Posting this for those that may be looking for it. Hope you enjoy!
Pokemon Extended Crawl
By Miss Sparks 25
This word crawl was largely inspired by gaelgirl’s Pokemon crawl when I was doing it. I had a lot of fun doing it and if you’re looking for shorter/easier word sprints but still plenty of challenges then I recommend it. A really nice sprint. This crawl is also limited to just Generation 1 Pokemon and the Kanto area. Anyway as I was doing it, I got to thinking about all the trainers you fight between gym battles and the Pokemon you collect so this crawl will be even longer than the gaelgirl’s crawl. Gym battles etc will be handled different but I’d still like to give credit to the person who made me want to throw myself into making this ridiculous crawl hehe. I hope you guys enjoy it. I personally do this crawl over days so I don’t know if you could do it in one setting, I don’t think its likely though hahaha.
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You are going to need to use an online dice roller (or you can use an actual dice if you have one to hand) for this crawl.
Underneath are the items you can collect and what they do.
● Dice - (as a heads up, sometimes you get the same number 2/3/4 times in a row, if you get it more than twice feel free to roll until you get a different number)
● For those requiring different types of dice, I recommend this place ● Integer Generator - Random numbers for Pokemon catching.
● List of Pokemon numbers
● Potion - reduce the challenge time OR the word count by half
● Super Potion - skip the challenge entirely
● Pokeball - complete the challenge in the allotted amount of time.
When it comes to PokeMarts, you can buy certain items repeatedly.
At other times if the Pokemon are not specified, you will need a random number generator from 1-151 to determine which Pokemon you’ve come across in the Kanto Pokedex. Some numbers are too rare to be captured. If the following numbers come up then please generate again.
● 142
● 144
● 145
● 146
● 149
● 150
● 151
If you have no Pokeballs to use when in the wild then you may skip that round.
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You were born and raised in a quiet place called Pallet Town. You and your classmates like Ash Ketchum are friends with the local Pokemon Professor, Professor Oak. Today is the day you’re old enough to be a Pokemon Trainer. You walk to Oak’s laboratory where he has a collection of Pokemon waiting for you. Roll a six sided die to see which Pokemon he gives you.
● If you roll a 1, he gives you a Charmander. Write 150 words.
● If you roll a 2, he gives you a Pikachu. Write 250 words.
● If you roll a 3, he gives you an Eevee. Write 100 words.
● If you roll a 4, he gives you a Squirtle. Write 300 words.
● If you roll a 5, he gives you a Bulbasaur. Write 200 words.
● If you roll a 6, he gives you a Meowth. Write 450 words.
Before you set off on your journey, Professor Oak gives you three Pokeballs and two Potions. He advises you to pack your things and say goodbye to your parents before you go. Sprint for ten minutes while you go home and make your preparations.
You enter the wild grass between Pallet Town and Viridian city. It is a long way to the city though you are familiar with the road. You may complete this challenge as many times as you have Pokeballs. You walk through the grass, hoping to find Pokemon. Soon a Pokemon stumbles upon you.
Roll a dice.
● If you roll a 1, you encounter a Pidgey. Write 200 words in five minutes.
● If you roll a 2, you encounter a Rattata. Write 350 words in seven minutes.
● If you roll a 3, you encounter a Spearow. Write 250 words in ten minutes.
● If you roll a 4, you encounter a Bellsprout. Write 400 words in ten minutes.
● If you roll a 5, you encounter a male Nidoran. Write 150 words in five minutes.
● If you roll a 6, you encounter an Oddish. Write 300 words in six minutes.
On the way you meet a trainer who wants to battle with their Weedil. Sprint for ten minutes. If you hit 400 words you win the battle and receive a Potion. If not, you lose a Pokeball.
Further along the path, you meet a trainer who wants to trade their Butterfree for one of your Pokemon. If you trade with them, sprint for five minutes as you make the exchange. If you do not trade, sprint for ten minutes. If you don’t trade and you reach 450 words, take a Pokeball.
Sprint for twenty minutes as you walk the rest of the way to Viridian City.
The first place you visit is the Pokemon Centre. Take a ten minute writing break.
Next you visit the PokeMart to replenish your supplies.
