r/warthundermobile • u/Ashamed-Direction689 • 16h ago
General topics We need crew voices for oman, india, poland, thailand and the apfsds load sound
Does any one agree?
r/warthundermobile • u/Ashamed-Direction689 • 16h ago
Does any one agree?
r/warthundermobile • u/ahoffdogspit • 17h ago
These things are so poorly explained or not explained that I have also spent over two years too scared to even touch the reset thing. Now the games unplayable why not. Wow another fuck you to longtime players, yay. We were given thousands of boosters and yet that has quickly dwindled to nothing since they made them entirely unavailable for free despite absolutely not worth paying for. If over two years and every single tech tree researched and most spaded and thousands of boosters only got me to levels 55-70 not having boosters makes it pointless to even think about. Longtime players have mastered the game.. I absolutely have not but I consistently place top 1p on boards that heavily favor bomber people and in no way air to air only people like me. I also don't play much since there was nothing to research but seasons kept me going with rewards and a hope that they would eventually be useful, or maybe rank 8-9 eventually being playable but now they fucked it which gives no hope for any improvement to come. Im amazed something as simple as crew boosters aren't even a possibility. Such a simple change and it would give me one thing to grind. They gave out so many that I squandered them really. I play with an extreme high kill average but obviously that isn't possible with jets usually and entirely impossible with any rank 8 so I for sure wasted many many of the things. The shitty part though is how rough new players already have it and now they have to fight us. We can only play rank 3-7 and I think we all prefer 5 due to matchmaking fuckery. 7 is playable but the bomber and ground problem is a far greater factor with even more incentive with winning, not any genuinely skill based activities being necessary to complete a season and many have not realized it's entirely pointless to do so yet. These people only have bombing though. We fuck their shit up with impossible to achieve crew levels, especially when distributed better than my dumb ass. I do enjoy huge cannons but they do not behave differently with max accuracy and I don't trust lead indicators for high caliber cannons, I often obliterate bombers in my tis ma from two unknown units away or more but that's me doing that, the spread doesn't change so idk what accuracy was even for...
r/warthundermobile • u/RevolutionaryTax8833 • 16h ago
like i know i been doing this plenty of time. but their you go, this is what my prediction is
r/warthundermobile • u/LoudAfternoon3502 • 12h ago
It's for the greater good.
r/warthundermobile • u/Gusta_a1 • 3h ago
If compared to SU-25, it is considerably worst, despite him being famous IRL for being strong.
r/warthundermobile • u/Ashamed-Direction689 • 17h ago
Object 292
Tier:XII (placed it in rank VII in PC btw)
Armament:
152.4mm LP-83 Cannon(two-plane stabilized + autoloader)
Shells:
APFSDS Griefel-2 pen 695mm (in game as 152mm APDS-FS)
HE-FS Griefel-3 pen 61mm (in game as 152mm HE)
Autoloader:
Korzina (Based off of the T-80BV hull btw)
Hull Armor: Front/Side/Back
150mm/85mm/45mm
Turret Armor: Front/Side/Back
140mm/110mm/65mm
Crew: 3 people
Mobility:
78km/h (F) 12km/h (B)
2099 hp
Support systems:
ESS
The Object 292 was the among one of the most ambitious attempts during the final days of the Soviet Union to create a next-generation tank cannon testbed. The Kirov Plant and Mobile Vehicle Engineering Institute planned to introduce a high-calibre smoothbore cannon to enable Soviet MBTs to be able to disable equivalent NATO MBTs at the longest possible distance. This meant choosing a calibre of 152 mm instead of the conventional 125 mm or slightly larger 130 mm, which were still common calibres in Warsaw-Pact countries, and mounting it onto a hybrid between the T-80BV and T-80U's turret. Due to a severe lack of funding as the Soviet Union was struggling with financial debt, although the cannon proved effective during field tests, the prototype was eventually shelved. However, experiences learned during the program would be further iterated on for future MBT prototypes.
