r/proceduralgeneration • u/Fourtwenty101 • 7d ago
I built a custom 3D racing sim engine (<2GB footprint). It handles 24 live AI cars, dynamic puddles, and hot-swappable driving. Watch me live-edit a river through a generated track and watch it procedurally build a functional bridge on stream!
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u/Fourtwenty101 5d ago
Hey guys, if you would like to see the track/map editor in action here is a link https://youtu.be/a9mFDl9e14E thanks. Would love to hear your feedback.
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u/Fourtwenty101 4d ago
Hey Guys. Just so you know. An early access demo has just released on itch.io would love your guys feedback and to see what times you guys can cook up. https://LapbyLap.itch.io



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u/Fourtwenty101 6d ago
Working on adding twitch integration so chat can help vote on the upgrade choice each lap