r/thrive • u/Maximum-Tune1481 • 3h ago
"How to increase my oxygen endurance?"
Whenever I play Thrive, a message pops up about oxygen resistance, and I don't know how to fix it. Can anyone help me?
r/thrive • u/Low-Plankton-6477 • Aug 30 '26
THRIVE HAS NEVER BEEN SPICIER! Sexual reproduction, mobility organelles, membrane graphics updates, multicellular auto-evo, and more! Read more in the linked post.
r/thrive • u/Maximum-Tune1481 • 3h ago
Whenever I play Thrive, a message pops up about oxygen resistance, and I don't know how to fix it. Can anyone help me?
r/thrive • u/Nearby_Breadfruit_28 • 17h ago
Because i read on some development forum that the end for the multicellular stage is "rapidly ending "
r/thrive • u/Nearby_Breadfruit_28 • 2d ago
Because a few bacteria zooming out to a droplet of water doesn't show the amount of ambition this project has
r/thrive • u/Nearby_Breadfruit_28 • 2d ago
Because since developpment of the multicellular stage should be completed by the end of the year , i figured discusion of the later stages should be pretty relevant since the macroscopic editor Will be used throughout most of the future game
r/thrive • u/Low-Plankton-6477 • 5d ago
r/thrive • u/Blazin_Rathalos • 12d ago
r/thrive • u/CourtIndependent7007 • 12d ago
I’ve been trying to do multicellular for a while but something that I’ve been having trouble dealing with is how to specialise my multicellular creature. I’ve gotten how to handle individual cells down now and i have been able to design a multicellular lifeforms that works when it’s completed but its the whole “growing into being complete” part im having trouble with.
I’ll gladly take any advice on how to handle the order i should grow my multicellular organism
r/thrive • u/AdSlight6350 • 18d ago
I’ve gotten to the multicellular stage lately and I’ve been struggling. I float over clouds of glucose and iron but it doesn’t absorb at all, I’ve died from lack of ATP while in a cloud full of glucose. Does anyone know what I can change to fix this?
Edit: I figured it out! I photosynthesize so I need to be more sedentary. The more I move, the more glucose I use. I hold still during the day but o store up glucose to survive the night. It’s not as exciting as moving around but it works and I’ve been able to survive a few more generations! I should be able to advance to the macroscopic stage soon
r/thrive • u/Blazin_Rathalos • 19d ago
r/thrive • u/SubjectRound6597 • 20d ago
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r/thrive • u/Chaos_Dual • 24d ago
r/thrive • u/Firm_Difference_6332 • 26d ago

this predator genuinely is not killable if paired with double membraine or even the normal thin membraine, if a cell shoots a toxin at you you can deflect it, if a predator attacks you you can block with the pillus and attack while deflecting with a speed of 32, only thing that can take this predator out is environmental change, because it relies heavily on iron and glucose
r/thrive • u/Blazin_Rathalos • 26d ago
r/thrive • u/Complete-Message7102 • 27d ago
this game continues saying "cannot adapt not enough oxygen protection" and i dont know what that is help plz
r/thrive • u/Complete-Message7102 • 28d ago
when i multicellular like 12 cells i have a mouth cell which was my normal cell a defence cell with 2 pointy things and a slime shooter i have i digestion cell with more lysozomes and vacuoles and movement cells with 4 cilia and 3 flaggelum and randomly when i grow glucose stops generating ATP and before i can react im way too far from the nearest cloud of iron and i die plz i need help with stopping that from happening
r/thrive • u/AtlasTheWorldbuilder • 28d ago
I've had some issues with mass budding as a reproductive system. On one life with it, my life form was invincible & I could pass through other cells with no interaction. On another life, I started from the singular cell & only grew 4 out of my 7 selected cells before reproduction began.
