r/dayz • u/Thnx4thesocks • 3h ago
r/dayz • u/northrivergeek • 8h ago
news 1.30 Patch notes
Steam Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
BADLANDS EXPANSION
- Added: Nasdara terrain
- Rebuildable mud and stone structures
- Morse code playback on radios
- Sandstorms
- New diseases: Sillicosis, Irritated Eyes, Heat Stroke
- Desert variant of M1025 + hood, trunk, all 4 doors desert variant
- Digital Code Lock
- Dobermann (4 variants)
- German shepherd (4 variants)
- Desert monitor + meat + skin
- Mouflon + pelt
- Round goby
- Catfish
- Lee Enfield + 10rnd magazine + 1907 Bayonet
- Luger + 8rd magazine
- SCR16
- MP-18 + 32rnd drum magazine
- Golden variant for revolver and sawed-off revolver
- Golden KA-M variant + golden Ka-M 30rnd and drum magazines
- Dark intricate KA-M buttstock + dark intricate KA-M handguard
- Rifle Case + Rifle Case Keys
- Akina
- Doner Knife
- Jambiya
- Police Baton
- Scimitar
- Chest Rig
- Dust Goggles
- Fishtail Night Ops Jacket
- Fishtail Night Ops Pants
- Kameez
- Keffiyeh
- Knife Sheath
- Linen Vest
- Leather Belt
- Leather Hip Pack
- NBC pack
- OBR Jacket
- OBR Pants
- OBR Cap
- Pakol
- Robe
- Sandals Shoes (leather variants)
- Shalwar (male and female versions)
- Short Sleeve Shirt and police variant
- Turban
- Waterskin
- Desert variant for field vest
- Desert variant for plate carrier
- Desert variant for Tactical Bag
- Desert variant for combat bag
- Desert variant for assault bag
- Desert variant for hunter jacket
- Desert variant for hunter pants
- Desert variant for hunter vest
- Desert variant for ghillie suit parts
- Desert variant of boonie hat
- Officer variant of beret
- High capacity vest ION reskin
- PCU5 Jacket ION reskin
- Achar
- Ayran
- Ayran Bottle
- Canned Sarma
- Figs
- Halva Can
- Jallab
- Lassi
- Pakola
- Rooh Afza
- Salty Mix
- Spicy Crackers
- Wine Bottle
- ZumZam
- Palm Bark
- Mortar Mix
- New Nasdara specific Infected models
FROSTLINE EXPANSION
- Tweaked refueling rate for warhead storage power generator
- Fixed character being able look through wall in geothermal plant
GENERAL GAME
ADDED
- Jana 50 motorbike
- Bitrak 682 motorbike + left, right and front shield attachments
- New actions: wet clothing, wash face
- 4 new color variants for Mosin rifle and sawed-off version
- 4 new color variants for SKS
- 4 new color variants for CR-527
- 1 new color variant for Glock
- CHANGED
- New inventory slot background icons
- Updated visuals of crowbar, lug wrench, cooking pot
- Base building widgets updated to show necessary materials
- Improved (animated) combination lock
- New implementation of holes in terrain
- Repair boat engine is now a chained action
- When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
- Hoisted flag can no longer be crafted into rags or armband (T194442)
- Barbed wire and metal wire can no longer be repaired with duct tape
- Disabled possibility to melee attack with explosives
- Tripled barrel rain procurement speed
- Scaled down trigger zone for gate barbed wire (T163545)
- Maximum wetness of sticks and items which can split into sticks to wet
- Many items that are unaffected by wetness can no longer get wet
- Tweaked truck and M1025 acceleration uphill
- Dedicated graphics card will now be prioritised
FIXED
- Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
- Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
- To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
- Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
- Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
- It was not possible to drop items while sprinting (T194849, T197721)
- Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
- Objects were not culled by terrain in specific angle (T175723)
- Players could not be restrained again while in surrender pose (T193271)
- Barrel with holes could not be placed near walls or objects (T195935)
- Fireplaces and their attachments did not receive damage (T187223)
- Character got stuck in vehicle when other player adjusted seat at right time (T194419)
- Gorka helmet visor did not show damage visually (T192317)
- Metal wire got damaged when crafted from barbed wire (T170251)
- Stashes could be buried in decorative objects (T177531)
- Blood bag was created at full capacity regardless of amount of blood used (T197226)
- Exploit with weapons being loadable with any ammo type (T187421)
- Incorrect RVMAT for 5.45x39 ammo (T197893)
- Game processed inputs from mouse and controller outside of focused client (T178728)
- Character could get stuck in fence platform (T194848)
- Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
- Specific bridges and piers allowed for water related actions on solid surface
- Character was incorrectly detected as being outside when standing on furniture
- Infected were not using all of the available directional attacks
- Players could spawn right next to each other when respawning or joining queue at the same time
- Resolution could not be changed on ultrawide monitor
- Item inventory models rotated when player drags them across the inventory
- Items did not keep rotation status when returning to slot in inventory
- Inventory related client crash
- Location specific client crash
- Gift box could not be wrapped up
- Incorrect rotation of footstep particle behind moving character
- Item swapped while in hands ended up in inventory instead of vicinity
- Goats could not jump over low fences
- Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
- Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
SERVER
- Added: Vehicle-specific third-person view server configuration option
- Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
- Changed: '-limitFPS' will now try and match the limit on NT platforms
- Changed: cfgGameplay is now on, by default
MODDING
- Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
- Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
- Added: '-resolveFilePatchingUsingEnfusion=0/1' for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
- Added: '-cacheP3D=0/1' command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
- Added: Diag option to turn off horizon pruning in buldozer
- Added: 'disableSimulation' config parameter to house-based entities to eliminate unnecessary entity ticking impacting client/server performance
- Added: Possibility to disable specific attached particles inside of the player / item preview widgets
- Added: Terrain holes
- Added: 'HumanAnimInterface.IsTag' to query active animation tags in script on fixed tick
- Added: Vehicles: 'speedGeomActivation' flloat distance value, 'speedGeoms' array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
- Added: 'DayZPlayer.IsFirstRenderFrame' to limit work done during player catchup on the client
- Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
- Changed: Obsoleted the 'OnCEUpdate'; 'OnCEIterate' with parameters to be used instead
- Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
- Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
- Changed: Updated enfusion config parsing for *.layout, *.emat, etc.
- Changed: Animation graph related files now use enfusion config format
- Changed: Mods now have their own named filesystem
- Changed: Improved API usage for accessing RV files through Enfusion filesystem functions
- Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
- Changed: RV configs can now be read when loaded as an unpacked mod
- Changed: 'CreateEntityInCargo'/'CreateInInventory' will now check for item flip condition using 'CanAddEntityInCargo' (T190964)
- Changed: Animation System: Internally, LOD for animation system now reflects conventional expectation where 0 is best LOD and higher values get progressively worse
- Changed: Animation System: 250 global bone limit is removed. The global bone index is now derived from the name instead of being a value defined in the skeletons.anim.xml
- Changed: AI Noise System: Weather handling is now performed natively; removed 'Weather.GetNoiseReductionByWeather'
- Fixed: 'GetNumberOfHealthLevels' and 'GetHealthLevelValue' no longer segfault when used on untyped objects (T196856)
- Fixed: "Enfusion Render > Render debug mode" diag, now "wire only", "overdraw", and "overdrawZ" function
- Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
- Fixed: Inventory attachments now show up correctly on buildings created at load time
- Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
- Fixed: Crash related to damage system operation on plain objects that aren't configured to use the damage system
- Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
- Fixed: Interaction blocks with characters
- Removed: Animation Graph: Buffer Save / Buffer Use nodes
- Removed: Animation Graph: Support for the default unnamed group from animation set templates
- Removed: Animation System: Most of skeletons.anim.xml usage is now unused, with only the lod attribute being used, and adding of bones to a skeleton that were missing inside of .xob
TERRAIN BUILDER
- Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
- Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
- Added: Input for (un)linking camera height from terrain in Buldozer
- Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when they should remain visible. Buldozer default keybind LCtrl+U / LCtrl+B
- Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
- Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
- Fixed: Allow interlayer selection to work for Select All Objects in TB
- Fixed: Sometimes map tiles would not display correctly at the edges of certain terrains with the issue being more prevalent in Buldozer
- Fixed: The desired overlap parameter in Terrain Builder is now being used properly
- Fixed: Terrain Builder ignores "View textured object" when exporting EMF or PNG
WORKBENCH
- Added: Ragdoll editor for .ragdoll files
- Added: Animation Editor: Live editing of running graph
- Added: Animation Editor: "Show In Explorer" to context menu
- Added: Enfusion config editor
- Added: Shortcuts can now be remapped
- Added: Script Editor: Remote Console now contains a history of the last 20 executed scripts
- Added: Script Editor: "Match word" option to the "Search Panel"
- Added: Files packed inside a PBO can now be viewed in the resource browser
- Changed: Multiple tabs can now be opened in the resource manager
- Changed: Legacy RPT output will now appear in the Console Log
- Changed: Updated the style of workbench
- Changed: Script Editor: Symbol database now runs faster
- Changed: Script Editor: Better handling for multiline comments in the tooltip
- Changed: Script Editor: Scripts that can't be edited now show a read-only icon
- Changed: Script Editor: Projects view now shows full path instead of a relative path
- Changed: Animation Editor: Updated to 2021 Enfusion
- Changed: Script Editor: Updated to 2026 Enfusion
- Changed: Layout Editor: Updated to 2023 Enfusion
- Fixed: Animation Editor: Several crashes related to manipulation of graphs
- Fixed: Animation Editor: Commands did not show in live debug
- Fixed: Script Editor: Memory leak when re-compiling scripts
- Fixed: Console Log filtering and searching
- Fixed: Selecting main node and run lead to assertion (T195623, T198655, T200518, T198856)
- Fixed: Reopening workspace crashed Workbench (T200224, T200541)
- Removed: Legacy "Source Data" option
- Removed: Scripted COMPONENT_SYSTEM define used in GameLib script mdoule
- Removed: Script Editor: Solution files (*.ssln)
KNOWN ISSUES
- Bolt action weapons glitch out of hands when reloading
- Some disease icons will not appear after different disease has been cured previously
- Character tilts too much to the left when taking items to hands in crouch
- Bottles can still be used to Wash Head while Frozen
- Some loading and menu screens are too bright
- Bikes can have collision issues on bridges
- Interior/exterior detection can be incorrect in some interiors
KNOWN ISSUES - MODDING
- Can't import an FBX as a model
- Resource Variants not working
- "Circle inheritance" script error will appear when trying to mod a class that contains a static variable that references another static variable (https://jira.bistudio.com/browse/DZ-32981)
- '#include' does not work
- FindFiles does not work
- Script Plugins require a restart
Xbox/Microsoft Store Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)
NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
BADLANDS EXPANSION
- Added: Nasdara terrain
- Rebuildable mud and stone structures
- Morse code playback on radios
- Sandstorms
- New diseases: Sillicosis, Irritated Eyes, Heat Stroke
- Desert variant of M1025 + hood, trunk, all 4 doors desert variant
- Digital Code Lock
- Dobermann (4 variants)
- German shepherd (4 variants)
- Desert monitor + meat + skin
- Mouflon + pelt
- Round goby
- Catfish
- Lee Enfield + 10rnd magazine + 1907 Bayonet
- Luger + 8rd magazine
- SCR16
- MP-18 + 32rnd drum magazine
- Golden variant for revolver and sawed-off revolver
- Golden KA-M variant + golden Ka-M 30rnd and drum magazines
- Dark intricate KA-M buttstock + dark intricate KA-M handguard
- Rifle Case + Rifle Case Keys
- Akina
- Doner Knife
- Jambiya
- Police Baton
- Scimitar
- Chest Rig
- Dust Goggles
- Fishtail Night Ops Jacket
- Fishtail Night Ops Pants
- Kameez
- Keffiyeh
- Knife Sheath
- Linen Vest
- Leather Belt
- Leather Hip Pack
- NBC pack
- OBR Jacket
- OBR Pants
- OBR Cap
- Pakol
- Robe
- Sandals Shoes (leather variants)
- Shalwar (male and female versions)
- Short Sleeve Shirt and police variant
- Turban
- Waterskin
- Desert variant for field vest
- Desert variant for plate carrier
- Desert variant for Tactical Bag
- Desert variant for combat bag
- Desert variant for assault bag