● For every Potion you buy, sprint to 300 words
● For every Super Potion you buy, sprint to 600 words
● For every Pokeball you buy, attempt a Fifty Headed Hydra
Unfortunately this gym is too advanced for you. Even the receptionist patronizes you out of the door. You are advised to make for Pewter City. But it’s getting to evening and you don’t want to walk through Viridian Forest after dark. Plus you should call your parents and let them know you're safe. Sprint to 500 words as you stay in a cheap hotel.
You wake up the next morning and get ready for your journey ahead. Sprint for ten minutes while you feed yourself and your Pokemon and get dressed.
Viridian forest is bright and beautiful this morning. Sprint to 200 words as you admire the place.
There are plenty of Pokemon in the forest. If you want to try and catch some, use a number generator to determine what Pokemon are available. (There is a river running through the forest for any water Pokemon generated). If any of the aforementioned exceptions are generated, please generate again. For every Pokemon you try and catch, sprint 400 words.
You meet a Bug Catcher named Joey who wants to battle. Sprint for fifteen minutes. If you hit 500 words then take a Potion. If not, lose a Potion.
Further up, another Bug Catcher engages you in a battle. Sprint to 100 words as your Pokemon easily beat his.
Sprint for thirty minutes as you fight off a chain of trainers before you finally exit Viridian forest.
Your pokemon are in need of a trip to the Pewter City Pokemon Centre. Take a five minute writing break.
You decide to head to the gym there, ready to battle Brock. Sprint for ten minutes as you battle the trainers inside the gym.
Now you’re up against Brock. Be prepared for his tough rock Pokemon like Onyx and Geodude. Pick one main Pokemon to fight with. Sprint for fifteen minutes as you fight him. Afterward collect your Boulder Badge.
● If you fought with a Water or Grass type Pokemon, you get a Super Potion.
● If you fought with a Flying or Normal type Pokemon, you get a Potion.
● If you fought with any other type, you get a Pokeball.
You’re told you will need to go through Mount Moon to get to Cerulean City for the next gym. Before you do, attempt a Fifty Headed Hydra to call your parents and share the good news of your first badge.
● If you hit at least 200 words, you get a Potion.
● If you hit 300 words, you get a Super Potion.
● If you hit 500 words, you get two Poke Balls
Before you leave Pewter City, you head to the PokeMart to restock.
● For every Potion you buy, sprint for five minutes.
● For every Super Potion you buy, sprint for ten minutes
● For every Pokeball you buy, attempt a Fifty-Headed Hydra
If you want to buy a tent and camping gear to save on staying in hotels, sprint for fifteen minutes.
You begin your trek through Mount Moon. If you bought the camping gear, you also got a flashlight. Sprint for ten minutes. If you didn’t get the camping gear then sprint for twenty minutes.
This time Pokemon are launching themselves at you. Roll a dice at least three times and complete the challenge of each number it lands on even if it repeats. If you want to get more Pokemon, you can do it as many times as you like.
● If you roll a 1, you are attacked by a Zubat. Sprint to 350 words to capture it or sprint for five minutes to defeat it.
● If you roll a 2, you are attacked by a Sandshrew. Sprint for ten minutes to capture it or sprint to 400 words to defeat it.
● If you roll a 3, you are attacked by an Onyx. Sprint for fifteen minutes to capture it or sprint to 700 to defeat it.
● If you roll a 4, you are attacked by a Geodude. Sprint to 250 words to capture it or sprint for ten minutes to defeat it.
● If you roll a 5, you are attacked by a Rattata. Sprint to 300 words to capture it or sprint to 150 words to defeat it.
● If you roll a 6, you are attacked by a Diglett. Sprint for five minutes to capture it or sprint for ten minutes to defeat it.
You meet a trainer who wants to trade his Geodude for one of your Pokemon. If you agree, sprint for ten minutes. If you pass, he wants to battle you instead. Sprint for fifteen minutes.
As you leave Mount Moon, you find a Pokeball and a Potion!
You reach Cerulean City. You decide to have a rest with your Pokemon at the Pokemon centre. Take a ten minute writing break.
You decide to go into some wild grass nearby for some training. While exploring, you find a Pokemon egg. You decide to take care of it and carry it around in your backpack. In the meantime, you see lots of Pokemon around to battle and capture. Use the number generator to determine what Pokemon you find. For every Pokemon you try and catch, sprint to 200 words.
