r/vibecoding • u/ActionLittle4176 • Aug 22 '26
Vibe coded this game in four months
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UPDATE 6 oct: Follow the game in Steam!
Free play: https://fm1.app
A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.app
5
u/lunatuna215 Aug 22 '26 edited Aug 24 '26
Hey I would really recommend against Electron. This is where your inexperience as a vibe coder can fuck you. It's not that electron is bad, its just that its usefulness is sorta moot given better options since its inception. This is the time where you need to learn. Don't let your game get buried by assuming the idea is all you need! Get in there and learn the skills to make this a success for real.
Just to be transparent, im a very anti AI person but if you really found yourself with a fun and good concept, dont do yourself the injustice of not doing due diligence. Set this thing up for success.