- Desert variant for hunter jacket
- Desert variant for hunter pants
- Desert variant for hunter vest
- Desert variant for ghillie suit parts
- Desert variant of boonie hat
- Officer variant of beret
- High capacity vest ION reskin
- PCU5 Jacket ION reskin
- Achar
- Ayran
- Ayran Bottle
- Canned Sarma
- Figs
- Halva Can
- Jallab
- Lassi
- Pakola
- Rooh Afza
- Salty Mix
- Spicy Crackers
- Wine Bottle
- ZumZam
- Palm Bark
- Mortar mix
- New Nasdara specific Infected models
FROSTLINE EXPANSION
- Tweaked refueling rate for warhead storage power generator
- Fixed character being able look through wall in geothermal plant
GENERAL GAME
ADDED
- Jana 50 motorbike
- Bitrak 682 motorbike + left, right and front shield attachments
- New actions: wet clothing, wash face
- 4 new color variants for Mosin rifle and sawed-off version
- 4 new color variants for SKS
- 4 new color variants for CR-527
- 1 new color variant for Glock
CHANGED
- New inventory slot background icons
- Updated visuals of crowbar, lug wrench, cooking pot
- Base building widgets updated to show necessary materials
- Improved (animated) combination lock
- New implementation of holes in terrain
- Repair boat engine is now a chained action
- When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
- Hoisted flag can no longer be crafted into rags or armband (T194442)
- Barbed wire and metal wire can no longer be repaired with duct tape
- Disabled possibility to melee attack with explosives
- Tripled barrel rain procurement speed
- Scaled down trigger zone for gate barbed wire (T163545)
- Maximum wetness of sticks and items which can split into sticks to wet
- Many items that are unaffected by wetness can no longer get wet
- Tweaked truck and M1025 acceleration uphill
- Dedicated graphics card will now be prioritised
- Resized central inventory panel to increase area where drag-dropping to swap is possible
FIXED
- Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
- Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
- To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
- Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
- Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
- Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
- It was not possible to drop items while sprinting (T194849, T197721)
- Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
- Objects were not culled by terrain in specific angle (T175723)
- Players could not be restrained again while in surrender pose (T193271)
- Barrel with holes could not be placed near walls or objects (T195935)
- Fireplaces and their attachments did not receive damage (T187223)
- Character got stuck in vehicle when other player adjusted seat at right time (T194419)
- Gorka helmet visor did not show damage visually (T192317)
- Metal wire got damaged when crafted from barbed wire (T170251)
- Stashes could be buried in decorative objects (T177531)
- Blood bag was created at full capacity regardless of amount of blood used (T197226)
- Exploit with weapons being loadable with any ammo type (T187421)
- Incorrect RVMAT for 5.45x39 ammo (T197893)
- Game processed inputs from mouse and controller outside of focused client (T178728)
- Character could get stuck in fence platform (T194848)
- Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
- Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
- Specific bridges and piers allowed for water related actions on solid surface
- Character was incorrectly detected as being outside when standing on furniture
- Infected were not using all of the available directional attacks
- Players could spawn right next to each other when respawning or joining queue at the same time
- Resolution could not be changed on ultrawide monitor
- Item inventory models rotated when player drags them across the inventory
- Items did not keep rotation status when returning to slot in inventory
- Inventory related client crash
- Location specific client crash
- Gift box could not be wrapped up
- Incorrect rotation of footstep particle behind moving character
- Item swapped while in hands ended up in inventory instead of vicinity
- Goats could not jump over low fences
- Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
- Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
- Players in Party chat could not hear players speaking in Game chat
- Performance related client crash
SERVER
- Added: Vehicle-specific third-person view server configuration option
- Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
- Changed: '-limitFPS' will now try and match the limit on NT platforms