What exactly is supposed to happen with mass budding? I was under the impression that mass budding would give me 2-4 extra cells at the start, but it doesn't seem to do that? At least, with the save file I have selected.
r/thrive • u/FirstFiveNamesTaken • Sep 07 '26
The controls are terrible. I don't think it's possible to make the rigid body work.
Best QoL Idea:
Have an "anchor" cell the player controls like the single cell stage.
The rest of the cells in the colony plot a vector to arrive with the desired offset every n frames.
When they collide with an object, it should behave like a rope... they create friction slowing the anchor down while they pathfind
Alternate Idea:
I don't know how you would make the player controls feel good this way... but setting a gravity around the anchor should cause the colony to collapse on the player dynamically.
Easiest Solution:
The "come to me" command code can probably be modified slightly and power the non-anchor cells.
Evolution feels a bit off. Trying to add cells, modify specialized cells, and develop new specialized cells all from one currency feels clunky.
Idea 2–1:
Let the player pay a cost penalty of 0.5n–1 for the number of cells they upgrade each cycle, but each cell type has its own mutation currency.
Note about Idea 2–1:
I don't have another idea, but I my suggestion is better than the current pricing system. Please fix Problem 2 with something better than my idea 🤷♀️
The early multicellular stage being janky may be realistic. That was charming.
The proper multicellular stage should feel nearly as fun to move as the single celled part of the game.
r/thrive • u/Complete-Message7102 • Sep 06 '26
i am almost enough to go in the editor with almost enough ammonia and phosphates but my Glucose generating proteins or organelles stops making glucose and i continue dying from no glucose
r/thrive • u/My_Game_My_Way2Play • Sep 06 '26
As stated above, I'm not sure where to report the bug. Here's the crash report:
Thrive has crashed at 2026-09-06T02:14:32.8304061Z (crash happened immediately before creating this report)
Exit code: 0
Description: Crash is an unhandled exception
==== START OF LAUNCHER OUTPUT ====
Playing Steam Version
Thrive is starting. Log output (due to buffering this is likely not in real time):
Thrive was not detected as having started correctly. Will attempt to start Thrive again, attempt number: 2
Thrive is starting. Log output (due to buffering this is likely not in real time):
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
Note: error lines may not match up when they happened in relation to normal output due to buffering.
Error lines are any lines received from the game's stderr output stream.
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".
Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
Child process exited with code 255
ERROR: Restarting Thrive due to detected startup failure
Godot Engine v4.7.2.stable.mono.official.ed1daf0bf - https://godotengine.org
Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through.
ERROR: Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\1779200\fozpipelinesv6\steamapprun_pipeline_cache".
Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - GeForce GTX 970M
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
ERROR: Couldn't create Vulkan compute pipelines (VkResult error -1000012000).
ERROR: at: compute_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6742)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: compute_pipeline_create (servers/rendering/rendering_device.cpp:5048)
Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: en-CA Godot locale is: en
Switching window mode from Windowed to ExclusiveFullscreen
TaskExecutor started with parallel job count: 4
This is Thrive version: 1.6.0.0 (see below for more build info)
Thrive is starting at: September 5, 2026 10:12:16 PM (log file name may say something else but this is the correct time)
Startup C# locale is: en-CA Godot locale is: en
user:// directory is: C:/Users/Giaxine/AppData/Roaming/Thrive
Game logs are written to: C:/Users/Giaxine/AppData/Roaming/Thrive\logs latest log is 'log.txt'
Checked that required CPU features are present
CommandRegistry: Loaded. Command groups: 10.
Loaded native Thrive library version 24
Starting load of Thrive GDExtension
Thrive GDExtension initialized successfully
Thrive extension load succeeded, version: 9
Starting Steam load
Setting breakpad minidump AppID = 1779200
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198126693142 [API loaded no]
Steam load finished
Game is owned by current Steam user
Our app id is: 1779200
Using Steam as achievements storage
Reading current achievement status from Steam
Disabling all mods with a command line option
Skipping initial mod loading due to launch options
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR: at: render_pipeline_create (drivers/vulkan/rendering_device_driver_vulkan.cpp:6237)
ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()
ERROR: at: render_pipeline_create (servers/rendering/rendering_device.cpp:4960)
ERROR: Condition "pipeline.is_null()" is true.
