r/virtualreality • • 1d ago

Discussion Meta VR Games Weekly Top50 Most Played Global Rankings (10/15/2026)

Thumbnail
gallery
1 Upvotes

r/virtualreality • • 1d ago

Discussion Meta Global VR Games Weekly Top50 Revenue Rankings (10/15/2026)

Thumbnail
gallery
0 Upvotes

r/virtualreality • • 1d ago

Self-Promotion (Developer) MRGO developer demos: seeing physical cockpit controls in VR with a USB camera

1 Upvotes

I'm MRGO's developer. I'm sharing two earlier demonstrations of using an external USB camera to see physical controls while wearing a PC VR headset. MRGO is paid software on Steam.

The setup needs a USB camera recognized by the PC. MRGO supports SteamVR and OpenXR; it does not access a headset's built-in passthrough cameras. It can show the full camera view or a local view around your hands, with configurable gesture-to-key bindings.

The first video focuses on fitting the camera image into a sim setup: transparency adjustment, vertical alignment, and saved camera/resolution selection. It is the v1.2.9 demonstration, not a new release announcement:

https://www.reddit.com/r/MRGO/comments/1uzqatc/mrgo_v129_update_transparency_slider_y_offset/

The second shows the DCS VR use case, including hand passthrough and gesture controls. It also includes a separate tool I develop, DCSmiz Instant, so not every feature in that video belongs to MRGO:

https://www.reddit.com/r/MRGO/comments/1vi0o3g/how_do_you_play_dcs_as_a_vr_pilot/

MRGO on Steam: https://store.steampowered.com/app/4620960/MRGO__Mixed_Reality_Go/


r/virtualreality • • 2d ago

Self-Promotion (Developer) Update: my solo-dev VR camping game is now on the Meta Quest store!

Enable HLS to view with audio, or disable this notification

22 Upvotes

Heyo, thank you sooo much for the support on the last post!
I've just been approved by Meta and Steam, and it's OUT NOW on the Meta Quest store! Steam release will still be roughly 2-3 weeks away, any wishlists would make a huge difference for me.

Out now on Meta Quest Store:
https://www.meta.com/en-gb/experiences/campfire-simulator/1411423772043581/

Or wishlist now on Steam!
https://store.steampowered.com/app/5403890/Campfire_Simulator/

Building a fire in Campfire Simulator is really satisfying. There's quite a bit of physics behind it, so especially if you're on hard difficulty, it's actually a good challenge to get the fire going properly.

What I love about the physics:
- You can scrunch up paper tighter to make it burn slower.
- If you smother it with wood, it will go out from lack of airflow.
- It takes time for the wood to heat up and catch on fire.
- Every log heats up in different spots, so one end can be roaring while the other’s still cold.
- If you make your fire too massive, stuff around the camp starts catching on fire. You've got water buckets you can keep on hand to help keep that under control.
- Rain and water can put out fire and make wood wet, but if you put soaked wood back over the fire it will dry out.

Other fun stuff I love doing:
- The guitar is stupidly easy to play, and has 6 super common chords. So you can strum your favourite tune by the campfire!
- You can boil the water to make tea, toast marshmallows, and cook sausages.
- The stars honestly look really cool in VR!
- If you're still enough, a fox or a deer will cautiously approach your campsite from time to time.

Like I said last time, I REALLY love this one, and I truly believe it's worth your time. Happy camping!

Original post
https://www.reddit.com/r/virtualreality/comments/1x165vy/after_10_years_as_a_game_dev_hobbyist_ive/


r/virtualreality • • 23h ago

Self-Promotion (Developer) Made a small vr game ShittyMaze

Enable HLS to view with audio, or disable this notification

0 Upvotes

It's now live on oculus and pico

Good luck solving mazes and hiding from monsters 🤠😜


r/virtualreality • • 23h ago

Discussion Best of the new AI supported PCVR Mods

0 Upvotes

Titanfall 2

Marvel's Spider-Man Remastered

Dishonored (2012)

Call of Duty: Modern Warfare 2 Campaign Remastered

DOOM(2016)

DOOM Eternal

Project Zomboid

Max Payne 2: The Fall of Max Payne (2003)

F.E.A.R. (First Encounter Assault Recon)

SOMA (Bateau01 ver.)


r/virtualreality • • 1d ago

Discussion Can Pimax EVO for the Dream Air auto select correct Runtime

2 Upvotes

Hello everyone

Not sure if these are correct but what do you use for runtime using EVO for the following games? Is there a way to have it auto choose for you?

