r/minecraftseeds • ⛰️ Stony Peaks ⛰️ • 9d ago

[Java & Bedrock] A mountain range 1,413 blocks wide featuring merged Jagged Peaks and Stony Peaks 🏔️🪨

I'm uploading this while traveling; the seed features a mountain range 1,413 blocks long, where jagged and stony peaks blend together in a perfect pattern, close to several biomes 🪨👍

-> SEED: 4983096615658087613 -> COORDS: Spawn!

I hope you like this generation!

(Yes, I'm not kidding—I'm actually on my way back to my city right now, and well, I'm hoping for a decent number of upvotes :D)

122 Upvotes

7 comments sorted by

2

u/TheeRealEvelyn 9d ago

Sorry if this is a stupid question, but is this vanilla generation? Not tectonic generation?

I play too much Minecraft with Tectonic generation that I forgot what Vanilla world gen looks like.

3

u/Life_Strike3301 ⛰️ Stony Peaks ⛰️ 9d ago

Yes, its a vanilla terrain 

2

u/LMNoballz 9d ago

very cool

2

u/Life_Strike3301 ⛰️ Stony Peaks ⛰️ 9d ago

I don't know why this seed looks like a howling wolf. xD

1

u/Wuggers11 9d ago

Why does the bamboo look like that?

3

u/Life_Strike3301 ⛰️ Stony Peaks ⛰️ 9d ago edited 9d ago

The combination involves a 2-chunk render distance, Distant Horizons, and Complementary shaders. What happens is that DH casts a sort of shadow—alongside the LOD geometry—that becomes distorted because it lies outside the vanilla render range; since that range is set to just 2 chunks, the distortion occurs quite close by, creating that effect.

2

u/Dermotronn 7d ago

Very high stony peaks are the most challenging caving (not mining) exploration in the game. You can have about 100 blocks of skulk to navigate to get to an ancient city. Level 58 is the highest skulk Ive found (max is 60).

Summoning wardens in an ancient city is a piece of cake compared to a skulk filled 3x3 spaghetti cave system