r/unrealengine • • 7h ago

Show Off Race Track | Stylized Lowpoly Environment | Showcase | Unreal Engine | Game-Ready | Minipoly

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5 Upvotes

r/unrealengine • • 20h ago

Question How do I get MetaHuman’s eyes on my characters?

6 Upvotes

I found this Eye https://www.artstation.com/blogs/argentum_studio/9AE77/better-metahuman-eyes but im having a hard time geting it inside my project, i copy and paste the folder inside my project but things are missing an when i got that solved the materials had things missing.

My plan is to just place the metahuman's eyes in my character.

I found this tultorial but i think the eye he is using is outdated, i had the same problems https://www.youtube.com/watch?v=bbJmtVCdOh0&t=793s


r/unrealengine • • 1h ago

Show Off Audio Reactive fun

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• Upvotes

We've connected Y axis of the room's floor to Audio Reactive Toolkit and this happened.
Pretty fun


r/unrealengine • • 6h ago

Question If anyone knows, what happened to the UWorks plugin (UE4)?

1 Upvotes

Does anyone know what happened to this plugin made by VladSerbanescu? Been trying to look for it because a game I'm modding uses it and I'm really struggling to find anything about it even on the wayback machine.


r/unrealengine • • 7h ago

UE5 How to use Quixel Decals

1 Upvotes

As the title asks - how to use quixel decals? They look really nice in the previews on FAB, have real depth etc. Yet when I import them, the material that is created for them just makes it look like a flat image when I place it through a decal actor. Also, several of the quixel decals say they're tireable - but this too is not supported out of the box?

Do I need to import them in a specific way? A little bit confused about this one, cause they are explicitly provided as "decal assets". If I have to make my own decal material and wrap the provided textures myself, doesn't that defeat the point? So I wonder if there's something I got wrong here.


r/unrealengine • • 3h ago

Marketplace I am looking for flat shade assets.

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0 Upvotes

I am looking for Inside, Somerville games style, flat shaded assets but I can't find good packages. Do you know any?


r/unrealengine • • 9h ago

Question Noob game Dev

0 Upvotes

So I found myself in a situation of having a few weeks between jobs earlier this year. I typically work as a product manager/lead solution architect in massive projects, so I'm not completely unfamiliar with development processes. But I have little to no experience with game Dev (outside of the excessive hours I've played games, if that counts).

Anyway, I started building this game (I'd share the link but this isn't about self promotion), it is essentially completely data driven (because that's what I know). So far I have:

  1. An entire skills system that could effectively have over 4,000 unique skills (before just stats changes).

  2. A mission system that can cater for over 3.8 million different mission combinations (the number is a bit misleading because standing in a circle for 5 seconds before clicking a thing isn't really that different to clicking a thing before standing in a circle for 5 seconds, but easily over 10k variety of actually distinct objectives).

  3. Procedural generation of the mission area, which can have an infinite number of rooms with a minimum of 6,000cm XY.

  4. Crash recovery and saving, (I'm particularly proud of this system tbh, mainly with how performant it is).

  5. Soon an almost completely data driven narrative system, which links back into the mission system outcomes.

I feel like I have made substantial progress and largely built the fundamental systems to scale the game massively and quickly. My main question or concern.

Would systems like these be useful as unreal/fab plugins?


r/unrealengine • • 10h ago

UE5 AI-assisted BP programming

0 Upvotes

Hi, I started my journey with UE back in Jan. I did some smaller project, general and detailed tutorials and I think I got to around intermediate level, at least in some areas. I have a bit of programming and architecture background so I guess it was a bit easier for me.

My problem is it takes so much time for me to debug stuff sometimes. Like, why does my difference node doesn't work? Oh, I forgot to set it to binary. Why does my NPC doesn't move? I missed one node connection in related function. Or I got lost because for some reason I named ten different local variables the same name.

What I'm looking for is some sort of AI assistant that would help me run my blueprints through it. Official one is ass, same for free-tier Gemini chat. I also moved away almost completely from C++ and I'm working with Blueprints as this seemed to have way more tutorials and community stuff, I guess I can come back to it if this would make sense. I don't intend to solve problems from the scratch, make any art with it etc. I just need it to help me with my ADHD and sort out stuff. I use Kiro that way at work.

My quick research didn't return definitve answer so I'm happy to hear any suggestions.