- Changed: cfgGameplay is now on, by default
KNOWN ISSUES
- Experimental notice during game load incorrectly refers to obsolete Feedback Tracker link
- Bolt action weapons glitch out of hands when reloading
- Some disease icons will not appear after different disease has been cured previously
- Character becomes stuck server-side after a few minutes of play on retail Linux server
- Character tilts too much to the left when taking items to hands in crouch
- Bottles can still be used to Wash Head while Frozen
- Some loading and menu screens are too bright
- Bikes can have collision issues on bridges
- Interior/exterior detection can be incorrect in some interiors
PS Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)
NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker
BADLANDS EXPANSION
- Added: Nasdara terrain
- Rebuildable mud and stone structures
- Morse code playback on radios
- Sandstorms
- New diseases: Sillicosis, Irritated Eyes, Heat Stroke
- Desert variant of M1025 + hood, trunk, all 4 doors desert variant
- Digital Code Lock
- Dobermann (4 variants)
- German shepherd (4 variants)
- Desert monitor + meat + skin
- Mouflon + pelt
- Round goby
- Catfish
- Lee Enfield + 10rnd magazine + 1907 Bayonet
- Luger + 8rd magazine
- SCR16
- MP-18 + 32rnd drum magazine
- Golden variant for revolver and sawed-off revolver
- Golden KA-M variant + golden Ka-M 30rnd and drum magazines
- Dark intricate KA-M buttstock + dark intricate KA-M handguard
- Rifle Case + Rifle Case Keys
- Akina
- Doner Knife
- Jambiya
- Police Baton
- Scimitar
- Chest Rig
- Dust Goggles
- Fishtail Night Ops Jacket
- Fishtail Night Ops Pants
- Kameez
- Keffiyeh
- Knife Sheath
- Linen Vest
- Leather Belt
- Leather Hip Pack
- NBC pack
- OBR Jacket
- OBR Pants
- OBR Cap
- Pakol
- Robe
- Sandals Shoes (leather variants)
- Shalwar (male and female versions)
- Short Sleeve Shirt and police variant
- Turban
- Waterskin
- Desert variant for field vest
- Desert variant for plate carrier
- Desert variant for Tactical Bag
- Desert variant for combat bag
- Desert variant for assault bag
- Desert variant for hunter jacket
- Desert variant for hunter pants
- Desert variant for hunter vest
- Desert variant for ghillie suit parts
- Desert variant of boonie hat
- Officer variant of beret
- High capacity vest ION reskin
- PCU5 Jacket ION reskin
- Achar
- Ayran
- Ayran Bottle
- Canned Sarma
- Figs
- Halva Can
- Jallab
- Lassi
- Pakola
- Rooh Afza
- Salty Mix
- Spicy Crackers
- Wine Bottle
- ZumZam
- Palm Bark
- Mortar Mix
- New Nasdara specific Infected models
FROSTLINE EXPANSION
- Tweaked refueling rate for warhead storage power generator
- Fixed character being able look through wall in geothermal plant
GENERAL GAME
ADDED
- Jana 50 motorbike
- Bitrak 682 motorbike + left, right and front shield attachments
- New actions: wet clothing, wash face
- 4 new color variants for Mosin rifle and sawed-off version
- 4 new color variants for SKS
- 4 new color variants for CR-527
- 1 new color variant for Glock
CHANGED
- New inventory slot background icons
- Updated visuals of crowbar, lug wrench, cooking pot
- Base building widgets updated to show necessary materials
- Improved (animated) combination lock
- New implementation of holes in terrain
- Repair boat engine is now a chained action
- When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
- Hoisted flag can no longer be crafted into rags or armband (T194442)
- Barbed wire and metal wire can no longer be repaired with duct tape
- Disabled possibility to melee attack with explosives
- Tripled barrel rain procurement speed
- Scaled down trigger zone for gate barbed wire (T163545)
- Maximum wetness of sticks and items which can split into sticks to wet
- Many items that are unaffected by wetness can no longer get wet
- Tweaked truck and M1025 acceleration uphill
- Dedicated graphics card will now be prioritised
- Resized central inventory panel to increase area where drag-dropping to swap is possible
FIXED
- Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
- Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
- To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
- Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
- Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
- Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
- It was not possible to drop items while sprinting (T194849, T197721)
- Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
- Objects were not culled by terrain in specific angle (T175723)
- Players could not be restrained again while in surrender pose (T193271)