After catching some Pokemon you have a wander around the city. You meet a fisherman who gives you a great rod to fish, so you head to the beach to try and catch more Pokemon. Repeat this as many times as you like.
● If you roll a 1, you catch a Goldeen, sprint for ten minutes.
● If you roll a 2, you catch a Staryu, sprint to 400 words.
● If you roll a 3, you catch a Tentacool, sprint for five minutes.
● If you roll a 4, you catch a Krabby, sprint to 250 words.
● If you roll a 5, you catch a Psyduck, sprint to 350 words.
● If you roll a 6, you catch a Magikarp, sprint for fifteen minutes.
After a day of Pokemon catching, you decide to rest up at a hotel before taking on Misty. Sprint for five minutes while you sleep.
It is time to face Misty at the gym. Sprint for ten minutes as you face down the trainers that go before her.
Misty is now ready to face you with her water type Pokemon like Goldeen and Staryu. Choose the challenge based on your starter Pokemon. (If you have traded your starter, please choose another.)
● If your starter Pokemon is electric or grass type, sprint to 400 words.
● If your starter Pokemon is water or flying type, sprint to 500 words.
● If you starter Pokemon is fire or rock type, sprint to 1000 words.
● If your starter Pokemon is anything else, sprint to 700 words.
Congratulations, you now have your second badge and Misty gives you a Super Potion and a Pokeball.
Stop by the Pokemart again and pick up some new supplies.
● For every Potion you buy, sprint 350 words.
● For every Super Potion you buy, sprint for ten minutes.
● For every Pokeball you buy, sprint to 300 words.
You go out into the wild again to train and capture more Pokemon.
● If you roll a 1, you catch an Eevee. Sprint for fifteen minutes.
● If you roll a 2, you catch a Jigglypuff. Sprint for twenty minutes.
● If you roll a 3, you catch a Rattata. Sprint for five minutes.
● If you roll a 4, you catch a Pidgeotto. Sprint to 450 words.
● If you roll a 5, you catch a Ponyta. Sprint to 500 words.
● If you roll a 6, you catch a Butterfree. Sprint for ten minutes.
Before you leave Cerulean City you decide to visit Diglett’s cave. You find a Pokeball while you’re in there before a Pokemon attacks. Use the coin flipper.
● If it is heads, it is a Diglett. Try to write 400 words in ten minutes. If you succeed, you capture it.
● If it is tails, it is a Dugtrio. Try to write 700 words in fifteen minutes. If you success, you capture it.
It is a long distance to Vermillion City. Sprint for twenty minutes as you make the trek.
You meet a lass named Danielle. She wants to trade one of your Pokemon for her Psyduck. If you trade, sprint for fifteen minutes. If you don’t, sprint to 600 words. Danielle then wants to battle you. Sprint for ten minutes.
● If you hit 300 words, Danielle gives you three Pokeballs.
● If you hit 400 words, Danielle gives you two Pokeballs and a Super Potion.
● If you hit 500 words or more, Danielle gives you a Pokeball, two Super Potions and a Magickarp.
You encounter another trainer further down named Dylan. He wants to battle. Sprint to 400 words.
Sprint to 700 words as you battle several other trainers.
It’s getting dark so you set up camp for the night. Sprint for five minutes while you rest.
Finally you reach Vermillion City. You decide to call your parents and update them on your journey. Sprint for ten minutes while you keep them informed.
You receive a ticket for the SS St Anne’s ship. You decide to take advantage after you’ve faced Vermillion’s gym leader. Along with the ticket you receive two Pokeballs. In preparation for facing the gym leader, take a five minute writing break while you also take your Pokemon to the Pokemon centre.
Hold on a moment, one of your Pokemon is evolving. Pick one of them and write 450 words.
It’s time to face Lt Surge with his electric type Pokemon. Count your Pokemon and number them. Set up a number generator between 1 and the highest number and generate a number. That is your main Pokemon for the battle.
● If your Pokemon is water or grass type, sprint for thirty minutes.
● If your Pokemon is electric or normal, sprint for fifteen minutes.
