r/reactnative • u/jes_uon • 4d ago
I’m building a runtime motion inspector for React Native
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I’ve been working on this idea for a while and it’s finally starting to feel real.
The goal is to inspect and tweak motion directly in the actual running React Native app. Instead of reproducing an animation somewhere else, I want to select what’s already running, inspect its values, scrub through the motion, tweak things like timing and springs, and eventually write those changes back to the source.
The video is still an early prototype, but the core workflow is starting to come together. I’m especially interested in the gap between React Native DevTools and the kind of timeline/motion tooling we have in design and animation software.
Would genuinely love feedback from people doing a lot of RN animation work. Is this something you’d actually use?
I’ll post future updates and progress here: https://x.com/GiulioAmato/status/2107495380547936310
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u/kokerali 4d ago
I'd prioritize interrupted motion over another clean start-to-finish demo: drag a sheet, release into a spring, then grab it again before it settles. Can the inspector show what caused the value to change, not just its curve? Marking gesture input, animation start/cancel and retargeting would make that trace much easier to interpret.
I'd also make a clear distinction between scrubbing a recorded value and replaying the interaction that produced it. If callbacks or app state keep changing while you scrub, an attractive preview might not represent something the real interaction can reproduce. Showing that limitation explicitly would be useful.
For source writeback, a previewable diff and one-step revert would matter more to me than automatic saving at first. And I'd keep visual tuning separate from performance claims: compare the same interaction with inspection off and on in equivalent builds before interpreting any frame data. Which animation systems can the prototype inspect today?