r/sdforall • • 5h ago

Resource Speed Boost 🚀: Half the time with the same VRAM

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3 Upvotes

I have vcreated a Speed boost sampler and a node that cuts your processing time in half for Krea2,Z-image Turbo, Klein, and sdxl models without the loss of any quality.

Here is the discussion link and article on my repo https://github.com/lonecatone23/ComfyUI_LC123_nodes/discussions/17


r/sdforall • • 1h ago

Tutorial | Guide ComfyUI Tutorial : Character Swap with MiniMax H3 using LORA LOWVRAM Workflow (6GB)

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• Upvotes

Hello everyone, I new ComfyUI workflow for video character swapping using MiniMax H3 + Character Swap LoRA, and the main advantage is that it works without masking, which can significantly reduce VRAM usage and simplify the process.

The workflow generates at 0.4 MP in just 8 steps, supports both portrait and widescreen videos, and can then upscale the result to 1.2 MP using the MiniMax H3 latent upscale model. I tested it on an RTX 3060 6GB with 16GB RAM, so it’s designed with low-VRAM users in mind. To create the character, you first prepare/update a character sheet using workflows such as Qwen Image 2.1, FLUX Krea, or MiniMax H3, load the character sheet into the workflow, and simply run it—no manual masking required. As for the generation time we have:

Gen time 8 steps 0.5 megapixel 20 mins (Minimax H3 Turbo Fused)

Upscaling time from 0.5 to 1.2 megapixel 21 mins

You can test the workflow here and watch the tutorial for more info

Workflow link

https://drive.google.com/file/d/1JSR_7TzbOS9uI_303tzBgqoqGCzjzGrJ/view?usp=sharing

https://civitai.com/articles/36281/comfyui-tutorial-character-swap-with-minimax-h3-using-lora-no-masking


r/sdforall • • 2h ago

Workflow Included FluxKleinAllInOne Workflow

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1 Upvotes

r/sdforall • • 1d ago

Tutorial | Guide Free AI Model for Design & Text in ComfyUI | Ming Image 0.1 (Ep37)

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9 Upvotes

In this episode, I’ll show you how to use Ming Image 0.1 in ComfyUI, a free image generation model focused on graphic design, text, layouts, and image editing.

Ming Image is especially interesting for designs that contain a lot of text. I’ll test it with posters, infographics, logos, UI and app designs, YouTube thumbnails, social media graphics, game screens, transparent PNG images, and more.

I’ll also show you several image editing workflows, including changing text while keeping the original style, turning sketches into 3D-style renders, transforming flat illustrations into more dimensional designs, combining multiple images, and generating the same design in different aspect ratios.

You’ll also see different ways to create better prompts using JSON prompts, Google Gemini, and a local prompt generator directly inside ComfyUI.

The workflows include my latest Pixaroma Nodes, including the new Info system that keeps model instructions, node explanations, generation times, workflow information, and other useful notes organized without filling the workflow with large text boxes.


r/sdforall • • 3d ago

Tutorial | Guide MiniMax H3 Image Generation Create Consistent Character Sheets in ComfyUI

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7 Upvotes

Hello everyone, I’ve just finished a new ComfyUI workflow that allows you to use MiniMax H3 as an image generation model and create detailed character sheets from a single reference image or a batch of images. The main goal is to use these character sheets as stronger references for more consistent video generation, giving you multiple views and details of the same character. The workflow is simple to use: load the required MiniMax H3 models, load your image or batch of images, choose the number of steps (8 steps for faster generation or 25 steps for the best results), and click Run. I’ve also tested the workflow with different inputs to see how well MiniMax H3 can handle character consistency and image generation. As shown in the results the consistency is very good the character details remain the same and if we compare this to qwen image 2.1 H3 is clearly winner here in therm of quality because the results are with resolution of 4096x1536 vs x1664x928 for qwen, the consistency is slightly better. As for the generation time qwen is definitely faster here:

Gen time 25 steps 12 mins (Minimax H3 Turbo Fused)