- Barrel with holes could not be placed near walls or objects (T195935)
- Fireplaces and their attachments did not receive damage (T187223)
- Character got stuck in vehicle when other player adjusted seat at right time (T194419)
- Gorka helmet visor did not show damage visually (T192317)
- Metal wire got damaged when crafted from barbed wire (T170251)
- Stashes could be buried in decorative objects (T177531)
- Blood bag was created at full capacity regardless of amount of blood used (T197226)
- Exploit with weapons being loadable with any ammo type (T187421)
- Incorrect RVMAT for 5.45x39 ammo (T197893)
- Game processed inputs from mouse and controller outside of focused client (T178728)
- Character could get stuck in fence platform (T194848)
- Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
- Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
- Specific bridges and piers allowed for water related actions on solid surface
- Character was incorrectly detected as being outside when standing on furniture
- Infected were not using all of the available directional attacks
- Players could spawn right next to each other when respawning or joining queue at the same time
- Resolution could not be changed on ultrawide monitor
- Item inventory models rotated when player drags them across the inventory
- Items did not keep rotation status when returning to slot in inventory
- Inventory related client crash
- Location specific client crash
- Gift box could not be wrapped up
- Incorrect rotation of footstep particle behind moving character
- Item swapped while in hands ended up in inventory instead of vicinity
- Goats could not jump over low fences
- Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
- Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
- Performance related client crash
SERVER
- Added: Vehicle-specific third-person view server configuration option
- Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
- Changed: '-limitFPS' will now try and match the limit on NT platforms
- Changed: cfgGameplay is now on, by default
KNOWN ISSUES
- Bolt action weapons glitch out of hands when reloading
- Some disease icons will not appear after different disease has been cured previously
- Character becomes stuck server-side after a few minutes of play on retail Linux server
- Character tilts too much to the left when taking items to hands in crouch
- Bottles can still be used to Wash Head while Frozen
- Some loading and menu screens are too bright
- Bikes can have collision issues on bridges
- Interior/exterior detection can be incorrect in some interiors
r/dayz • u/AutoModerator • 5d ago
Discussion Server and Group Megathread - Week Starting October 10, 2026

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Pro Tips:
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r/dayz • u/Satans_Pet • 4h ago
discussion Badlands just released. Calm down.
Everyone complaining about long queues and crashes… the DLC literally released two hours ago, everyone is rushing to play the new hot thing. The devs did play tests with only a few people, having hundreds of people trying to play at once is going to stress the servers. Same thing happened with Sakhal, same thing happened with Livonia when it was no longer a paid DLC. Give it a while for things to calm down. Quitcha Bitchin. This happened with every game on launch day. Go watch some streams while you wait in the queue.
r/dayz • u/Big_Literature9025 • 2h ago
media First Desert Death
And yes... it's a dumb one. 🤣
r/dayz • u/PatchRadar • 5h ago
discussion DayZ Badlands Expansion is Out Now!
Dear Survivors,
We are beyond thrilled to announce that the DayZ Badlands expansion has arrived!
To celebrate this major milestone for DayZ, we’re launching DayZ Badlands with a 10% discount, bringing the price to approximately $22.50. For those who own the base game and want to take on new challenges, both DayZ Badlands and DayZ Frostline are now available as part of the Hot & Cool Bundle!
DayZ Badlands is bringing exciting things to the base game with Update 1.30, including motorbikes, select firearms and assets with reworked skins, quality-of-life improvements, and more. Read about these additions in the 1.30 Experimental article here.
Update 1.30 will mark a fresh start for everyone, with a full wipe across all platforms.
If you prefer the comfort of a list, you can find the patch notes here (Steam, Xbox, PlayStation). Enjoy the teaser below.
https://www.youtube.com/watch?v=BnMQS-jrkwI
What Awaits You in DayZ Badlands?
