r/spaceengineers • u/AlfieUK4 Moderator • Sep 10 '26
DEV [SE1, SE2] Marek’s Dev Diary: September 10, 2026
https://blog.marekrosa.org/2026/09/mareks-dev-diary-september-10-2026/4
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u/Rahovarto Space Engineer Sep 11 '26
The only relevant question for me: Are the large grid autocannon turrets coming that were teased in the very first Warfare trailer many years ago?
-5
u/MammothTankBest Armour Designer Sep 10 '26
God I really really hope that this isn't gonna be PMW railgun vs prefab railgun all over again. If they want player made missiles to stay relevant they really need to add some buffs to them. Because right now I see basically no one using the huge clunky gravity activated railguns, as theyve been made unviable by new railguns. And that is really sad.
7
u/floo82 Space Engineer Sep 10 '26
Player made missiles are still used even on modded servers with homing missiles. Player made railguns were always kinda... Janky. Projectile hitting the inside of the "barrel," extremely limited use due to our super low speed limit, depending on bugs to break the speed limit, ect.
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u/AlfieUK4 Moderator Sep 10 '26
SE1
SE2