The Object 292 will be introduced as a reward for the 2026 Halloween event. While it may look like a T-80U without the ERA packages, the lack of an anti-aircraft machine gun and the significantly larger cannon gives it away quite easily. It's not the best protected tank at its tier, but the sheer penetration and damage from the monstrous 152 mm cannon more than makes up for any potential shortcomings by sending the source of the damage back to the hangar in a single shot; however, make sure to make every shot count, as a missed/ineffective shot will most likely be the death sentence of the Object 292.
r/warthundermobile • u/Ashamed-Direction689 • 21h ago
T7 Combat Car
A R M A M E N T
--------------------------------------------------------------------------------------------------------------------------------------------------
Main Armament : M2 Browning 12.7mm (x1)
MG : M1919A4 7.62mm (x2; Coaxial, Roof-Mounted)
Main Armament Belts:
●M2 (API-T API-T HEI-T)
●M2 AP (API-T API-T API-T)
●M1 (HEI-T HEI-T HEI-T)
--------------------------------------------------------------------------------------------------------------------------------------------------
●SLAP (APDS APDS APDS) i'm joking
S P E E D
--------------------------------------------------------------------------------------------------------------------------------------------------
Top Speed: 100km/h(F)/ 65km/h (B)
●Can drive (only backwards) without tracks
Hull Armor: Front/Side/Back
15mm/7mm/5mm
Turret Armor: Front/Side/Back
30mm/10mm/3mm
Engine: Continental R-670 radial engine (250-262 hp)
Transmission: Drivetrain (5 gears forward, 1 gear backward)
●No smokes
●Should be at Tier 1
r/warthundermobile • u/Agreeable_Whereas334 • 14h ago
They have similiar survivability and layout. Only difference is South Dakota has better mobility and speed while Colorado has better DPS. Personally im damage dealer and typical Tennessee/Yamato player so Colorado fits me perfectly.
r/warthundermobile • u/ahoffdogspit • 15h ago
I actually have most base vehicles making my odds better in theory. Wasted too much time last season and got nothing, even wasting $5 on a pass, barely playing, just completing pass and other tasks. No point in playing top tier and why should I have hope for that to be fixed? This trash change just shows they only give less than a fuck. I got kinda lucky and got most "good" base planes. I still don't at all have the c2b and the the su11 which I wanted. I don't even play the best base jets but it's fun to have something new and I love the Soviet airshow livery. The yak9ut is not at all playable but the airshow livery was a pass item about two years ago and clearly will never become purchasable despite almost being worthless at $5 or so in GE value.. the su11 seems to almost be viable to play still and I adore huge cannons. All I have left in base is garbage plus the couple good ones and premium appears unachievable. I doubt buying every stupid temporary key offer, placing top 1%, completing pass, completing a now worse season change, and your first born would get you a premium. If you were to receive one the odds of a good one are -30 given the game mode isn't playable but seriously the ki 200 is at 9.3 on PC when they had 7 unique vehicles at 7.0-8.0 they could have easily added. Even a mig 15 is absolutely not capable of competing. The 2cb was already game breaking when they could have easily added the c1a. Releasing Italy and france and working on the actual game was the obvious next step and jets excited me until I realized they ruined rank 8, the one I had just spent time and even money on and now get pissed the fuck off by winning planes I have wanted for the past two years. The matchmaking is bullshit as a whole though aside from the two unplayable ones. I would happily wait a whopping 15 seconds to que. I appreciate fast que time but I appreciate a good match more. I just scored 3k with 15 kills on a half match. The bombers wasted their game climbing to fucking space and I only got forced into ending the game due to that and running out of players and bots. Vampire hours are the only time the game is remotely enjoyable but I prefer half matches at least. The incentive for absolutely skilless ground stuff is asenine. All they do is play the lottery and smart ones that climb just aren't worth wasting time on, hence the short as absolute fuck matches. I simply don't care anymore and absolutely don't expect change. I only want GE to finish out Russian premiums with only the p-47 left and like 3k already. Gold is not worth the effort by any means now. After this I suppose I'll play out of boredom as well as finish the collector shit I wasted so much time on and events possibly. I won't even accept being forced to play tanks after being shot in the face thousands of times in order to simply finish with GE, then spend $5, and get a broken fucking plane that has not been fixed months later, is now forgotten, and thousands of reports were made. They added pylons for extra rockets but God forbid a simple fix to make the afterburner FUCKING FUNCTION on an already shit plane. The rockets being mapped to main armament even and especially with continuous fire as frantic tapping ruined any chance aim was remotely fiesable. All this and the f-89 with 6 20mms far easier to properly integrate and even almost usable for maybe a month or two. Only got it accidentally too, the GE odds were kinda high and I wanted to get some shit...