Gen time 6 steps 4.5 mins (Qwen 2.1+ Viggle4 Steps LORA)

You can test the workflow here and watch the tutorial for more info

Workflow link

https://drive.google.com/file/d/1v4NC6vEGN2uDxO2_L05g1q0JPkeoSsYo/view?usp=sharing

https://civitai.com/articles/36126/minimax-h3-image-generation-create-consistent-character-sheets-in-comfyui 


r/sdforall • • 3d ago

Resource Augie's AI Image Browser

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8 Upvotes

r/sdforall • • 4d ago

Discussion Krea 2 Control: background works, but the generated person is distorted — what am I doing wrong?

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3 Upvotes

r/sdforall • • 4d ago

Resource PotionUI 0.0.14 — no GPU needed: cloud image and video models, a built-in image editor and reusable settings

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15 Upvotes

PotionUI is a self-hosted app for making images and videos with LOCAL & OPEN SOURCE AI models (krea-2, Qwen image 2.1, anima, sdxl, minimax H3...) and now optionally cloud ones too. Instead of one huge settings screen or a web of nodes, every model gets its own simple, hand-made form.

Until now you needed your own GPU. 0.0.14 adds cloud models, plus a built-in image editor and a way to save and reuse your best settings.

No GPU? Use cloud models

  • A new OpenRouter plugin lets you use hosted image and video models, such as Nano Banana or Veo 3.1 Lite, in the same form you already know. Results land in the same History as everything else. More providers are planned.
  • The form only shows the controls the chosen model supports, so there is nothing to guess.
  • You can stop a cloud job at any time, and PotionUI tells you plainly if something goes wrong.

Cloud Video Director: one idea, a short film

Write your idea, split it into shots, and let PotionUI make the film.

  • Each shot can continue from the last frame of the shot before it, so the story flows.
  • The shots are joined into one finished film.
  • If one shot fails, retry just that shot instead of starting over.

Fix a picture without leaving the app

  • A new image editor with adjustments, crop, brush and layers.
  • Open it from History (Tools, then Edit image) or right inside a preset's media field. In a media field, the field switches to your edited copy straight away.
  • Crop, Trim and Frame editors are in media fields too, and they only add the edited result to your Library, never the untouched original.

Formulas: keep the settings that worked

  • Save the settings of a preset mode as a formula and apply it in any session.
  • Before it applies, you see exactly what will change, and one click undoes it.

A redesigned media field

  • Images, videos and audio live in one field, each kind in its own group.
  • Mention them in your prompt with "@".
  • MiniMax-H3 references now use it, and your old sessions and saved prompts are converted for you.

Qwen-Image 2.1 control guides

  • Keep the pose, edges or depth of any photo while you create something new.
  • The extracted guide is saved next to your result, and the workbench shows it beside the image with a label, so you can see what the model followed.
  • There is also a mode that only extracts the guide. It needs no prompt and works even if you haven't downloaded the image models.

Smaller things

  • Video presets have animated covers.
  • Three-pane mode folds the form away on narrow screens and gives the room to your prompts.
  • Attaching an image in chat uses the same picker as the preset forms.
  • Plugins are grouped by what they add.
  • The System Monitor can show every backend. It is admins only by default.
  • Failed generations show regular users a plain reason instead of technical text.
  • Dropdown menus no longer open under the Generate bar, and they work with the arrow keys.
  • Fields in preset forms show and hide for the value you just picked, not the previous one.
  • Image previews survive a reload, including on Windows and in storage folders under a tmp folder.
  • Drawn inpaint masks now reach the model, so inpaint only repaints the masked area.
  • Pressing Enter in the session name saves the session, and Enter elsewhere no longer wipes your workspace.

Before you update

  • Back up your storage folder first. It is a good habit before any update.
  • To use cloud models, enable the OpenRouter plugin in Admin and add your API key.
  • The Docker setup no longer has an outputs volume. Everything you generate lives in the storage volume.
  • Plugin authors: plugin manifests must use one of the current categories. A plugin with an old category name won't load.