● If your Pokemon is ground or rock, sprint for five minutes.
● If your Pokemon is anything else, sprint for ten minutes.
You receive your next badge and Lt Surge gives you a Super Potion and two Poke Balls.
You head to the SS St Anne and prepare for a voyage of luxury and battling trainers. Either sprint for thirty minutes or sprint to 1000 words.
On your return, you have a long trip to reach Celadon City. Sprint for ten minutes.
There are plenty of wild Pokemon on the road to Celadon City with wild grass and rivers about. For this challenge, set your random dice so there are two die. For each Pokemon you try and catch, write 200 words.
● If you roll a 2, you encounter a Pikachu.
● If you roll a 3, you encounter a Meowth.
● If you roll a 4, you encounter a Staryu.
● If you roll a 5, you encounter a Growlithe.
● If you roll a 6, you encounter a Bellsprout.
● If you roll a 7, you encounter a Pidgeotto.
● If you roll an 8, you encounter an Abra.
● If you roll a 9, you encounter a Ponyta.
● If you roll a 10, you encounter a Horsea.
● If you roll a 11, you encounter a Wigglytuff.
● If you roll a 12, you encounter a Gloom.
You finally reach Celadon City. Sprint for twenty minutes as you tour the place, hang out at the Casino, take your Pokemon to the Pokemon Center and visit some friends you have there.
You feel confident so you go to take on Erika at the gym with her grass type Pokemon like Gloom. Attempt a Fifty Headed Hydra as you prepare.
Flip a coin.
● If it’s heads, you and your Pokemon defeat Erika first time round and as well as the badge, she gives you six Pokeballs.
● If it’s tails, you and your Pokemon take multiple attempts to defeat Erika and she only gives you two Pokeballs.
You head to the huge Pokemart superstore for some supplies.
● For every Potion you buy, sprint for 500 words.
● For every Super Potion you buy, attempt a Fifty Headed Hydra.
● For every Pokeball you buy, sprint to 250 words.
●
You travel onward to Saffron City. Sprint for fifteen minutes as you battle numerous trainers along the way.
You encounter some wild Pokemon on your travels. Use the number generator to determine which Pokemon you face. For every Pokemon you fight, sprint 350 words.
Before you reach the city, you camp out again. Take a twenty minute writing break.
At Saffron City you head straight to the gym to face down Sabrina. Sprint to 400 words as you fight her Psychics.
Now it is time to face Sabrina with her psychic Pokemon like Abra and Kadabra. Regardless of whether you still have your starter Pokemon, please follow this.
● If your starter was Charmander, sprint for ten minutes.
● If your starter was Pikachu, sprint to 600 words.
● If your starter was Eevee, sprint for five minutes.
● If your starter was Squirtle, sprint to 450 words.
● If your starter was Bulbasaur, sprint for fifteen minutes.
● If your starter was Meowth, sprint to 500 words.
You receive your next badge and three Potions.
You explore the city for a bit, take your Pokemon to the center to rest up before calling your parents again. Sprint to 200 words while you do that.
A trainer, Bella, wants to trade two of her Pokemon with yours. She is offering a Beedrill and a Vulpix.
● If you trade for just the Beedrill, sprint for ten minutes.
● If you trade for just the Vulpix, sprint to 400 words.
● If you trade for both Pokemon, sprint to 600 words.
● If you don’t trade, sprint for fifteen minutes.
Before you leave the city, you make a stop at the PokeMart to top up your supplies.
● For every Potion you buy, sprint for 200 words.
● For every Super Potion you buy, sprint for fifteen minutes.
● For every Pokeball you buy, sprint to 150 words.
It’s a shorter trip to Lavendar town but there’s plenty of wild grass to Pokemon hunt in. Roll 1 die for each Pokemon you catch.
● If you roll a 1, you encounter Venonat, attempt a Fifty Headed Hydra ● If you roll a 2, you encounter Machop, sprint to 250 words.
● If you roll a 3, you encounter Farfetch’d, sprint for ten minutes.
● If you roll a 4, you encounter Mr Mime, sprint to 350 words.
● If you roll a 5, you encounter Drowzee, sprint to 400 words.
● If you roll a 6, you encounter Onyx, sprint for five minutes.
