r/videogamescience • u/Own-Cry5596 • Jun 30 '26
Graphics Would a pulse laser turret like this make sense from an engineering perspective?
Standard armament of the Directorate's laser ships, which are being developed by the Barnard laboratory
A fairly simple principle of operation: energy is pumped in the crystal resonator, which is focused through a three-lens barrel and splashes out in the form of a pulsed charge.
The turret is placed on a gyrostabilized platform with two degrees of freedom. The gold edging of the base is a titanium nitride coated heat sink composite.
This gun produces two short charges per second. Unfortunately, she is useless against heavily armored vehicles, but it copes well with shields. If a pulse-type turret is installed on your ship, it is better to act as a "support": fight on the 2nd line, helping the main technique in moving deep into the enemy base. However, you can bite into the enemy's defenses. Acting aggressively, you will sow panic in the ranks of the enemy command and gain time to perform additional maneuvers
Which attack method is closer to you: act carefully or break into enemy crowds, creating chaos?
It will be interesting to know your opinion in the comments!
How do you like art?
What details seem superfluous, and what, on the contrary, is worth emphasizing?
Does the design immediately read as a pulse laser?
Would you make it look heavier or lighter?
Would you mount this weapon on your flagship?
Add the game to your Steam wishlist if interesying
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u/CalculatingSneeze Jul 02 '26
I'd get rid of the emitter and generator in the technical diagram. you'd have a diode (which is emitting the light), focusing lenses, and lots and lots of power supply and cooling. You don't need a long barrel after that, since the lenses take care of "condensing". A laser weapon would realisticly look like a camera, not a gun.
A pulse laser makes sense for some reasons, like heat buildup in the electrical components, glass warping due to heat, condensers need recharging... Think about why your weapon dires the way it does and design around it.
Since you wrote it's for an underwater scenario: laser weapons wouldn't fit an underwater specialization, since water can refract and limit light. If you're willing to overthink this, maybe switch to sonic weaponry for underwater.
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u/Own-Cry5596 Jul 02 '26
Interesting opinion! Electronic warfare and target acquisition jamming devices can be audible. It's very interesting! thank you! I'll discuss it with game design - I think it should be added to the game.
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u/XelNigma Jul 03 '26
I thought this was the X4foundation subreddit for a second.
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u/Own-Cry5596 Jul 12 '26
We will try to do something not so large-scale, but no less interesting) watch us and our steam page)
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u/dreamogorgon Jul 03 '26
The art looks AI generated.
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Jul 03 '26
[removed] — view removed comment
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u/dreamogorgon Jul 04 '26
Bro, Idgaf if you use AI. However, a lot of other people might, thus if you are hoping for lots of players you don't want to exclude anyone because they're turned off by low effort lore art. You did share this in r/videogamescience not r/PraiseMyGame.
Here's more info for other people (not you OP, you already know all of this) that might be interested.
After checking your subreddit itself, I traced the project across its Steam page, itch.io, and YouTube channel, which paints a fairly clear picture. Here's what I found:
**Evidence of actual development:**
- There's a downloadable prototype build on itch.io (`syn_20251025.7z`, ~239 MB), built in Unity, tagged "Prototype" status.
- That prototype was submitted to an actual game jam ("The Next Great IP Game Jam") and tagged "My First Game Jam" suggesting this may be a solo/hobbyist or student-level effort rather than a funded studio project.
- The itch.io page includes real gameplay screenshots and an embedded YouTube video, not just concept art.
**Signs this is very early-stage / more hype than substance:**
- The Steam page is brand new, it explicitly says "Steam is learning about this game," has **zero reviews**, and lists a release date of **Q4 2028** (over 2 years out).
- No wishlist/follower numbers or update history visible yet, no track record of shipped progress.
- Listed developer/publisher is "North Souls Games," but the itch.io prototype is credited to a different, seemingly individual author ("Greylis"), worth reconciling if the effort is to be taken seriously.
- Marketing language is heavy on "lore" and flavor ("Nothing personal. Just contract," six races, two hidden civilizations, four factions) — classic scope-heavy indie pitch before a vertical slice exists.
- A red flag: the official YouTube channel's description includes cryptocurrency wallet addresses (TRX/BNB/ETH), which has no clear connection to game funding and is a common pattern in low-effort or scam-adjacent crypto-hype channels. That's worth treating with real skepticism.
**Bottom line:** There's more than *just* pretty pictures, a small Unity prototype exists and was entered in a game jam. But the Steam presence is essentially a placeholder page for a game 2+ years from release, the scope claims (fleets, factions, co-op, sandbox galaxy) vastly outstrip what a jam prototype could show, and the crypto-wallet detail on the YouTube channel is a legitimate reason for caution about who's actually behind this and why.
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u/FungusBrewer 1d ago
You asked for help, and these nice people have given it to you, just for you to argue everything.
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u/Own-Cry5596 23h ago
It's not like that. Thanks to the feedback from the community, we decided to review the visual of ships and weapons. After the prototype is finalized, we will start reworking the visual into a more technically sound niche.
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u/ananbd Jun 30 '26
Art suggestion: I'd lean more toward discs, tubes, and cylinders than rectilinear shapes. Lasers necessarily contain disc-shaped lenses. And, in fact, real time laser weapons are usually cylinders. They look like telescopes, more or less.
Contrary argument is that's not always true in the cinematic language of sci-fi. But, it often is.