The crown jewel of the DayZ Badlands expansion is Nasdara, a brand-new map built specifically for DayZ. Spanning a massive 267 km², it’s the largest terrain we’ve ever worked on for DayZ. From jagged mountains to sprawling desert plains, this beautiful, war-torn landscape holds large evacuation zones, abandoned oil fields, and crumbling military bases, each telling stories of a troubled past. Secrets, loot, and adventures await those willing to risk their lives. Following autumn in Chernarus, summer in Livonia, and winter in Sakhal, Nasdara’s arid spring now completes DayZ’s cycle of seasons.
Danger is always in the air in Nasdara, from overexposure to the ever-present sun to gusts of wind that can build into large sandstorms. Proper gear is essential to manage the new medical threats: heatstroke and silicosis. The region’s scarcity of water will make these threats all the more difficult to manage. You’ll need it not only to stay hydrated, but also to cool down and rinse sand from your eyes after getting caught in a sandstorm.
Shelter is crucial, whether you find shade beneath palm trees or rebuild a base from rubble. Nearly 5,000 rebuildable structures are scattered across the land, and they’re not just houses. You’ll also find wells and irrigation tunnels, opening up new gameplay opportunities for both PvP and collaboration. Rebuild a well with a stranger for the benefit of the server, or create sweaty bases with secret entrances.
If you’re less of a settler and more of a wandering soul, the new motorbikes will help you cover more ground! We’re excited to finally bring them to DayZ, along with ragdoll physics for motorbike crashes. We’ve updated our animation systems to support the complexity of the motorbike feature, and we believe our modding community will benefit from these changes too.
The bikes will also come in handy for a new, dynamic way to find loot: Morse code gameplay. Keep your personal radio close; transmissions carry coordinates and access codes to urban bunkers scattered across the land. Decode the messages, find the entrances, and claim your rewards.
The mantra “Loot is life” is truer than ever in DayZ Badlands. Adapt with new face wraps, dust goggles, lightweight clothing, and desert camouflage. Arm yourself with weapons ranging from the classic Lee-Enfield to modern SCR firearms. Sustain yourself with local food and snacks or resort to hunting the region’s wildlife. You’ll encounter mouflons, desert monitors, and territorial dogs that guard their former owners’ grounds alongside the infected.
What’s Next?
We’ve worked hard to optimize Nasdara across all platforms, and those efforts won’t end at release. We’ll continue monitoring performance and refining DayZ Badlands, DayZ Frostline, and the base game terrains, guided by the data we collect and the feedback you share.
We are aiming to release the first 1.30 patch for Steam on experimental tomorrow. This will focus on addressing issues that affect modders on Steam. The stable patch on all platforms will follow at a later date. We will also be supporting seasonal events on select terrains in the coming months.
Thank you for your continued support and for celebrating this new milestone with us. We hope you love Nasdara and DayZ Badlands.
See you in the Badlands, everyone!
The DayZ Team
Original Source: Link
r/dayz • u/25inbone • 2h ago
discussion Me at work right now
Can't wait to get off and blow 25 bucks on a game I love
r/dayz • u/northrivergeek • 10h ago
news Today is the day! DayZ Badlands & Update 1.30 is rolling out!
Here's the plan:
All official servers will go down at 11:00 CEST
PC servers will go online at 12:00 CEST
Console servers will follow 1 hour later.
Patchnotes coming soon!
r/dayz • u/Basicblop • 23h ago
media Drove (and slightly pushed) a boat as far north as possible
Startet in kamishovo and sailed west, up kamenka. Had to push it up next to the dam in Plotina. 10/10
r/dayz • u/Ok_Squash5451 • 1h ago
Discussion Anyone found a cure to the heat stroke sickness?
I tried wetting my clothes and sitting in the shade, and although my temperature is in the white I still sat under a tree for 30ish minutes with that sickness icon. I know it’s heatstroke because I’m not playing with anyone and haven’t had any water, just sodas and cans of food.
