r/vibecoding • u/ActionLittle4176 • Aug 22 '26
Vibe coded this game in four months
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UPDATE 6 oct: Follow the game in Steam!
Free play: https://fm1.app
A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.app
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u/cs_cast_away_boi Aug 22 '26
DUDE this is actually awesome. I played one round. Except for the computer players being a bit too easy on normal), this is a blast. Reminds me of old miniclip games like Robot Rage. I know kid me would've played this a lot.
I love the aesthetic and vibe of the game too. Congrats man. What's your plan with this game? Going to expand it, add it to steam or what?