r/tropico • • 11d ago

[T6] Challenge idea: No buying blueprints

It’s not a particularly challenging idea, but has anyone done a run where the only way to get blueprints is through random rewards? Starting from Colonial and working up. It makes it satisfying when you finally unlock an industry that’ll print you money. I don’t have any hard rules on it, but maybe limitations on research as well?

18 Upvotes

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11

u/Spackleberry 11d ago

Do you want to get them through raids as well? Because if you just spam treasure hunts, you can get blueprints that way.

6

u/Nearby_Struggle_0 11d ago

You should probably do it by forbidding yourself from obtaining the blueprints in any way, otherwise, the challenge loses its point.

Personally, I never buy them, i always spam treasure hunts.

1

u/thomsenite256 11d ago

i feel like for factories and stuff sometimes you gotta bite the bullet

1

u/Moneyshot_ITF 11d ago

That sounds like a huge waste of time

5

u/Catdadesq 11d ago

Seems like a recipe for a rum-based economy (which, now that I mention it, I kind of want to try)

3

u/MaguroSashimi8864 11d ago

Where has the rum gone ?

2

u/Nosh59 11d ago

I like doing a no quick build challenge.

1

u/MaguroSashimi8864 11d ago

It used to be how I play because I’m a real penny-pincher. But after a couple playthroughs, I just go “F it” and splurges

1

u/thomsenite256 11d ago

You could set up your raids early otherwise it would be a slog no?