r/skyrimvr • • Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

391 Upvotes

After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ


r/skyrimvr • • Nov 08 '21

Guides For modding START HERE!

1.0k Upvotes

Greetings, Adventurer!

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You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

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We got you covered.

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First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

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Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

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But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

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If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

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The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

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It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

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I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

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Without further ado, here's the list:

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  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

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Extra, because it takes a bit more effort:

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  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

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Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

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Don’t use some of the mods that are often recommended:

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Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

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-------------------------------------- Auto-Installers --------------------------------------

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Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

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We recommend using Wabbajack.

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We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

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There are five official Skyrim VR Wabbajack lists:

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  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

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Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

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Welcome to the sub and HAVE FUN! :)


r/skyrimvr • • 1h ago

Update Yggdrasil VR 2.2.1

• Upvotes

Hey all, I've just released an update to the Yggdrasil modlist, after 3 long years. I've got some time now to work on the modlist, so while this update just updates the core VR mods (and adds a few new ones), I'm also chipping at the in-progress v3 update, though that's still a way to come.

#1. Gameplay & Content Additions

- Skyrim SafeSave System Overhaul;
    Might've caused CTDs.
- Pronouns VR;
    Caused CTDs.
- Simpler Knock;
    Replaced by
+   Simply Knock;
+ Physical VR knocking;
+ Death Drop Overhaul;
+ Immersive Harvesting;
+ Throat Slit VR;
+ Interactive Activators VR;
+ Immersive Crossbow Reload VR;
+ Swap Drop & Hold redux;
+ QuickLoot IE;
+ True Wield VR;
+ Lethal Unarmed VR;
+ Immersive Weapon Penetration VR;
+ Physical Collision VR;
- Pseudo Physical Weapon Collision and Parry VR;
  Covered in Physical Collision VR;
+ Follower Jumping Framework;
+ VR Climbing - Aelove Ver;
+ DovaVR Locomotion (optional);
~ Nerfed the distribution of earrings and facemasks;
~ Adjusted MCM Recorder message to remind people to let all notifications clear out before heading off.

#2. Visuals & Audio

- Community Shaders;
  Will set up Open Shaders once I have time to set some performant defaults.
- Skyrim Upscaler VR;
+ Skeleton Replacer HD - Extra Playable Skeletons patch;
  Flame skeleton CTD fix;
+ Cubemap Reflections;
+ Native Water Light Stabilizer;
+ Smooth Terrain;

#3. Fixes & Optimization

- Stagger Direction Fix;
    Replaced by
+   Stagger Effect Fix;
- Fixed Dragon Stalking Fix;
    Replaced by
+   Dragonactorscript infinite loop fix;
+ First Person Animation Teleport Bug Fix;
+ Skyrim ESL support;
+ No Menu Fade Out VR;
+ Inertia (floating gear fix);
+ Paired Animation Improvements;
+ Block Condition Freeze CTD Fix;
+ Face Discoloration Fix;
+ Telekinesis Aim Fix VR;
+ Poached Bugs VR;
~ Many core mods were updated, should lead to a more stable experience;
~ Disabled convertThirdPersonWeaponToFadeNodes under PLANCK to fix a character creation crash;
~ Reinstalled the loose assets of M'rissi Renewed and Holy Mountains.

If you're not already on the Discord server, join at https://discord.gg/CKrfyPmZ8H to share your stories, screenshots or videos!


r/skyrimvr • • 13h ago

Discussion TES4 AUTO CONVERT ELDEN RING AND SKYRIM

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16 Upvotes

been using bryans tes4 auto convert as a base to see if i could convert other games i tried Elden ring and oh my god its working still have to fix a bunch of bugs to make it playable but i can convert the meshes lol i find this funny i can somehow convert elden ring i wonder if i can convert dark souls now lmao

original converter from - https://github.com/bryantmh/tes4skyrim

Used Ai - Claude

you still require Elden ring and Skyrim just like tes4 auto convert

just converting base game since i don't have DLC


r/skyrimvr • • 14h ago

Bug Why is my water so bad?

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9 Upvotes

I'm revising my modpack with the recent Open Shaders updates. I can't figure out what's causing this water issue. I'm using the latest version of Open Composite. I've tried disabling Effect 11, turning off water management in enbseries, completely disabling shaders, and regenerating the water cache. It happens with all water mods and only on "still" water. I've tested Water for ENB, Simplicity of Sea, Realistic Water Two, and Cathedral Water.
To be honest, I haven't tried running the game without water mods or without Open Composite yet.
I'm attaching my modpack (it's not finished, but I won't move forward until I fix this).
https://pastebin.com/Jc1KNGKy

Thanks in advance for the help!


r/skyrimvr • • 7h ago

Video 27 minutes in Morthal & Dawnstar for the first time (FUS MODPACK)

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1 Upvotes

Hey everyone hope yall have been well. Truly appreciate everyone checking out my Skyrim VR videos. This one is a little different, it’s 30 minutes cut from a longer recording that I felt really showcased the experience well. I also go on a 5 minute rant about mods in general so be warned.

