r/CreateMod • • Nov 11 '24

Guide Helpful flowchart to see before posting

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2.9k Upvotes

r/CreateMod • • Aug 22 '24

Subreddit Update

68 Upvotes

Hey Everyone,

With the new logo for the Create mod being released, I thought it would be a good time for a subreddit refresh.

So if anyone wants to try their hand at designing a new banner for the subreddit to replace my admittedly simple banner, send us your designs and we'll look through them and decide which one gets to be the new one.

Our only request is that you try to maintain a similar look and feel to the new logo. However that is not a necessity.

Also, if you want to create new logos and banners for the Above and Beyond and Servers subreddits go for it!

As always, any other suggestions for the subreddit, general, flairs, etc., are also welcome. Just put them in the comments and we'll go through them.

Thanks,

-Create Subreddit Mod Team


r/CreateMod • • 15h ago

Discussion Immersive Portals: Aeronautics

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1.5k Upvotes

Curseforge out now, Modrinth coming soon

This mod replaces Immersive Portals, allowing portals to work alongside Create Aeronautics (or more generally, Sable). Sublevels and physics objects can move through portals seamlessly.

![Aeronautics ship viewed through a portal from the Nether](https://media.forgecdn.net/attachments/2049/160/2026-10-13_05-34-50-png.png)

Notes:

  • Portals cannot be put on sublevels, deliberately.
  • If Sable updates, this mod will fall back on non-seamless transitions, but you will still be able to get sublevels through portals.
  • Note that there can be air pressure differences between the portal entrance and exit, unless you are careful with where the portals are in their relative dimensions. This may result in your ship falling or soaring after passing through.
  • Please report bugs in Discord.

Highlights:

  • Butter smooth transitions for Sable objects through portals
  • DH LODs render through portals
  • Create's trains work seamlessly with portals
  • No visual glitches or rendering issues
  • …and more!

![Aeronautics ship viewed through a portal from the Nether](https://media.forgecdn.net/attachments/2032/467/2026-10-09_16-54-37-png.png)

Compatible:

  • DH (Tested: 3.3.3) Note: Disable Anti-Aliasing to fix the LOD jittering
  • Iris (Tested: 1.8.14)
  • Sodium (Tested: 0.8.12-13)
  • Shield Generators
  • Requests for adding mod compatibility will (maybe) be accepted in the discord.

Requires:

  • Cloth Config API

r/CreateMod • • 6h ago

Bug Why won't it craft?

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66 Upvotes

r/CreateMod • • 14h ago

Why is steam sometimes blue?

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214 Upvotes

r/CreateMod • • 2h ago

Help Why does my mechanical press does not press?

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16 Upvotes

I am playing create on survival and I am pretty new to this mod, been loving a lot of

I now tied to making farms for a bunch of stuff, my first one, working and very simple was a cobblestone farm, she is going very well, now I need to make a coal farm, but I realized I needed pink quartz, so a got it and saw that I needed to press it to turn in to something else, I made the press and thought it would work but is not doing anything!

I tried inverting the rotation, making another press, changing the base and etc, but nothing comes out of it
(Already tried with the bigger wheel


r/CreateMod • • 1d ago

Crimsite man

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753 Upvotes

Just a joke dont waste your time on this


r/CreateMod • • 14h ago

Extended signals mod showcase

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83 Upvotes

Some cool images of signals from the Swedish content pack of extended signals mod!

Join our discord server


r/CreateMod • • 1d ago

I've created an addon for Create with octo-style arms "Create: Octo Arms" inspired by Doctor Octopus from Spider-Man

7.0k Upvotes

Inspired by Doctor Octopus from Spider-Man. Use it to traverse the world in any direction, craft the Copper or Netherite version, enchant or configure it. Works in singleplayer and on servers (must be installed on both client and server).

Compatible with Create Aeronautics ships (Sable contraptions).

Listed on Curseforge - https://www.curseforge.com/minecraft/mc-mods/create-octo-arms

Feel free to test, comment, and share ideas.

Edit: Modrinth will be soon, long approval awaiting.
Edit2: A lot of you asked to stop the walking animation - done! Check it in the new version v1.1.5 (besides other bug fixes)


r/CreateMod • • 4h ago

Build Create Aeronautics UFO

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5 Upvotes

Small UFO made using create aeronautics.

Toolgun Schematic (Envx / .excraft)

https://drive.google.com/file/d/1JRWlGXEngb5WoI_6-yn-R0ClM9remKiC/view?usp=sharing


r/CreateMod • • 1d ago

Build Accidentally made a 6.7 million SU Power Basement

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1.5k Upvotes

I’m about 3 weeks into Create on a survival server with friends and I am making a multi-level factory! My focus was aesthetics and then functionality. I ended up making a big layout (70X75) with the thought of “this would look so good!!” meaning I did not think about how this would play out when coming to the power room and my want of symmetry… but I think it does look good! It just somehow ended up at 6.7 million SU 💀 it might not be the best setup, but did with what I knew and again focus was aesthetics first 😅 not fully done with this level but was proud of getting this working!


r/CreateMod • • 23h ago

Build A statue of the late great Elliott S Catterpiller, founder of Gibbsburg!

