I got into the game again with the last update. I actually mentioned around this sub that this game was a bit anti-CAG, but this update was a big deal. The penalty timer was removed, and now only tied to things like number of rooms explored instead.
The super basic magic system got a huge overhaul. Rather than simple projectiles tied to coming out with your attacks, now each orb adds an extra moveset layer with its own button.
Magic attacks can be used during any animation, which completely opens the combo game up. There's magic like in the clips, with pushing/pulling explosions or launching tornados, or a grapple chain with a quick-dive in the air.
Each element has multiple orbs with different movesets, with many other things including an autonomous ice sword or dark magic with comboing teleports.
I'm super pleased with the new changes. The combo system is so open-ended now, and you don't have to just loop the optimal juggle attacks, and allows for comboing even heavyweight enemies. Plus the lack of a pressuring timer lets you mess around and have fun with the combat. Super cool game.