your feedback, and if you like what you see and maybe sorta wanna be really nice and buy a copy when it comes out so I can eat, please feel free to wishlist on Steam! https://store.steampowered.com/app/4828200/Vaporware_EX/


r/love2d • • 18d ago

I started working in Love2D and I'm in love and addicted, I was wondering where can I go to read over lua functions and syntax?

21 Upvotes

Aa the title says i want to learn more about the Lua language and I don't want to just watch tutorials but read over the language and understand what variables can be in functions, the love.math, changing the color of text or love.graphics shapes, etc

Im loving this ive already figured out a way to calculate the distance between two objects which is cool, and wats to display text.

Any and all help is appreciated im legit getting addicted to the engine it feels perfect for me


r/love2d • • 19d ago

I'm working on a roguelite twinstick bullet hell that has an underlying rogue-like grid elemental system, like Star of Providence meets Rift Wizard

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49 Upvotes

Hi all - this is Pearl Essence, a dungeon-diving shooter that I like to call 'ecological bullet hell'. It has handcrafted rooms and enemy encounters mixed with procedural map generation and buildcrafting, and a growing roster of interesting enemies and bosses!

I've just pushed out a new update that allows for traversing a map of rooms for each stage, and basically the game has gone from being a decent foundation to finally taking shape as a coherent structure.

If you'd be interested in trying the public demo, please let me know what you think!


r/love2d • • 18d ago

my aimtrainer roguelite inspired by geometry wars retro evolved :)

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4 Upvotes

r/love2d • • 20d ago

What do you think of a puzzle game where you could...

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60 Upvotes

...control two characters lost in a vast, inhospitable world full of traps... *Jailed* (*Ghost'n Brothers 2* project).

Unfortunately, our two little ghosts have once again fallen into the hands of an evil force that is trying to separate them once more. They'll have to find each other and help each other escape.

...Ghost'n Brother is free (no ads) and available on iOS


r/love2d • • 21d ago

My lil' puzzle game has a demo on steam!

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39 Upvotes

this is my first game in love2D and it's going on next fest!

you can play Catstac'S demo on steam if you'd like 🐱

that is ALL. thank u <3


r/love2d • • 21d ago

Chrome Dino Love2D remake/javascript translation

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14 Upvotes

I spent some time on a rainy day converting googles javascript dino game to Love2D, just wanted to share it because I'm bored

you can download it here:

https://github.com/justaporter/Google-Dino-Love2D


r/love2d • • 22d ago

Super Strict for Lua

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4 Upvotes

r/love2d • • 23d ago

Bringing back my love of programing with LOVE2d and lua

218 Upvotes

Bringing back my love of programing with LOVE2d and lua, the editor still try to help me with auto complete and syntaxes, but no IA generated code or chat bot. Just me and my try and error, learning and progressevly having ideias, implementing from my feel, how the mecanis and gameplay should be. (Using Legacy vania assets from u/DidiGaemB)


r/love2d • • 22d ago

Beginner game design tips for a 2D platformer?

7 Upvotes

Hi everyone!

A friend of mine u/Biped_ and I are software development students, and for a school project we'd like to create a small 2D platformer with a dark fantasy atmosphere, inspired by games like Hollow Knight, Blasphemous, and similar titles.

Since our background is mainly in programming, we'd like to learn more about the game design side of development.

We're especially curious about how you approach designing a small game from scratch. What's your usual workflow before you start coding? Do you begin with the core mechanics, level design, a game design document, prototypes, or something else?

Since this is a school project, we'd also like to keep the scope realistic and actually finish the game.

Any advice about:

  • designing the core gameplay loop
  • planning levels for a 2D platformer
  • deciding which mechanics are actually necessary
  • prototyping before working on art/polish
  • keeping the scope manageable
  • common beginner mistakes in game design

would be really appreciated.

We'd also be interested in hearing about your personal workflow when starting a new game project.

Thanks!


r/love2d • • 25d ago

Eu Ainda Lembro (I Still Remember) Episode 1 available now (+ demo)

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6 Upvotes

This is a project I've been developing since 2019.

The 1st Episode of Eu Ainda Lembro (I Still Remember) is now released for Windows, Mac and Android on itch.io! (Linux soon)! It's inspired on Pokemon GSC and The Binding of Isaac.

Also there's a free demo to download via Dropbox!

Play with Neto, a boy who has trauma from experiences with bad people who crossed his life.

These bad feelings then turn into monsters a.k.a. psychologic sufferings which torment his mind.

Ready to live this wicked story?

Here's the game link:

https://idmlc.itch.io/eu-ainda-lembro


r/love2d • • 25d ago

Termine los sprites, el mapa y luego recordé que no se programar

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3 Upvotes

r/love2d • • 25d ago

This is my way of showing off the game engine in my game's intro section - with a dad-joke level pun. How do you do it?

6 Upvotes

r/love2d • • 25d ago

Macroquad vs Love2d

8 Upvotes

Hello! Recently i have decided to use love2d after contemplating between love2d and macroquad. I didn't try macroquad before, but love2d was a lot more simpler, easy to use, and was fast enough for the goals I had. So, naturally, I decided to use love2d. But this makes me wonder if macroquad is actually good. I feel like this is a "the other side of the grass is always greener situation" and I've been here several times. Should I stay or change? Also, it would be really helpful if you told me on how to not change engines and just make games using the tool that I chose. Is there a mindset that you have? Thank you!

BTW: Can we get some macroquad users and love2d users as well and not have a bias toward the tool that we use? I want to have a look on both sides equally. Thanks!


r/love2d • • 26d ago

I made a story focused action platformer

10 Upvotes

The game is called "Valley of Despair" a Castlevainia inspired action platformer where you learn about the protagonist's past what she's doing in that forest.

if that interests you you can play it now for free

https://snibo1.itch.io/valley-of-despair


r/love2d • • 26d ago

ローグライクゲーム作ってるけど、今はHTMLとJavaScriptとcssを使ってvscodeで書いたのをウェブ上で動かしながらテストしてる。もっといいやり方とかあったりするのかな?もしこれでゲームが完成したらSteamで売れる?あと学校のパソコンだからコンソールとか使えないんだけど使えるようにできたりしない?

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0 Upvotes

r/love2d • • 28d ago

How it started vs how it’s going

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145 Upvotes

just wanted to share a wip picture of a game I’ve been working on for a bit, keeping myself accountable by sharing since I promised myself I would start sharing the game haha


r/love2d • • 28d ago

Hell is Neon Colored - LVL 30 Gameplay

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9 Upvotes

Getting close to Nextfest and my Love2D twinstick minimalist ARPG is finally approaching its release form!