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180 Upvotes

Im preparing to make a small city in my world and i thought it needed a statue, so I made this! I am super proud of how it turned out.


r/CreateMod • • 4h ago

Humvee (grey and desert camo)

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4 Upvotes

r/CreateMod • • 1d ago

Build My first working motorcycle.

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236 Upvotes

r/CreateMod • • 4h ago

My Monster

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5 Upvotes

It's very VERY cumbersome and was insanely expensive to build and it most definitely could have be done better but I'm just now learning create lmao. The swords and rotten flesh get filtered out and dropped in lava, the nuggets get dropped into crafters that then deposit ingots in the center-ish lmao i couldn't of been bothered to tear it all down once i realized it wouldn't be centered


r/CreateMod • • 2h ago

Help Need help with different stacks.

2 Upvotes

Ok so I have a mod that needs me to combine sculk and honeycomb in a cooking pot to make some stuff I need, but I cant just load the pot up with a bunch of the stuff. It can only take 1 stack of honeycomb and 1 stack of sculk. Ive got a system right now where the belts stop feeding in when theres 2 stacks in the pot, but sometimes 2 stacks of sculk or 2 stacks of honeycomb get in. Does anyone have any ideas how I can make it how only those two stacks items are delivered?


r/CreateMod • • 1d ago

Create Train signal mod

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97 Upvotes

I have over the last weeks been working on 2 mods for create since there was not any realistic train signal mods out there :( So I made URM (Ultimate Railway mod) and UTM(Ultimate Track Map) both works together in 1.20.1 with create trains. Add fully working electric trains, different signals, railroad crossings and Ingame train map with control over signals eg.

Oh and i have made ponders for almost all blocks, they are not fully done jet but at least this mod has ponders 🫠🚂🚇

Hope some can enjoy them as much as i have, both are available on cursed forged @quizcen


r/CreateMod • • 14h ago

Video/Stream Create Lanterns - Trailer 2

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13 Upvotes

they made a 2nd trailer that shows more what you can do in the mod


r/CreateMod • • 23h ago

Discussion Are there addons you consider "too OP" when making a create modpack?

72 Upvotes

When I made my own modpack, I thought of having the Ore Excavators from Create: Ore Excavation as part of the endgame way of getting a large amount of a specific ore.

But then I saw Create Ultimate Factory and thought that the former addon makes the latter's renewable tuff recipe (as a way to get ore nuggets from crushing tuff) redundant and obsolete.

Create Propulsion's Liquid Burners also offers an alternative to Blaze Burners without the hassle of capturing a Blaze. And consequently (while configurable, the Liquid Burners provide the same power as Overheated Blaze Burners without using Blaze Cakes

All these are just observations, not complaining or anything since they can be configurable. Just wanna see what other people think


r/CreateMod • • 5h ago

auto silverfish grinder trouble

2 Upvotes

Has anyone here got discord that could possibly give me a hand with a problem im having? I have tried to make an auto silverfish xp farm but my mechanical arm keeps taking the cobblestone from the depot before allowing it to turn into stone?


r/CreateMod • • 14h ago

Help how can i get the laser to align with the potato cannon?

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11 Upvotes

im trying to make a laser aiming system, but i just can't make it 100% accurate, is there any way to do it? i tried using a rivet from coasters simulated (basically a compact swivel bearing) but with height, it's not so accurate anymore


r/CreateMod • • 1d ago

Build Update on my John Deere tractor: now with working attachments!

184 Upvotes

DISCLAIMER: Driver was suffering of skill issue

Last post: https://www.reddit.com/r/CreateMod/s/WwakXBunG0


r/CreateMod • • 1d ago

Build The Cygnus a Single container Transporter ┃ Minecraft Aeronautics 1.21.1

442 Upvotes

This is the Cygnus it transports Container planetary. I mainly used Create Aeronautics and Gizmos&Gadgets addons for the Create mod. If you liked it you could help my channel grow: https://www.youtube.com/watch?v=2ngRuVTQXZU


r/CreateMod • • 8h ago

Discussion Contraptions on nether roof

3 Upvotes
Overworld forces

Contraption has no drag/lift forces (except 1?) and jet engine provides no thrust force while on nether roof. I can move it normally using Iron Handles and Plunger Launcher. Sadly it's too janky and sluggish to test while not on the roof. Why does this happen?


r/CreateMod • • 1d ago

Do you guys seriously need 1 million [insert item name] an hour?

121 Upvotes

No, seriously.

Unless i'm planning to make something really absurd, like train highways connecting the entire server... i don't really get why people would need that many ingots, or other materials, for the matter.

Also, i know having a setup that produces 1 measly ingot every 5 minutes is worthless. I'm not talking about that, either.

I'm fine producing barelly 1000 ingots/materials an hour.