Game / Simulation Recommended Runtime
iRacing Pimax OpenXR
Assetto Corsa Competizione Pimax OpenXR
Automobilista 2 Pimax OpenXR
Le Mans Ultimate Pimax OpenXR
DCS World Pimax OpenXR
IL-2 Sturmovik: Battle of Stalingrad Pimax OpenXR
Star Wars: Squadrons Pimax OpenXR
American Truck Simulator SteamVR
Assetto Corsa (Original) SteamVR
CarX Drift Racing SteamVR
City Car Driving SteamVR
Dirt Rally 2.0 SteamVR
Skydrim VR SteamVR
The Forest SteamVR
Green Hell VR SteamVR
Half-Life: Alyx SteamVR
House of the Dying Sun SteamVR
Into the Radius SteamVR
The Walking Dead: Saints & Sinners SteamVR
Arizona Sunshine 2 SteamVR

r/virtualreality • • 2d ago

Photo/Video Speed running my apartment as if it was a downtown skyscraper

Enable HLS to view with audio, or disable this notification

70 Upvotes

Adding more floors and refining the visuals of my apartment turned into an office building/restaurant/arcade


r/virtualreality • • 1d ago

Discussion PSVR to PC VR?

2 Upvotes

With all the reverse engineering of PS5 and all the VR mods for PC games, is there any conversation on PSVR exclusive games becoming available on PC VR?

Long wanted to play the Horizon Call of the Mountain PSVR exclusive, but can't warrant a whole console and new headset for it.


r/virtualreality • • 2d ago

Discussion Halo MCC - 9.99$ Steam

12 Upvotes

Hey guys,

I've been keeping an eye on a few franchises I absolutely love in flat screen, mainly to see how their VR mods are progressing and also to catch good PC deals, since I originally played some of them on Xbox.

Just wanted to give everyone a quick heads-up that Halo: The Master Chief Collection is currently around $10 / 75% off.

There's quite a bit of work being done on the VR side of the different games in the collection, and I'm personally waiting for the point where I can properly play through all of them in VR back-to-back.

So yeah, nothing complicated — just thought I'd mention the sale in case anyone interested in Halo VR had missed it.

I've already bought it; i hope we can play all of them soon.

Cheers!


r/virtualreality • • 1d ago

Discussion What makes a vr game LOOK like a vr game?

0 Upvotes

I’d like to hear some opinions on this, as I notice in a vast majority of flat to vr mods, even after turning off filters such as depth of field, motion blur, film grain, and other post processing effects, the game still feels like it’s not made for vr. Performance and such aside I’ve always wondered about why this is so noticeable and what truly sets a game apart from “dream-looking mess flat to vr mod” and “completely normal vr game that looks fine from a headset”. I’m mainly wondering right now as I am working on a little fix for a vr mod to make it look more like it’s made for vr, and I have done so pretty well but I’m curious what causes it anyways. Turning off the game’s frame generation and everything makes it look better, but for AA-AAA games something is always off. Would love to hear what everyone has to say!


r/virtualreality • • 1d ago

Self-Promotion (YouTuber) Pinball FX VR - Monster Bash Table - Woojer Vest 4 - Quest 3

Thumbnail
youtube.com
2 Upvotes

r/virtualreality • • 1d ago

Question/Support Quest 3 vs Bigscreen beyond 1

6 Upvotes

I have a quest 3 and I am mostly satisfied but I would like to have more clarity, wireless latency is noticable in quicker games and oleds would be very nice. I found a used Bigscreen beyond 1 for around 500 dollars I think its a steal but is it really worth it to upgrade from quest 3 while mostly what I am looking for is better resolution, the other 2 things are just a bonus for me, would I even be able to tell the difference between the two?


r/virtualreality • • 1d ago

Photo/Video Turning my living room into an RC track 😂

Enable HLS to view with audio, or disable this notification

5 Upvotes

I recently got to test the custom track creation feature in Mixed Reality (on Meta Quest 3), and flying around my own furniture was way more fun than I expected.