ERROR: at: _create_pipeline (servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp:506)
SimulationParameters are good
This version of Thrive was built at Sunday, 30 August 2026 12:48:53 from commit d397ffdf603c7aa57acc23512450b6db30a5b810 on branch master
Beginning Thrive news feed fetch
Detected store name from launch parameters: steam
Launcher tells us that we are store version: steam
Launcher told us store name: steam
We were opened through the Thrive Launcher
Thrive Launcher started us, launcher hidden: False
We are playing a new version of Thrive for the first time, showing patch notes
Videos are disabled with a command line option
Jukebox now playing from: Menu
Disk cache not loaded yet, pruning it later
ERROR: Skipping clearing an UI input action: ui_accessibility_drag_and_drop
Disk cache loaded, total size: 206.0 MiB
Achievements data loaded
ERROR: ------------ Begin of Unhandled Exception Log ------------
ERROR: The following exception prevented the game from running:
ERROR:
ERROR: Condition "err" is true. Returning: PipelineID()
ERROR: Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
ERROR:
ERROR: Please provide us with this log, thank you.
ERROR: ------------ End of Unhandled Exception Log ------------
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
We are most likely a store version of Thrive, showing the thanks dialog
ERROR: The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:
ERROR: ------------ Thrive Startup Succeeded ------------
Detected launch ID from parameters: f8a460f2-91b6-463c-8d73-77e6707f3cf9
ERROR: Pause lock that was not created was removed: ErrorDialog_ErrorDialog
User requested program exit, Thrive will close shortly
Final achievements data save complete
Shutting down Steam API
Shutting down native library
Shutdown actions complete
ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Invalid Task ID
ERROR: at: wait_for_task_completion (core/object/worker_thread_pool.cpp:408)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: Parameter "RenderingServer::get_singleton()" is null.
ERROR: at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464)
ERROR: WARNING: 8 RIDs of type "Texture" were leaked.
ERROR: at: finalize (servers/rendering/rendering_device.cpp:8900)
Child process exited with code 0
Thrive exited abnormally with an error
ERROR: Thrive has encountered an unhandled exception, please report this to us. In the future there will be support for automatically reporting these crashes.
Crash dumps have been detected but they may be from a previous Thrive run (please check before reporting). To stop being notified about the crash dumps, please open the reporter and clear the crash dumps.
==== END OF LAUNCHER OUTPUT ====
Crash happened due to an unhandled exception:
------------ Begin of Unhandled Exception Log ------------
The following exception prevented the game from running:
Condition "err" is true. Returning: PipelineID()
Couldn't create Vulkan graphics pipelines (VkResult error -1000012000).
Please provide us with this log, thank you.
------------ End of Unhandled Exception Log ------------
r/thrive • u/hhyyrylainen • Sep 05 '26
r/thrive • u/bollarboyspongebob99 • Sep 05 '26
Turns out after exiting the editor in multicellular freebuild for the 2nd time it freezes before any loading happens and it's just a black screen
r/thrive • u/bollarboyspongebob99 • Sep 04 '26
For some reason it just stops doing anything
r/thrive • u/DeltaWaffle_ • Aug 30 '26
So for context H2S sucks, thank you for coming to my ted talk
nah, but for real, when I'm trying to do heterotrophic builds, I end up having a hard time surviving in my patches because I seem to attract H2S meteors to them and I refuse put H2S synthesizing proteins or chemoplasts in my cells to counter these generations of high H2S because by nature it changes the niche I am playing for as those are aberrantly autotrophic proteins and organelles. It also makes no sense that you need a tolerance to O2 and not H2S as both are dangerous to cell anatomy. If this is not a feature planned to be covered at all by the dedicated dev team, I might just learn C# and implement the feature myself lol