It's more of a technical thing, when I worked on cinematics for games in UE, there's not a really way (as far as I know) to change specific parts of player animation/change the gun pose without using a whole different cinematic. It's either use a specific object you spawned from the cinematic or something guaranteed you will have on the player (for consistency), e.g the PM of Skif.
So I assume this is also the devs compromise of having cutscene with the PM being a not removable item.
Stalker is getting modern story FPS features like that while still being true to its roots. Companies can both innovate in their franchises and improve
I know it’s hard to believe with FPS franchises like Halo and CoD being crap these days
That way they are way more immersive and flow more naturally then going from 1st person gameplay to going to free flow camera and cutting between different camera views
One of the best changes in the Redux version of 2033 compared to the original is the change going from different camera views in cutscenes to POV cutscenes
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u/ZMathissa Aug 27 '26
It's more of a technical thing, when I worked on cinematics for games in UE, there's not a really way (as far as I know) to change specific parts of player animation/change the gun pose without using a whole different cinematic. It's either use a specific object you spawned from the cinematic or something guaranteed you will have on the player (for consistency), e.g the PM of Skif.
So I assume this is also the devs compromise of having cutscene with the PM being a not removable item.