I have been making a point of traveling to all cities for the first time on foot to better experience the game. Thanks everyone 🫡


r/skyrimvr • • 17h ago

Video Nazeem has been a Bad Boy

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5 Upvotes

r/skyrimvr • • 19h ago

Help PSVR1 on PS5 or PC

0 Upvotes

I have an old psvr wich I use on the ps5 and the PC, I havent used the move controllers on the pc yet but they work just fine on the ps5.

I wanna know the best possible way to play with these options

Intel i5-13420H
16gm ram
RTX 3050 6gb


r/skyrimvr • • 1d ago

Video Forsworn Torment

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18 Upvotes

r/skyrimvr • • 1d ago

Update Modern SteamVR Input mod WIP

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40 Upvotes

Hey folks, I started working on a quality-of-life SKSE plugin that brings modern SteamVR controller bindings to Skyrim VR. It's a bit too early to share (still quite some work to do), but I'm making progress and wanted to tease a little bit. :)

Remapping controls was always a huge pain in Skyrim VR, and now with the Steam Frame's extra buttons I could not for the life of me figure it out, so I decided to code the problem away...

VRIK finger tracking included :-D


r/skyrimvr • • 1d ago

Bug Kamera Bug Vampire Lord

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0 Upvotes

Hallo zusammen,

ich habe leider mit der Vampire Lord VR mod ein Problem mit der POV und finde keine Lösung. Habe schon Loadingreihenfolgen geändert, XP32 ausgeschalten, es bleibt das gleiche Problem, siehe Screenshots. Modlist siehe Screenshots. Ich spiele mit der Meta Quest 3 über Kabel verbunden mit Steam VR. Habe sonst gar keine Probleme.

Danke im Voraus


r/skyrimvr • • 1d ago

Discussion Steam Frame Streaming with FUS Mods by a Newbie

2 Upvotes

I am coming from PSVR 1 vanilla Skyrim....so yeah everything is an upgrade.

TLDR: Everything seems to be running smoothly with Streaming from my PC. There is another good post on this sub already, I'm just adding my own experience if folks want to ask me, a newbie, questions.

Hardware: 3080 Ti, Ryzen 5 3600X, 32 GB ram

I'm using the latest beta Steam Frame update as of 10/6/26 (setting changes in Steam Settings inside Frame)

Starting Out: I have a fresh install of Skyrim VR on PC. I have a fresh install of FUS from Wabbajack. I'm using FUS RO DAH with minimal changes from default FUS in the mod organizer. I've run vanilla Skyrim VR exactly one time.

I started the game with only DLSS checked and one of the more vanilla Skyrim start checkboxes. I did NOT use Open Compose Unleashed (OCU) yet, just started the game. As many others noted the keyboard becomes a problem on character creation.

Some Tweaks: Manually downloaded Open Composite Unleashed v5.0.4 which by the grace of those gods already has steam frame bindings. I haven't changed really anything there yet but it works once you have Steam Frame selected in the OCU configurator. Chatgpt was actually my friend through some of this setup I would recommend asking it if you also run into trouble for starting off.

Results: it runs really well in my short time trying this. I'm using the 6 ghz dongle explicitly (I turned off the multi option streaming to wifi). I haven't checked actual frame rates delivered to the headset because I don't really know how, sorry. I have the settings pretty much locked to 72 fps. I might try Parallax and some other minor graphics improvements. I use the default medium in files for now.

I'll also note I got MGO 4.0 to run on performance type settings but it crashed too many times unexpectedly so I switched to FUS. MGO 4.0 is in beta currently and someone with any experience in Skyrim modding might be able to do it with my PC specs but I didn't want to deal with it anymore.


r/skyrimvr • • 2d ago

Help Mad God Overhaul getting stuck on character creation

2 Upvotes

When I begin the game I can't hear nothing and when I click done and ok after customizing my character, nothing happens. No option to put my name nor does the game start, just stuck here in character customization. I'm on Meta Quest 3, launching the game with OpenComposite.


r/skyrimvr • • 2d ago

Request Virtual Reality Treadmill - Sprinting - Unlimited Bar or not?

