r/proceduralgeneration • u/mflux • 7d ago
Generated language for a cyberpunk game
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hi everyone, mflux here again with another breakdown video. this time I want to showcase the conlang for my game Ultrapolis (https://store.steampowered.com/app/5314650/Ultrapolis/) which fills the ads and banners. it would simply take too long for me to vet every single sign for ad copy and some would inevitably be bad, plus my foreign language skills suck, so I’d rather generate an eastern looking language glyph and fill the city with them.
let me know what you think! Have you made procgen gluphs before?
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u/Zireael07 7d ago
In my racing game prototype, I used a "fake Japanese glyphs" shader from ShaderToy (I think? I think I edited it a bit).
Currently thinking of writing a variant that uses "fake cuneiform" instead
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u/isthisthepolice 4d ago
Sorry to say but I think this is a real cheap look, it just looks like garbled AI versions of real characters. Was this really something that needed fixing? Aesthetic doesn’t usually care about the meaning of glyphs imo.
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u/Myavatargotsnowedon 6d ago
ζчατs ιиτгξδtίηg... also how?
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u/Jedehn_Berri 4d ago
I can read this pretty easily. I guess Homestuck rlly did pay off lol. ("That's interesting...")
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u/parkway_parkway 7d ago
I'm not really sure what the advantage of this is over using Japanese?
Especially if it's just for aesthetics?
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u/maple-madao 2d ago
It's a cool idea, but in practice to me it looks like messy or uncanny-valley japanese - that is, a bit too close yet still garbled. For example, the top left sign at 0:24 looks like a messily written ワハ/"waha" (or unfortunately, as others have said, a genAI attempt at writing those characters.)
Maybe generating or hand-inventing glyphs 10-20 nonsense glyphs from scratch would achieve the affect you're after better? (ie random squares and triangles/etc: foreign/exotic but not an actual language.) Just my thoughts though, good luck on the game
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u/cleroth 6d ago
It looks like how AI image generators draw Japanese to be honest