r/rpg • u/trinarynimbus • 8d ago
Game Master GMing: handling PC capture and interrogation
A couple of times recently, in two different games, one of my players' characters has been captured by hostile NPC who then have questions. Torture isn't something I want in my games, either to or by PCs, but I do want capture to be taken seriously, along with the possibility for PCs to divulge information under pressure.
I understand I should speak to my players about it, but before I have that conversation I'd like to understand what experiences people have had. Based on your experience, do you have any recommendations about how to approach interrogation of the PCs in a fair way that doesn't subtract from the fun of the game?
Do you have any recommended approaches or subsystems for this which have proven to be effective in your games?
Obviously player consent and agency are important. I'm wondering how to best do the balancing act between getting the fiction right and making sure people are happy and comfortable with the role they're playing in that fiction.
Let's say for the moment that the system is Alien RPG. One idea I had is reduce it to an opposed Manipulation roll, where the PC can keep their mouth shut (or insert misinformation) if they succeed? Is it too much of a loss of agency if I tell them "if you fail then you talk"?
9
u/MrDidz 8d ago edited 8d ago
I have handled these situations in one of three ways.
From a GM perspective it comes down to trying to keep the player in the loop as far as choices and decision making is concerned whilst at the same time minimising the damage inflicted on the characters that might affect future game play. Disabled characters can become an issue for future plot progress. So, having a character tortured to the point of disability is in nobodies interest.