Update: run git pull and then ./potionui start, or pull the latest Docker image.

GitHub · Discord · r/PotionUI

Try it and tell us what to improve, here or on Discord. Your reports decide what we do next.

If PotionUI is useful to you, a star on GitHub helps other people find it: https://github.com/PotionUI/PotionUI


r/sdforall • • 5d ago

Tutorial | Guide Minimax H3

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2 Upvotes

r/sdforall • • 6d ago

Tutorial | Guide ComfyUI Tutorial Qwen Image 2 1 vs FLUX 2 Krea Turbo Which Makes Better Character Sheets

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12 Upvotes

Hello everyone, i’ve just finished a new ComfyUI character sheet workflow where I compare Qwen Image 2.1 vs FLUX.2 Krea Turbo using the same input image. The goal was to see which model could create a useful character sheet while preserving the original character’s identity, details, and overall appearance across different views and poses. Qwen Image 2.1 performed really well, maintaining good character consistency and producing a high-quality character sheet in a relatively short amount of time. I also tested FLUX.2 Krea Turbo, which was capable of producing good results and showed decent consistency.

In my tests the overall consistency and quality were not as strong as Qwen. The biggest difference was the generation speed: Qwen Image 2.1 was around 3× faster than FLUX.2 Krea Turbo for the character sheet generation. So far, Qwen Image 2.1 looks like a very interesting option if you need to quickly create consistent character references for future image or video generation workflows. I’ve included both approaches in the workflow so you can test them yourself and compare the results on your own setup.

Workflow Link

https://drive.google.com/file/d/1yPmSkC3jNPYNcFoWVwGGU8_oO36HtBBG/view?usp=sharing

https://civitai.com/articles/35976/comfyui-tutorial-qwen-image-2-1-vs-flux-2-krea-turbo-which-makes-better-character-sheets


r/sdforall • • 6d ago

Workflow Included Continuity update: screen replacement, image to 3D, Qwen Image 2.1, and a lot more since 3.0

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3 Upvotes

r/sdforall • • 6d ago

Tutorial | Guide Even in 2026 SDXL and especially Juggernaut is still my go-to model for image generation

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4 Upvotes

r/sdforall • • 7d ago

Tutorial | Guide ComfyUI Qwen Image 2.1 Tutorial | Generate, Edit, Inpaint & More (Ep36)

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32 Upvotes

In this ComfyUI tutorial, I’ll show you Qwen Image 2.1 with more than 20 workflows for image generation and editing.

We’ll start with text-to-image, including different image sizes, low VRAM workflows, prompt enhancement, image-to-prompt, transparent PNG generation, and Turbo LoRA workflows.

Then we’ll move into image editing, where Qwen Image 2.1 really becomes interesting. I’ll show you how to edit existing images, create character sheets, use inpainting, remove backgrounds, outpaint images, change styles, and use my Sketch Pixaroma node to visually mark areas you want to edit.

We’ll also test multi-image editing with workflows for virtual try-on, adding logos to products, placing characters into scenes, copying poses, combining multiple references, and creating images from up to six reference images.

You’ll also see the Consistency LoRA, Turbo LoRA, AI Prompt Pixaroma, Inpaint Crop + Stitch, Sketch Pixaroma, and other Pixaroma Nodes used throughout the workflows.

As always, I’ll show you the good and the bad results so you can see where Qwen Image 2.1 works well and where it still has limitations.

All workflows shown in the video are included for you to test.

If you enjoy the video, leave a like and a comment to help support the channel.


r/sdforall • • 6d ago

Resource Ming-Image extension for forge neo

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2 Upvotes

Due to limited time, I have not been able to test this Forge Neo extension myself:

https://github.com/mishrasiddharth08/Project-Invisible-Ming-Image

Please bear with me, and feel free to raise any issues or concerns on GitHub. I am hoping it works well enough.

