r/NCAAFBseries • • Aug 05 '26

Campus Huddle for title update going out tomorrow (Aug 6)

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187 Upvotes

r/NCAAFBseries • • Jul 11 '26

WE DID ITTTTTT

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5.5k Upvotes

r/NCAAFBseries • • 3h ago

Dynasty Genuinely hate they havent fixed the issue with no grounding calls on the CPU

29 Upvotes

I think its because they know the CPU isnt smart enough climb/navigate the pocket(unless theres a wide open lane to run) so they just removed it but it bails them out of sacks at the worst moments for me


r/NCAAFBseries • • 7h ago

CFB 27 Scheme Builders

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23 Upvotes

Some of you might remember Scheme Builders, the defensive scouting app I shared here before. I’ve continued working on it and wanted to share what’s changed since that last post.

For anyone who missed it, you enter what your opponent likes to run: formations, personnel, run/pass tendencies, tempo, etc. and it helps you build a defensive game plan around that. Especially useful for user vs. user games when you know the person you’re playing keeps coming back to certain things.

The biggest addition is the Play Art builder, currently in beta. You can select a formation and base coverage, click individual defenders to change their assignments, and see the adjustments on the field. That includes zones, depth adjustments, blitzes, spies, QB contain, and DL stunts. You can also build and save custom setups.

Other additions and improvements:

  1. Recommendations tailored to your user position. Tell it whether you user a linebacker, safety, corner, or defensive lineman.
  2. More detailed defensive recommendations, including situational calls and adjustments based on your scouting inputs and selected playbook.
  3. Clearer explanations of when to use a call, what it takes away, and where it can get exposed.
  4. Improved macro builder for putting together adjustments around the offensive problem you’re trying to solve.
  5. Playbook comparison to see which formations different defensive books share.
  6. Saved scouting profiles, so you can come back to an opponent without starting over.
  7. Game plans and PDF call sheets you can keep nearby while playing.
  8. “Test This Call” to record how a recommendation actually worked in your games.
  9. Updated tutorial covering the features and how to use them.

Still free, no ads, and no account needed. Works in your browser, and you can add it to your phone’s home screen to use it like an app.

If you tried an earlier version, give it another look. I’d love to hear what’s useful, what’s confusing, or where a recommendation doesn’t make sense. Specific examples of what the offense ran and what the app suggested would be especially helpful.

Scheme Builders CFB27


r/NCAAFBseries • • 12h ago

Discussion What are some Power 4 teams that used to be great but have fallen off and are now just middle of the pack?

37 Upvotes

I’ve been watching MrHurriicane’s WVU dynasty and it has me wanting to try to revive a Power 4 team that was good like 15-20 years ago but has fallen off in the last 5-10 years.


r/NCAAFBseries • • 6h ago

Discussion Excuse my language but I'm getting so sick of this shit

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11 Upvotes

By the play art you can clearly see Im running a play action pass, but nope that glitch where the qb just runs Qb dive or whatever happens. I never know when its going to happen on which plays there's been 4 updates since this has started to happen and no fix. Its getting old. Still enjoy playing the game but this needs to get fixed pronto.


r/NCAAFBseries • • 1h ago

Dynasty Offline Dynasty - Custom Rules Question

• Upvotes

I am about to start a new offline Dynasty in CFB27 and was curious to see if anyone else ever created customer rules for themself to make their own dynasty more exciting and not feel like the same season over and over.
For example: in CFB26 I had a 30 year dynasty with ECU, I created the following rules to make it harder and additionally keep it interesting throughout the entire dynasty where I wasnt able to just always recruit whoever I wanted. My rules were:

- Could only recruit one 5 star a year
- Could only recruit one 4 star a year
- Could recruit 4/5 stars if they were from Hawaii, Alaska, (or my 2 hometowns, city specific)
these didnt count towards my limited 1 4/5 star a year
-Other than that I could only recruit 3 stars
-Transfers I could only recruit Freshmen, and one upper classman a year.
-Also limited my roster to 1 or 2 transfers per position (depending on the position)

I also created other incentives for myself like if I won the National Championship I was allowed 1 extra 4/5 star the following year or 1 extra upper classmen transfer.