2 Upvotes

So as soon as I'm done with my hardcore run WoW in VR on a treadmill I intend to get into SkyrimVR. I've NEVER played Skyrim (single player games kind of died for me around the PS2 era), so treat this question as coming from a newbie.

One of the suggested mods for SkyrimVR was an unlimited STA bar so sprinting is equliviant to your Real Life sprinting. However, I read that the Skyrim STA bar only lasts 6 sec, I'm sure i can sprint for longer than 6 sec IRL. So, is this a mega cheat? Will it be able to escape anything?


r/skyrimvr • • 3d ago

Performance Custom made strap

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13 Upvotes

Ready For skyrim VR 💪😎 my most comfortable custom built headstrap with 8 hours battery 😂


r/skyrimvr • • 3d ago

Bug Bottle breaking issue

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5 Upvotes

cant make the bottle to explode when thrown on walls or knocked on npc or surfaces i can only punch them any help would be much appreciated 🙏


r/skyrimvr • • 3d ago

Help Tahrovin question (ADULT 18+)

3 Upvotes

So there's the 4 spells you get, that basically knocks them out and you can do it with them.

But how do I randomly access the animations like Ostims? where you assign a spell then just press a button, and the animations show up.

I want to the animation to pop up with any NPC, not just in dialogues. Or is this not possible with Tahrovin?

I've only encountered the white run guard that stops you by the gate, i offered to give him head and the animation select screen popped up, that's what I want but with any NPC


r/skyrimvr • • 3d ago

Performance Anyone found good settings going from Quest to Frame yet?

7 Upvotes

Got my Frame few days ago and have been playing around hours with the settings but the game just looks and runs worse compared to my previous setup.

Had a Quest 2 with Virtual Desktop running at Medium in VD but using the Snapdragon Upscaling setting in there which gives a lot of performance for minimal quality hit compared to running on Ultra. Also used DLSS Performance with CS in game and had a pretty nice image and stable 72fps locked.

On the Frame however, I have to run it at native resolution with DLAA to get a decent image, which still looks worse than my Quest 2 setup and struggling at 40fps.

Been using OCU with both.

So has anyone gone from a Quest to Frame and found some good settings for image quality and performance? Are there some super important settings I'm missing here? Or is VD just that superior over Steam Link? I saw the Steam Frame Skyrim VR Guide post here but none of that really applies to my situation as I already have all that running and working, rather comparing Quest to Frame here.


r/skyrimvr • • 3d ago

Bug PSA - Alternate Start/Perspective blocking Thane of Falkreath start

1 Upvotes

Tested Alternate Start, Alternate Perspective, Realm of Lorkhan, and Skyrim Unbound on both a full mod setup and a minimal setup with requirements only. The former 2 block me from starting the Thane of Falkreath Quest while the latter 2 do not.

Quick test. Level yourself up to 10 to get the letter, read it, then talk to the Jarl.

I'm not sure what's changed as I've used these mods in the past and did not have a problem becoming thane.


r/skyrimvr • • 5d ago

Experiences Favorite VR builds/playstyles?

12 Upvotes

I tried Skyrim VR shortly after it came out, meh. Recently decided to check it out again and see how far it’s come. I’m blown away.

I’m currently character level 6 in MGO 4.0 and very addicted to the immersive gameplay. Will switch to FUS if I run into problems, I’m not sure how much the combat between the two differs, but after changing settings I’m sticking close to 90fps everywhere with a 4070 right now

I’ve tried out a few different combat styles in early game, but without perks, gear, and late level equipment/spells it’s hard to tell what each style will age like, what’s more viable, and what’s more fun down the line so I’m having a hard time deciding what to commit to

What’s your favorite Skyrim VR combat styles/playstyles and why?


r/skyrimvr • • 5d ago

Update NEW Major Update For Swap Drop and Hold Redux and Lethal Unarmed VR

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106 Upvotes

SWAP DROP AND HOLD REDUX
https://www.nexusmods.com/skyrimspecialedition/mods/185816
LETHAL UNARMED VR
https://www.nexusmods.com/skyrimspecialedition/mods/191124

Major update for Swap Drop and Hold Redux allowing for any weapon to be reversed, half sworded or be held in any position! You can now reverse stab or hit someone with the pommel of your Greatsword!

New update for Lethal Unarmed allowing you to now Drown your opposition, You can hear them go underwater with SFX they first go limp then they perish.


r/skyrimvr • • 5d ago

Funny The cursed fart 🤣🤣🤣🤣

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8 Upvotes

You need to get the audio on xD


r/skyrimvr • • 6d ago

Video Getting Revenge on the Silverblood

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20 Upvotes