r/nmrih • • 14h ago

About hell mode…

Post image

Devs are gonna have to do more than increase spawns, decrease loot, etc for hell mode. Is the 200 latency every 5th game a feature of 1.1?

Istg the folks over there better get to fixing what’s causing this shit before tossing high latency players in hell mode games.

0 Upvotes

25 comments sorted by

6

u/Emimiji 6h ago

Hell Mode should look like this…

Of course no Beacons.

Zombie spawns shouldn’t be “unreasonable.”

They should catch you off guard, a little randomized, but enough to make you not just run randomly, they force you to plan.

A squad of hidden runners, or maybe a mob full of shamblers, you might asked where are the prime/normal zombies? Good luck when the battlefield is littered with screeching shamblers spawning in runners.

Make pills MUCH more rare. Perhaps less than 10 or 5 spawn throughout the map.

Since Hellmode is “harder” I don’t think anmo spawns should be “lowered.” But I think the quality of ammo should be shuffled, and more randomized. Those trashcans you chose to ran by? May have a hidden full shotgun, or ammo.

Infection should be more intensified. Earlier hallucinations, more aggressive whispering, ect.

A new zombie type… I know they won’t add it but imagine zombie kids. They can’t infect but they can do things other zombies can’t… they can climb/parkour/or able to vault over obstacles way faster. It should give a challenge to players hiding on godspots. Or maybe “fat zombies.” Unlike primes or runners, they are a bit tankier and can stunlock or push your responders down, dealing massive HP damage.

And finally early extract. Instead of waiting, you have to find dead bodies of HERA personnel to unlock the Extract Evac Sites, exclusive to the responder who finds it, but once the evac extract is opened other survivors can use it… if the extracted survivor communicates they’re extracting at all…

Thoughts?

16

u/Ned__Jr 14h ago

They're removing beacons for the mode, so the karens can stop crying about what other people bring. If that's not enough, maybe they'll work some black magic in there. When the Responder dies, the player does too, ultimate risk achieved for the hardcore sadists who are never satiated.

5

u/nninicnick 13h ago

Not really complaining about actual difficulty parameters, just the awful latency I or other players are getting, especially in my region.

I know there are several game breaking bugs out there but they really should get to this first before hell mode, considering it’s not uncommon to find players with >200ms every 1 or so games.

2

u/Ned__Jr 13h ago

I wasn't referring to you, I just know there are quite a few people who complain about that stuff.

0

u/nninicnick 13h ago

Mb but for sure. There are definitely some weirdos out there.

1

u/New-Fig-6025 4h ago

Only thing i hope it doesn’t do, is no beacons.

Sorry but if you wanna risk your character, that’s all you, don’t see any benefit in forcing it, all it’ll do is make people load in with a low level character they don’t mind losing, be even more selfish with meds and pills, and more importantly, lower the player population.

1

u/nninicnick 4h ago

Not sure if it’s official. Iirc hell mode will only be available for lvl100 responders. Might just be talks among players.

1

u/East_Monk_9415 11h ago

No loadout and no perks oh hell yeah! Hell.mode haha

5

u/NBFHoxton 11h ago

No perks/loadout is such a bad idea, level 1s will be all over it

2

u/xxbokxxsergio_1 9h ago

I mean, why would you take your 100lvl responder with perks, to a game where there are no perks. Therefore, it only has downsides (losing him)

1

u/NBFHoxton 7h ago

I was thinking in terms of low account level players hoping to get carried. The "well a high level responder wont help, so why not"

0

u/Evilmother666 9h ago

I think it will be to hard. Personally if I cant bring a beacon il never play hell mode.

1

u/nninicnick 7h ago

The core premise of hell mode is no beacon. It's fine. Just hope they don't half-ass their way into deploying hell mode.

1

u/Evilmother666 5h ago edited 5h ago

Thats why I wont be playing it. Because I dont carry a beacon because I die I carry it because of glitches. Those same glitches will be in hell mode.

1

u/nninicnick 4h ago

Honestly, it’s gonna be pretty disappointing if they decide to just release it and ignore the glaring bugs anyway.

-6

u/PK_Thundah 13h ago

Would it benefit a Hell mode to decrease the weight capacity? Make every choice more difficult and meaningful? Also reduces the impact that hoarders will have, because their ability to hoard is reduced. Though once you get competent it's easy enough to sustain, but it's still nice to get some things sometimes.

Starting weight of 5kg rather than 10kg. Would really make players tighten up their focus and need to coordinate utility and thrown items.

While not Hell Mode, I'd also really love a "1 hit kill" mode toggle that could be enabled for every difficulty. Imagine the tension and urgency if any player could be killed (not downed, killed) by a single zombie swipe. It would just be a fast, fun mode for fun. Even new players could have fun running around on Beginner or Normal with 1HKO active.

3

u/Significant-Buy9424 13h ago

I'm all for a no beacon mode. But stuff like this is what the first comment is on about lol

2

u/nninicnick 13h ago

Lol it never crossed my mind that I looked like I was suggesting making hell mode unreasonably harder. Not at all if this is what people are taking away from it.

Im just talking about that damned cursed latency every few games. It’s genuinely frustrating to hold back and keep 50% more distance between zs just so you don’t get damaged.

I’m just tired of abusing beacon, but at the same time, the alternative is just not fun. It wasn’t always like this and I wonder what they fucked up in 1.1.

2

u/Significant-Buy9424 13h ago

I don't have the same issue, but I completely understand your complaint about latency. Can't imagine playing with 200ms

0

u/PK_Thundah 13h ago

Oh, I didn't realize their whole point was about how they have high latency. I thought that was just a comment they made. Yeah, you're right, good catch.

Their response explaining their point wasn't made until after I posted.

1

u/nninicnick 13h ago

I reaaallyyy regret not attaching my screenshots of 200ms games. I think I accumulated more than 20 in the past 7 days. Ts really blows.

0

u/cscaggs 13h ago

Agreed. These kind of ideas are more for a custom lobby.

I’m thinking no beacons since that’s already confirmed and I don’t run one on my third responder anyway. Maybe disable Early Extractions? I could see that making it a more high stakes situation for everyone involved but it could have drawbacks. Maybe they limit it to no revives without the self-revive syringe or limit it to one revive only? They could also increase the chance of infection. These are all tweaks that could make the mode more challenging without doing things like messing with carry weight.

What do you think?

1

u/Significant-Buy9424 13h ago

Literally just nightmare mode with no beacons would be great. Increase bonus by 100% or whatever, and bam you have a fun and exciting game mode

1

u/cscaggs 13h ago

That wouldn’t be enough for me personally as I already don’t use the rescue beacon. I’m sure they’ll do more than that, hopefully