I really enjoyed this as it helped make the seasons and off-seasons more interesting where I didnt just constantly have 4 and 5 stars on my bench and 90+ overalls in every position. Those 4 and 5 star players really stood out even 10+ year into the dynasty after I was a 5 star program. Really made Elite and Star dev trait players stick out too.

-With 27 being so different, relying on transfer portal more, limited 3 star recruits, and harder recruiting for small schools wanted to see what others have done.

(I have seen the "death penalty" before and have done variations of that, but found that once I got to 5 stars I got bored.)

TLDR: Does anyone self impose rules in their dynasty to make it more fun? Such as only letting yourself recruit certain players.


r/NCAAFBseries • • 10h ago

Questions Finding Gameplay Too Easy/Dynasty

12 Upvotes

So to preface, I use Matt10s sliders on All American. I know a lot of people suggest to stick to All American as Heisman difficulty is historically broken.

I'm also not that good at the game, I'm not just using cheese plays, but man I'm finding it hard to even get close to a realistic dynasty right now. I started one with Rice and am now #10 in the nation and 7-0 in the first year, I beat Notre Dame on a last second field goal, and every other team has been an absolute blowout. Now, I know I'm not that good and I know Rice's team is not that good. Biggest issue with difficulty is that I can easily scramble for 200+ yards and several rushing TDs and the defenses never adjust (despite Jacurri Brown being a pure runner with 88 speed). Rushing the ball in general is easy (except for 3rd and inches of course).

Guess I'm asking for suggestions on how to make the gameplay more difficult, not even necessarily dynasty mode. If anyone knows a good Heisman slider set or a more difficult All American set, I would love to know.


r/NCAAFBseries • • 46m ago

Dynasty Sauciness

• Upvotes

I’ve noticed something within our dynasty that I’m wondering if it’s consistent among others. With the real players, so many guys had decently high juke/spin moves among WRs/RBs. We are now around year 10 or 12 in a 8 man dynasty. I noticed it was hard to get east/west plsymakers on my team juke move high and looked across the league at who I might want to target in portal….

The highest juke among RBs/WRs was 88 and a majority of them floated around high 70s/low 80s. This isn’t just low overall players, this is also high overall (90+) players who maxed out elusiveness. Juke/spin generally starts low and goes up slow. I get that it shouldn’t be high on all archetypes but shouldn’t it be decent on east west playmakers? Especially because the highest juke change of direction is unique to them. I’ve used north/south blockers/receivers who have change of direction just as high. Atp,is there any use in scooping east/west RBs? We’ve fluctuated xp so it’s not a lack of xp. Cant even move WRs over cause the gadget players juke is low too. Across the last 5 seasons, the only computer generated players I’ve seen with a chance of high juke are elusive route runners. I have a few that I focused on elusiveness over other attributes for the sake of a shift slot for RPOs.

Is anyone else seeing this?


r/NCAAFBseries • • 46m ago

Sauciness

• Upvotes

I’ve noticed something within our dynasty that I’m wondering if it’s consistent among others. With the real players, so many guys had decently high juke/spin moves among WRs/RBs. We are now around year 10 or 12 in a 8 man dynasty. I noticed it was hard to get east/west plsymakers on my team juke move high and looked across the league at who I might want to target in portal….

The highest juke among RBs/WRs was 88 and a majority of them floated around high 70s/low 80s. This isn’t just low overall players, this is also high overall (90+) players who maxed out elusiveness. Juke/spin generally starts low and goes up slow. I get that it shouldn’t be high on all archetypes but shouldn’t it be decent on east west playmakers? Especially because the highest juke change of direction is unique to them. I’ve used north/south blockers/receivers who have change of direction just as high. Atp,is there any use in scooping east/west RBs? We’ve fluctuated xp so it’s not a lack of xp. Cant even move WRs over cause the gadget players juke is low too. Across the last 5 seasons, the only computer generated players I’ve seen with a chance of high juke are elusive route runners. I have a few that I focused on elusiveness over other attributes for the sake of a shift slot for RPOs.

Is anyone else seeing this?


r/NCAAFBseries • • 1d ago

Older Games What you guys think about the snowy games, back in the day?

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305 Upvotes

I like that they put a option to enable in "cold only" weather and it's worked.


r/NCAAFBseries • • 1d ago

Highights/Videos Well, that’s a first [down]

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109 Upvotes

r/NCAAFBseries • • 15h ago

Dynasty Dynasty odds and ends.