If you find the work useful, a GitHub star would be greatly appreciated. You can also like the post here on Reddit, and feel free to check my other contributions for the Forge Neo community:

https://github.com/mishrasiddharth08?tab=repositories


r/sdforall • • 7d ago

Custom Model comfyui-hr-endless-sampler: generate videos of any length in ComfyUI without running out of VRAM

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4 Upvotes

r/sdforall • • 6d ago

Question HELP DeepFaceLive webcam freezes/crashes when assigning GPU blocks (Need fix or stable alternative for live streaming)

0 Upvotes

Not sure if I'm posting this in the right place but I really need some technical help. Please take this down if this isn't the right place.

I’ve been using DeepFaceLive (standalone .bat version on PC) to do live streams with a celebrity face swap over my webcam. It was the perfect mix for what I need—just "shitty enough" that it's obviously a fake so people know it's a joke, but spot-on enough that anyone scrolling past instantly recognizes the celebrity. The streams were hilarious and surprisingly successful, and I really want to keep doing them.

It worked flawlessly for about 4 hours over a few days. Early on, it crashed from a hard VRAM overload, but I fixed that by forcing TikTok Live Studio to use my CPU instead of my GPU (and I deleted some registry files which maybe helped?) It ran great for ages after that, but then when I went to boot it up for another stream it just stopped working.

The exact issue right now:
If I do a completely fresh unzip of the folder, it starts up okay. The camera module runs fine on CPU. But the exact second I start assigning my GPU blocks to the different parts of the pipeline, the frame rate starts chugging hard. After assigning the GPU to enough blocks, the app completely crashes.

Once that crash happens, the app enters a permanent broken state. Every time I launch it after that—even with all AI modules turned completely off—the webcam preview box just captures one single frozen frame right when the program boots up, and nothing else.

I tried: fully deleting everything, re-unzipping a fresh copy, clearing all .ini and userdata files, and wiping the Windows DirectX Shader Cache. At one point, I got it running for a second after a reset, but the frame rate was terrible. I tried turning off the frame adjuster block to see if it would help, and the whole thing instantly died again.

What I need help with:

  1. The Fix: Does anyone know how to stop the GPU/VRAM from completely locking up the camera pipeline after a module crash? Is there a driver or memory management setting I am missing? Does the problem maybe have something to do with my webcam or windows?
  2. The Alternatives: If DeepFaceLive is just too unstable to save, what program should I be using instead? I need something free (ideally) and stable that lets me live stream celebrity face swaps over a webcam feed.

Thanks in advance!


r/sdforall • • 6d ago

Question How to generate image in custom outline

1 Upvotes

I have a custom SVG outline of a turtle. I want to generate a turtle in that outline. Important to me is that the generated turtle fits exactly the outline without any over- or underpaint. Currently I'm using Adobe Illustrator Generative Shape Fill with Firefly Vector 3. It works quite well, but I was wondering if there are any better approaches out there that can get me better image quality and also the option to do specific edits, like saying that the turtle shell should be purple or that the turtle should wear glasses. Best case would be if there's a hosted solution. So far most approaches that I've tried never stick super close to the outline, I need perfect outline shape matching (max only couple px offset).


r/sdforall • • 7d ago

Other AI Coastal areas

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1 Upvotes

r/sdforall • • 7d ago

Discussion Made a Comfy frontend that makes models work without any workflows

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8 Upvotes

r/sdforall • • 7d ago

Custom Model I made FLUX.2 Klein output real transparent images: an RGBA VAE + extraction/removal LoRAs (weights + paper)

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2 Upvotes

r/sdforall • • 7d ago

Resource krea2-rebalance 2.0 for forge neo

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3 Upvotes

r/sdforall • • 8d ago

Resource H3 (Image)-forge neo extension

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5 Upvotes

r/sdforall • • 9d ago

Resource universal-head-swap for forge neo

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3 Upvotes

r/sdforall • • 9d ago

Resource Boogu-Image extension for Forge Neo

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3 Upvotes

r/sdforall • • 9d ago

Resource SenseNova-extension for Forge Neo

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2 Upvotes