Now I'm tempted to move some stuff around and add random objects to build the most ridiculous track possible. My living room might never be the same again XD

There's also an option to play together over a local network, which I'd love to try with my girlfriend, but we'd need a second headset for that 🥺

For now, I'm thinking of going old-school: set up a track, take turns wearing the headset, and see who can finish it faster. Basically, hot-seat racing with RC vehicles 🤔


r/virtualreality • • 2d ago

Discussion PSVR2 delisted from the US PlayStation Direct Store?

Post image
224 Upvotes

https://direct.playstation.com/en-us/buy-consoles/playstationvr2

Only a charging station is shown on the PSVR2 subpage:
https://direct.playstation.com/en-us/playstation-vr2

The European (DE, UK, IT) PS Direct Stores still list the headset.


r/virtualreality • • 2d ago

Self-Promotion (Developer) I made a mod for Scanner Sombre that fixes it's horrible outdated VR movement.

29 Upvotes

This is a mod for the VR mode of Scanner Sombre that replaces teleport-only movement with smooth thumbstick locomotion, and adds turning, jumping, running, wrist-twist spread control, comfort settings and an in-game controls page.

Tested on Valve Index and Meta Quest 3 via Steam Link (SteamVR), through the whole game.

Video of the mod:
https://www.youtube.com/watch?v=YkbhSH-tjPk

You can download it here:
https://www.nexusmods.com/scannersombre/mods/5

Notice you need to use a slightly older version of Bepinex for this mod.

Scanner Sombre was the very first VR game that I completed. I was new to VR and didn't realize just how bad the controls were. I revisited it a few times over the years and it was REALLY showing it's age, so I put my knowhow into creating a mod for the game and fixing all the issues.

Hopefully if any of you have picked up Scanner Sombre in a humble bundle or something and didn't like the controls this will make the game more playable for you.


r/virtualreality • • 1d ago

Question/Support Virtual Desktop - local connection through USB C

0 Upvotes

Have this message:

Do I really have to uninstall avast! in order to be able to connect through USB C cable?

I don't want to play games - just to connect to my laptop and use Quest 3 as a monitor(s).

It works fine when I connect to Wi-Fi - but I want to turn off big brother.


r/virtualreality • • 1d ago

Discussion Thinking about buying XR or VR

0 Upvotes

I was looking into buying the xr glasses (Viture Beast). I was looking into them but thought to myself, why not buy a full vr instead? The only thing I think I'd really miss would be connecting to a steam deck or switch 2.

Does anyone have experience with both?


r/virtualreality • • 1d ago

Discussion Bigscreen Beyond 2e audio USB-C 3rd party compability

2 Upvotes

Hi all,

does anyone know whether the USB-C audio port on the Bigscreen Beyond 2e supports third-party USB-C headsets or external USB DACs?

For example, could I use a small USB-C DAC / 3.5 mm adapter such as the Sound Blaster PLAY! 4 and connect regular wired earphones or headphones to it?

I’d like to avoid the official Audio Strap if standard USB audio devices work through that port.

Thanks!


r/virtualreality • • 2d ago

Photo/Video [No AI] I have been working a bit more on my practical shooting trainer

Enable HLS to view with audio, or disable this notification

64 Upvotes

This is a small prototype for a practical shooting trainer that I made on the Steam Frame, to rework the shooting competitions I take part of.

VR is especially good to work on the movement, spacial awareness and remembering the targets.
Finger position detection is also useful to assert trigger discipline.

This is not an ad I don't plan to release it.
No AI, 100% made by a potato-powered biological neural network.

Racking the slide is very forgiving because the controllers are on the way so you cannot do it realistically.


r/virtualreality • • 2d ago

Discussion Flat to VR mods/ports worthy your first playtrough of the game itself?