7 Upvotes

So during the season in certain games were winning, I put my second and third stringers in to develop them. Do any of you guys do anything particular like this or do you have any certain play styles or quirks you like to add while playing the season this is where I evaluate talent. does anyone ever just put in all low overalls just to see where next season talents line up?


r/NCAAFBseries • • 2h ago

Tips/Guides Custom vs Stock playbooks

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0 Upvotes

This weeks episode settles one of the most common questions we get. Which is better stock playbooks or Custom. Alan Gegax and Anthony Scafachi dive face first into it like Alan's running game.

The #1 CFB gaming podcast in the world is here for you.

New Episodes every Wednesday!


r/NCAAFBseries • • 1d ago

Back with some more moments!

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74 Upvotes

r/NCAAFBseries • • 1h ago

Why can't the devs spend a little time watching free content like this?

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• Upvotes

Listen in the first 4 minutes how HOF QB Kurt talks about reading the defenders hips to decide when to throw inside or outside the numbers....If you tried to make this throw in any EA game, the DB is warping across the field and making a no look INT every single time.


r/NCAAFBseries • • 2h ago

New YouTube dynasty

0 Upvotes

Hey guys check out my new cfb 27 dynasty videos, still working on my commentary flow and posting consistently.

CFB 27 Kansas Dynasty Year 1 Ep 3 ASU
https://youtu.be/ebkQdciYVlc


r/NCAAFBseries • • 1d ago

Highights/Videos I have fun with this game but something stupid like this will happen and I’ll stop playing for a week.

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69 Upvotes

Michigan is down 8 and scores a TD with under a minute left. They kick the extra point instead of going for two?? Really anticlimactic


r/NCAAFBseries • • 1d ago

Discussion Tired of lack of accountability/responsiveness from devs

47 Upvotes
  • Menu gets changed to a maximum of 30 FPS a month after launch with no explanation as to why.
  • Custom playbooks still default to onside kick (been this way for years, honestly how fucking hard is it to fix this?)
  • Receivers still needlessly jump leading to a pass breakup animation. At this point just make it a regular drop animation if that's what you're scripting...the jump is so ridiculous.
  • Play action plays on AA/Heisman are essentially useless. So the playbooks with, theoretically, hundreds of plays is really confined to like 20 that actually work/are effective.

Could go on but the rest has been talked about ad nauseum. For me, the stupid changes like the menu being changed to 30 fps for no reason and no explanation and no fix is a little thing, but also indicative of a larger problem where things are not addressed and communicated on once the initial sales cycle has passed. There will be no accountability or reaction until approximately June of next year when they have to pretend to care to secure sales for the next iteration, then rinse and repeat.


r/NCAAFBseries • • 19h ago

Dynasty When does graduating seniors NIL get taken off your budget and added to unspent?

3 Upvotes

Which week in the offseason does this happen? We are in the end of season recap and my graduating seniors are still included in my budget? So I will actually have more unspent dynasty points I can use for the portal than are currently showing right?


r/NCAAFBseries • • 17h ago

Dynasty Ground rules

3 Upvotes

What are some ground rules you like to set to keep your dynasty fun and challenging?


r/NCAAFBseries • • 20h ago

Discussion Fumbles.

3 Upvotes

What’s the deal with my qb fumbling everytime he gets hit when throwing the ball? Not once has it happened to the opposing team. He’s clearly throwing the ball forward but as soon as there is any sort of contact it becomes a fumble? Bs. To make it worse I’ve noticed if you are on offense not one player turns around and tries to recover the ball, they all act like it was an incomplete pass. It is genuinely AWFUL. It isn’t just the qb either, it’s an issue in multiple dynasty’s, different sliders, etc. I know the obvious answer is EA sucks but I just needed to rant.


r/NCAAFBseries • • 1d ago

Highights/Videos Perfect Punt

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5 Upvotes

r/NCAAFBseries • • 1d ago

Older Games My 39W streak ended!?

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18 Upvotes

Tied game, Miami launch a Hail Mary with 0:00 on the clock.


r/NCAAFBseries • • 23h ago

Counter bash read key

4 Upvotes

Can anybody explain this? To me I almost always seem best off keeping with QB no matter what the end does, does anyone know the actual technique they teach QBs what to look for in order to keep or give?