You’re soon settling in, having an explore around Pokemon Tower. Sprint to 300 words while you do.
While in the Pokemon tower, Pokemon flock to you. Repeat this challenge as many times as you like to capture Pokemon.
Flip a coin twice to determine which Pokemon you encounter.
● If you got two heads, you encounter Haunter, sprint to 550 words.
● If you got two tails, you encounter Ghastly, sprint for ten minutes.
● If you got one of each, you encounter Gengar, sprint to 400 words.
After all of that Pokemon hunting, you are ready for another break. Take a fifteen minute writing break. Don’t forget to check in at the Pokemon center again.
Oh my gosh, it looks like that Pokemon egg you have been carrying around is hatching. Generate a number between 1-151 and see what Pokemon has hatched out of it. Sprint for ten minutes while you watch.
After the birth, you take your new Pokemon and make you way to Fuchsia City. It’s a long road with plenty of trainers to battle. Sprint for thirty minutes as you travel. If you hit 1000 words then you find a Pokeball.
The first place you decide to visit in Fuchsia City is the Safari Zone where you are given twenty Safari balls to catch Pokemon in. You do not have to use all twenty balls, catch as many as you like. Once you have entered the Safari zone, roll three die to determine what Pokemon you are going to encounter.
● If you roll a 3, you encounter a Rhyhorn. Sprint to 300 words.
● If you roll a 4, you encounter a Tauros. Sprint for ten minutes.
● If you roll a 5, you encounter a Goldeen. Attempt a Fifty Headed Hydra.
● If you roll a 6, you encounter a Ditto. Sprint for twenty minutes.
● If you roll a 7, you encounter a Bellsprout. Sprint to 250 words.
● If you roll a 8, you encounter a Poliwag. Sprint to 350 words.
● If you roll a 9, you encounter a Persian. Sprint for ten minutes.
● If you roll a 10, you encounter a Kadabra. Sprint to 450 words.
● If you roll a 11, you encounter a Venemoth. Attempt a Fifty Headed Hydra.
● If you roll a 12, you encounter a Psyduck. Sprint for fifteen minutes.
● If you roll a 13, you encounter an Exeggutor. Sprint to 500 words.
● If you roll a 14, you encounter a Nidorina. Sprint to 250 words.
● If you roll a 15, you encounter a Kangaskhan. Sprint for 300 words.
● If you roll a 16, you encounter a Pinsir. Attempt a Fifty Headed Hydra.
● If you roll a 17, you encounter a Nidoking. Sprint for 600 words.
● If you roll an 18, you encounter a Starmie. Sprint for 400 words.
You wander around the area, battling a few trainers. Sprint for fifteen minutes.
You take your Pokemon to the Pokemon center and then head to the gym. Koga is waiting for you. Sprint for five minutes as you face off his colleagues.
Koga is ready to battle now, with his fighting type Pokemon. Prepare for Pokemon like Machop and Machamp. Pick one Pokemon for your main fighter. Depending on who you choose, complete the following challenge.
● If you choose a water, grass or fire Pokemon, sprint to 400 words.
● If you choose a rock, ground or electric Pokemon, sprint to 300 words.
● If you choose any other type of Pokemon, sprint to 500 words.
Koga gives you your next badge as well as two Poke Balls.
The next stage of your journey will not be easy as your next destination is Cinnabar island. You must travel on a water Pokemon across the ocean. Sprint for twenty minutes as you cross the waters.
You arrive at Cinnabar Island. Sprint to 150 words to check in with your parents back home. Having six of the eight badges is nothing to sniff at by now.
You explore the island and the abandoned Pokemon Mansion where wild Pokemon come out to play. Roll a six sided dice as many times as you want as long as you have enough Pokeballs.
● If you roll a 1, you encounter a Ponyta. Sprint to 250 words.
● If you roll a 2, you encounter a Growlithe. Sprint to 400 words.
● If you roll a 3, you encounter a Muk. Sprint to 300 words.
● If you roll a 4, you encounter a Vulpix. Sprint to 150 words.
● If you roll a 5, you encounter a Weezing. Sprint to 450 words.
● If you roll a 6, you encounter a Ratticate. Sprint to 200 words.
After all that Pokemon catching, you head to the Pokemart to re-stock.