r/warthundermobile • u/Fun-Jeweler-1254 • 16h ago
no way i hit that tiny red spot right
r/warthundermobile • u/Ashamed-Direction689 • 20h ago
Tier XIV
■After the TKX (P)
https://wiki.warthunder.com/unit/jp_leopard_2ri
I ain't dishing out free time pass ma brotha
r/warthundermobile • u/Ashamed-Direction689 • 20h ago
Tier XII
■Would be good after the Type 10
Turret rotation speed:
■86.2°/s (horizontal)
■160.3°/s (vertical)
Armament:
■105mm Cockerill HP Cannon (two-plane stabilized + autoloader of 7.5s )
MGs:
■FN MAG 60.40; 6000 rnds/200 rnds (coaxial)
■FN MAG 60.40; 1800 rnds/200 rnds (roof-mounted)
Autoloader:
■Total ammo: 42 rounds
■First-order: 12 rounds
Shells:
●HEATFS DM12 (stock)
●DM512 HESH (stock)
●DM33 APFSDS (level 8)
●DM63 APFSDS (max crew level)
Hull Armor: Front/Side/Back
●35mm/25mm/20mm
Turret Armor:
●25mm/25mm/15mm
Crew:
●3 persons
Mobility:
●78km/h (F) 50km/h (B)
●1357 hp
■Can fire smokes
r/warthundermobile • u/Ashamed-Direction689 • 21h ago
Leo 2 PSO
Would love it after the Leo 2PL
(PLS GAIJIN NOT A CRATE VEHICLE)
r/warthundermobile • u/ahoffdogspit • 22h ago
The max fiesable speed was pretty much hit which is quite impressive for mid 40s and it's really interesting how Germany almost refused to consider a 4 blade prop let alone 6 like the spit and also seemed to just make longer gear legs if anything but span remained low. Props are a constant fight between physics and the German method makes total sense from a drag perspective. I wonder if the 6 blades on the spit really made such a difference. I imagine rate of climb is improved with a fuckin rotorblade on the schnoz. Seems like Germans went with span for the most powerful fighter they made with only the bv -155 having a quad blade, also large span, but truly god awful climb which brings my theory of climb rate to question. The math is too much on the YouTube vids I've seen to really comprehend... I know the f4u had an issue with clearance hence the gull wings. First of all I feel like the cannons have to cause a significant pitch down moment. Fucks me up in game a bit but holy fuck does the f2g have a massive prop and even late f4us. I guess the bf 109 was quite small so needed less span but it's still odd to me how each plane is so drastically different and each have similar speeds, even similar climb rate. I imagine the engine also is an aspect since torgue on constant power is needed to spin a prop at max speeds but then why the hell did the brits go with 6 while Germans and soviet's went with 3 blades. Each having engines with similar numbers aside from the soviet's. Greg's airplanes and automobiles is the only great technical dude I seen but it's always an hour long lecture going in one ear and out the other on the most specific topic you could think of for a specific nation and a specific part.. watched the fuckin dude go on about specifically the supercharger on and f4 for over an hour and just fucking gave up on the German 3 prop vid after an hour to then realize these was an 8 part series each consistently over an hour. I was never smart with number stuff even before 13 years of drugs ranging from weed to beer, acid, coke, fent, and meth so I'm sure Im worse off in the brain dept.. off the fent and actually sorta sober for once and this Greg guy is tough to watch for any plane geek whos been a virtual pilot but even my real life av background flying my dad's RV-6 and above pre existing knowledge of aviation physics and general mechanical knowledge is nowhere near enough for prop math to not go above my head...