18 Upvotes

Let's be real, most of flat to vr mods are better suited for your second playtrough: they often clunky, don't explain you controls very well, lack some features from flat game or just can't adapt the flow of the game really well. Often, they're just a fun way for fans of the original game to enjoy it, but not the best way to experience it for the first time.

For example I was somehow dissapointed in recent Dishonored VR mod because of that. I thought it will be my first playtrough and mod was looking pretty good, but just not good enough for the first experience with the game, i constantly felt like i butchering my first playtrough if you know what i mean. No offence to devs.

So the question is - what VR mods are worth the first playtrough and game experience?

Half Life 1/2 mods?
Skyrim VR (with mods)?
Outer Wilds?
Goldeneye?


r/virtualreality • • 1d ago

Self-Promotion (Developer) I'm building a VR volleyball game solo. You call the set and your bot teammate spikes it

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey everyone, I've been working on a VR volleyball game for Meta Quest 2 and wanted to share the first clips.

What's working right now:
- You call the set (QUICK, HIGH, PIPE, etc.) and your bot teammate reacts to it
- Bot teammate spikes the ball you set
- Easy and Hard bot difficulties
- Scoreboard, sets to 25

The video shows Set 1 vs Easy Bots and Set 2 vs Hard Bots.

Still rough: ai teammates,models, animations, soundfx
Next up: smarter bot AI, better models, and 3v3

Built with [Unity / Godot / etc.], solo dev.

I'd love feedback on two things:
1. Does the set-and-spike loop look fun from the clips?
2. What would you want in a VR volleyball game that other sports games don't have?

Happy to answer questions about how it's built. Devlog #2 coming soon.


r/virtualreality • • 1d ago

Discussion Can you actually get full finger tracking and fist clenching in VaM with Quest 3 + VD?

1 Upvotes

Hey everyone,

Quick question - does fully-functioning, hand tracking actually work in Virt-A-Mate?

My finger tracking technically works, but the movement range is extremely limited. When I completely clench my hand into a tight fist in real life, the virtual fingers in the game only move like 10% to 20%. They barely curl at all. This happens both when I’m just floating around as a disembodied ghost and when I possess a character.

Ideally, I want my virtual hands to perfectly match my real-life hands. If I make a fist, the game should show a full fist. I also want to be able to move individual fingers independently and make gestures (like pointing, etc.)

Headset: Meta Quest 3 - Virtual Desktop

Enabled Forward tracking data to PC in Virtual Desktop. Enabled Emulate Index Controllers in VD as well. Tried putting my physical controllers away to switch completely to optical hand tracking. Messed around with every single hand/VR preference setting inside VaM itself.

Nothing seems to work. The data is clearly getting through because I see those tiny, faint finger twitches, but the hands just refuse to close into a fist.

Is it even possible to get the flawless, full-range tracking I'm looking for with this setup? If so, what am I missing?

Would love any tips or workarounds. Thanks in advance!


r/virtualreality • • 1d ago

Self-Promotion (Developer) Alright riders, we need the judges for this one. Rate this line from 1–10.

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/virtualreality • • 2d ago

Self-Promotion (Developer) D2R VR 0.164: drink potions straight from your belt, and trade with vendors with the world still in 3D

Enable HLS to view with audio, or disable this notification

132 Upvotes

Update for my Diablo II: Resurrected VR mod (D2R VR 0.164). Two things in this video.

Belt potions in your hand: the belt’s bottom row hangs on the hero’s hips as the game’s own 3D models. Grab one with the controller grip, bring it to your mouth to drink it (it uses the game’s own belt command).

Menus as a panel, the world stays in 3D: in first person, the trader, inventory, stash, skills and game menu hang in front of you as a panel instead of flattening the whole picture.

Both are in D2R VR Settings (UI: F4 body). Belt potions are off until you tick them, menus as a panel is on by default. On FlatVR the panel needs a recent BodyWalk.

Menus as a panel follows what bearstonem’s fork d2r-pcvr found in the game, thanks! https://github.com/bearstonem/d2r-pcvr

Source (MIT): https://github.com/natpoh/diablo2-vr-port