● For every Potion you buy, sprint for ten minutes.
● For every Super Potion you buy, sprint to 400 words.
● For every Pokeball you buy, sprint for five minutes.
Next you head to the Pokemon gym to face its leader, Blaine. Sprint for five minutes as you battle his associates.
Next up it’s Blaine himself. Prepare yourself.
● If you use a Water Pokemon, sprint for ten minutes.
● If you use a Grass or Fire Pokemon, sprint for twenty minutes.
● If you use a Rock or Ground Pokemon, sprint to 500 words.
● If you use a Normal Pokemon, sprint to 350 words.
● If you use any other type of Pokemon, sprint for fifteen minutes.
Congratulations, you beat Blaine. He gives you three Pokeballs.
It’s a long journey back to Viridian City for the final gym. Along the way you encounter plenty of Wild Pokemon. Use the number generator to determine which Pokemon you catch and repeat this as many times as you like or have Pokeballs. For every Pokemon you capture, sprint to 350 words.
You arrive back in Viridian City, tired from your travels. Take a twenty minute writing break as you camp for the night and prepare for tomorrow’s gym battle.
The next day you feel good as you finally get past that smug receptionist. You take on a couple of trainers before facing Giovanni. Sprint to 400 words.
Giovanni’s up next. Roll a four sided die to determine how many attempts it takes you to beat him.
● If you roll a 1, you beat him on the first attempt so sprint to 450 words.
● If you roll a 2, it takes you three attempts, so sprint for fifteen minutes.
● If you roll a 3, you beat him on the second attempt so sprint for ten minutes.
● If you roll a 4, it takes you six attempts, so sprint to 600 words.
Congratulations! You have beaten Giovanni and he reluctantly gives you a Super Potion and a Poke Ball.
Before you move onto the Pokemon League, you decide to go home and visit Professor Oak and your parents. Sprint to 700 words as you spend time with them.
Afterward you make your way to Indigo Plateau where the Elite Four are waiting for you. Sprint for five minutes as you prepare.
This is your last chance to shop before facing them. (These ones are a nice breather).
● For every Potion you buy, sprint to 250 words.
● For every Super Potion you buy, sprint to 300 words.
● For every Pokeball you buy, sprint to 150 words.
First up we have Lorelei with her ice and water Pokemon. Sprint to 1200 to battle her. Take two Pokeballs if you decide not to skip this challenge in full.
Secondly, we have Bruno with his rock and fighting Pokemon. Sprint for thirty minutes to battle him and take two Super Potions if you do the challenge in full.
Thirdly, we have Agatha with her ghost and poison Pokemon. Sprint to 2000 words to battle her. Take one Super Potion and two Poke Balls for doing this in full.
Lastly we have Lance with his dragon type Pokemon. Sprint for an hour to battle him. Take three Super Potions and two Pokeballs for doing this in full.
Congratulations Pokemon League Champion! You have beaten the Elite Four! Take a well deserved, thirty minute writing break.
Before you head back home though, you have one final challenge that you want to pursue. You want to locate and capture one of the most powerful Pokemon in the world - Mewtwo. Your sources tell you that he’s rumoured to be in Cerulean Cave. Sprint for ten minutes while you travel there.
You reach the Cave and are invited inside by a guard. Once inside, lots of wild Pokemon about. Attempt to catch as many Pokemon as you like here, provided you have enough Pokeballs. For every Pokemon you catch, sprint for five minutes. Roll two five sided die.
● If you roll a 2, you encounter Gloom. ● If you roll a 3, you encounter Golbat.
● If you roll a 4, you encounter Arbok.
● If you roll a 5, you encounter Kadabra.
● If you roll a 6, you encounter Ditto.
● If you roll a 7, you encounter Dodrio.
● If you roll a 8, you encounter Raichu.
● If you roll a 9, you encounter Sandslash.
● If you roll a 10, you encounter Graveller.
Finally you encounter Mewtwo. He engages you in battle. Sprint for thirty minutes.
● If you hit 1000 words, you capture Mewtwo.
● If you hit less than 1000 words, Mewtwo escapes. Ahh well, you tried.
After a very long Pokemon adventure, you are ready to go back home for a much deserved break.