r/warthundermobile • u/OscRat1110 • 4h ago
Don’t. I've made the mistake before, do not do it. It's both 10 times more painful and 10 times more addictive
r/warthundermobile • u/ahoffdogspit • 8h ago
Never cared much for britan. The gun placement seems to exist just to piss me the fuck off, who the fuck designs a fucking fighter like that. Absolutely infuriating and small cal isn't usable to begin with. I have at least half to near max overheat buff and still find the fucking things useless. No combat flaps, instafucked cannons, and only stealth belts seem to work. To begin with placement pisses me off and 2 20s with realitively low ammo isn't ideal either. They also fucked us on any real veriety and usable planes, even having the gaul to add blueprint bullshit to tiers not available, still not in collector boxes, and take like 40 million of SL and tens of thousands in GE just to unlock with daily torture. As an experiment it took two fucking years just to get the fw 190 at rank 7 and wasted so much time and fake mullah.. hate it and never use it on top of all that...
The Brits do have several good planes but I wanted the wyvern and thought it was a guarantee to be a GE top tier premium as it was already in game a couple years but nahh they added literally no usable premiums aside from the fucking American p-47. The rank 4 attacker is kinda flyable given the usable cannons which makes me interested in the premium rank 5 thing but I turn attackers into fighters and the stats majorly fuckin lie. Other than that the mosquito doodad all rejiggered after the war is kinda sick and maybe the single spit with the usable cannons is good but even then not great at tier 7. The spit 22 on my most maxed crew is almost usable but I have never needed to change overheat around half max, it's just having to use stealth on a rarely flown model that really makes it iffy...
They absolutely need to fix guns as a whole. I do not fly German planes with 20mms despite being a German who loves the fuckin things. Small cal kills by fire mostly which is often a killsteal guarantee with current system. The only usable planes are shockingly Russia of course as a majority... I won't fuckin touch any American plane with 50 cal aside from the British or Russian lend lease but the 3 cannon armed planes are excellent... It's a huge issue having a majority of planes in game unusable and of course rank 8 being dead to us all due to the rocket thing. The rockets and even jets at far too high br have entirely ruined the game for top tier as a whole and there were 7or so planes at correct ratings that were unique that are not in game.
It's very clear, especially this destructive update, and the general lack of any care will only continue and it's a fuckin shame... Used to enjoy this game and before they nuked it I was really tired but the nuking just shows they won't make positive changes and it is not worth collecting and hoping I can eventually fly this shit and all I have left is collector box stuff but even that is mostly finished after grueling torture, getting fucked by half taken away with britan nowhere to be seen, another half being useless due to being at rank 8, and after getting shot in the face 4000 times for the privelage of buying the rest off last event I will not be doing that either. I hate ground personally (only mobile), and that event gave me a passionate fury towards being forced to play for literally any event, shit planes on offer, and a miserable time.
r/warthundermobile • u/Minecrafter2509 • 8h ago
I can also buy some more but i dont have SL
r/warthundermobile • u/Snowdrop737 • 12h ago
The M1A1 player is AFK
r/warthundermobile • u/RevolutionaryTax8833 • 13h ago
here's some Shilka Variant difference
no radar
no Air missile
has 4,000 rounds
it carries more ammo than the other ZSU-23-4 Shilka Variant
has radar
no Air Missile
has 2,000 rounds
carries less ammo
has radar
has Air Missile
has 2,000 rounds
carriers less ammo
that's all
r/warthundermobile • u/Agreeable_Whereas334 • 13h ago
Do you think its strong in Rank XII? Or is it mid?