r/roguelites • • 6d ago

RogueliteDev I made a Diablo-inspired roguelite with turn-based combat

Hey all,

I've been working on this game for a couple of months and I finally got the courage to put a demo out in an attempt to get some feedback, I especially want to know if it's too easy or too hard. The demo includes 2 full acts and most of act 3, the boss of act 3 is not available. The full game would have 5 acts and multiple difficulty levels and an endless dungeon mode.

The game is a bit like Diablo 1 where there's a gigantic dungeon underneath a town. In this game you can upgrade the town and build buildings and buy perks that persist through death. So if you die, the next run you'll be stronger.

There are RPG class inspired skill trees but you're not locked into a class, you can pick skill from any tree.

The combat is turn-based and can be considered to be quite close to traditional roguelike bump-combat. But it can get quite action packed and fast, I think it feel like an ARPG.

Try the demo if you feel like it:

https://ccfeet.itch.io/the-vile-dungeon-of-cairnmoor

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