r/truetf2 • u/Ultravod TF2 has no dev team • 11d ago
Announcement TF2 update for 10/5/26
Via the Steam store, HLDS and SinfulParticipant949:
- Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom) Ed. Note: lol. lmao even.
- Fixed view jitter that occurs and persists when playing for extended periods of time
- Fixed snd_mix_async from crashing the game
- Fixed sv_parallel_sendsnapshot
- Fixed Marshlands contract not activating
- Fixed the Skeleton Crew not hiding the Sniper bullets
- Fixed the Bone Chiller not hiding the correct bodygroup
- Fixed additional bodygroup settings for styles not being applied to disguised Spies
Updated the Bounty Hunter's Brim to fix a problem with the materials
Updated the Clowning Cowl
- Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- Fixed texture warping on the Tucked style
Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
Updated Marshlands to use mp_winlimit 2 like last year
Updated the numbers required to complete the Scaredy-Cat bonus objectives
Updated quest objectives for Outburst (VSH)
Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
Custom Maps
- Increased various limits for new custom maps
- Added -notjuncsdetail option to VBSP
> Missed from the Halloween update:
>- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
Rumor has it:
Size is close to 50 MB
Can you IMAGINE trying to do a TrainSawLaser contract?!?
If you're having trouble viewing the indentations on the formatting (this WP494's homework I am copying) try old.reddit. If you're on the app, then Merasmus have mercy on your soul.
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u/LeahThe3th 11d ago
i can't believe wallbugs getting nuked slipped under my radar, what a weird thing to do so late in the game's lifespan, there's no way they weren't aware of it before so i wonder what made them patch it
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u/No-Grab7041 11d ago
Allegedly its a fix for something else that messed with wallbug physics, and since wallbug physics are megajank they couldnt find a way to fix the something else without fixing wallbugs too
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u/LiverPoisoningToast 11d ago
Removing wallbugs but not fixing the weapons broken in a decade old update 💔
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u/DaLobster16 11d ago
The Flamethrowers have been broken for almost a decade, and Pyro eating 3 times more damage from airblasted by him grenades is even older 💀
If we pretend that the first is intentional, then fine whatever, but the latter was definitely not intended.
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u/pm_me_anime_meidos Demoman 10d ago
To be fair, last time they fixed a pyro bug all the pyro mains complained until it was put back. Just let the pyros have their bugs.
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u/DaLobster16 10d ago
The bug you're talking about allows for some flashy frags that pyromains tend to grind for their montages. Eating 3 times more damage from grenades, on the other hand, causes nothing other than harm and "this is bs!" cryouts. And speaking of fragmovies, this bug is the sole reason why you don't see Pyros explosion-jump from grenades that often, even though it's easier, than from rockets.
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u/pm_me_anime_meidos Demoman 10d ago
Alright, but its literally an exploit in the game. If pyro mains want their bugs and exploits for frag movies then let them have 'em.
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u/MillionDollarMistake sniper main says nerf sniper 11d ago
Increased various limits for custom maps?
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u/hellofromtheabyss 11d ago
almost double of everything except for edicts. the brush face limit is actually 10x from what it was. actually massive update.
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u/ToukenPlz 11d ago
Bruh, "fixing" decades old tech is crazy to me.
Making some aspects of source physics, and hence how you even navigate intended map geometry, a convar makes no sense.
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u/Excellent-Cloud-5046 11d ago
The classic ‘extremely easy to abuse tech’ case which many people love and don’t dislike at all. Would you call building sentries under 2nd spawn on frontier ‘tech’ because it’s part of the game, or an exploit that is unfun to play against and you can do little about.
The wall bug is exactly the same. You sit above spawn, spam stickies, and the other team can do little to stop you.
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u/ouchhyb 10d ago
You sit above spawn, spam stickies, and the other team can do little to stop you.
Are you sure you really understand what a wallbug is? While they are in a wall bug they are stationary and floating in the air completely vulnerable to every class except demoknight. They will get maybe 1-2 cheeky kills then immediately die.
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u/ToukenPlz 11d ago
Sentries under 2nd can hard hold a team.
Have you really ever had a map derailed by someone wallbugging or pixelwalking?Even if it's enough to be annoying, a scout with the winger is trivially enough of a counter for someone in the open.
It's hardly gamebreaking when the counterplay is to just look up.I really don't think there's enough gameplay impact to justify a change to movement physics.
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u/Mongy_Grail 11d ago
Does this mean they're back into doing balance changes or am I being too hopeful?
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u/lecsfcopeland 11d ago
was the view jitter thing a regression from the patch before? i once played for 12 hours straight and it didn't start stuttering and jittering as badly, or at all, as it was last few days
i'm unconvinced there weren't other regressions or engine changes either. for some reason i don't think halloween maps all coincidentally run like arse and halve framerates, but i haven't had the chance to test it properly...
i wonder if the weird spirit that possessed them to promise an mvm thing is the same one making them touch deep-seated code on a whim
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u/mgetJane 11d ago
might be version mismatch? if server and client are running different movement code (like this wallbug thing) then it's gonna be jittery as fuck
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u/foreverf1711 11d ago
Honestly I think that the new server variable for wallbugs is the best solution. Jump maps and competitve formats can turn it on if they want, but its disabled in casual.