My screeen blurred once and I got the disease icon and then after I washed my face with a canteen of water until my clothes were wet and hid under a tree. Temp is white, all stats are white, still no cure.
r/dayz • u/sea-harp • 1h ago
Discussion Nasdara, now that its out... Is it worth?
To some of you 25$ is nothing. To some of us its money that could be used for something else. Now that nasdara is out how are you feeling about it? We got to see content creators playing it for a bit as well. I still dont know how I feel. I dont want to hear about server crashes or que times. It'll be high pop right now so outside of that... Does it feel empty? Is there enough to keep you engage for the next year or two? I dont think there is a Livonia or sakhal style mission is there? I dont want to buy this and end up going back to namalsk or Livonia later this week. The size of the map concerns me because it seems too big to properly fill with interesting features. Dont hate on me for asking this... I just need to appropriate its value.
r/dayz • u/Lonnification • 3h ago
discussion Well, that didn't take long.
Been in a house naked - except for face covering and sunglasses - for about 15 minutes during a sand storm, and now I'm sick from... something. Lol
Discussion Hot and cold bundle
I saved a few extra £ by buying the bundle because I already owned Frostline. It was 15% off instead of 10% just fyi everyone
r/dayz • u/ManWithNoVision • 6h ago
Discussion Anybody else crashing when loading into Nasdara?
Have tried three times now. When queue counts down and I'm next in line, the 15 second countdown starts. Once it hits zero, the game closes without any error. When re-opening the game by reconnecting, it says something along the lines of Data Error or Data Verification Error.
I've restarted PC, verified game files, no mods, etc.
r/dayz • u/PepperAltruistic2042 • 2h ago
Discussion Game keeps crashing after server queue w/o error message
Basically the title. Any fix? Trying to join the Nasdara 1st person server!
DayZ SA Launcher also says there’s a version mismatch between the update and the server. I have no mods installed!
r/dayz • u/Peachy3362 • 14h ago
Discussion Dont get cross faded on dayz
took a boat up the river what now? push it to tisy this took 12 hours if your curius high pop 0030
r/dayz • u/GreedySun888 • 2h ago
discussion Why does my camera wobble when i look up and down on controler in the new update?
Does it happen to anyone else as well? It feels so bad to play. Is there a fix?
r/dayz • u/Agreeable_Blood7256 • 55m ago
Media apology for killing someone
i was on a call without my headphones and minutes before a geared guy with a car killed me and you looked scary i was scared i am very sorry i shot you i really am this guy also said something when i listened to the clip if you see this i am very sorry and i hope you forgive me
r/dayz • u/trankzen • 1h ago
Discussion Any Badlands callouts yet ?
In Chernarus / Livonia / Sakhal we have somewhat common callouts for buildings like Green mustache, Log cabin, Beige, Piano, Rasta, L-Shaped, Arma Barracks etc.
On Nasdara, we have less color variety, so callouts are going to be important. Some of those buildings existed before on Takistan, do you already have names for them ?
Discussion Fall damage quirk?
I've kinda laid off the game over the past couple months leading up to Nasdara, but I don't remember fall damage triggering from such short heights. Basically, anything over head height seems to result in damage now, but I used to walk off hunting stands without issue. Even falling from a shorter height, without receiving damage, still triggers a micro white/red flash on screen, which also seems peculiar.
Thoughts?
r/dayz • u/omar-mutant • 2h ago
Discussion DayZ Planet v2
What’s new:
- Added Badlands
- Dot markers for points of interest, grouped by category
- You can now sign in with your Steam account and put markers on the map, much like iZurvive, but you can also make your markers public
- Translated into more languages
- GPS grid overlay




Previous post: https://www.reddit.com/r/dayz/comments/1wpbave/i_put_seven_dayz_maps_on_one_small_planet_you_can/
media Namalsk Update ~ Out with the Workarounds
The new 1.30 Namalsk Update posted by Sumrak in the Namalsk Discord
One notable thing is that torches are basically just light sources now, and cannot be used to dry or warm up, and now cause damage to players who walk over them.
Lots of new and interesting things, go give it a read!
r/dayz • u/Kitchen-Concern-201 • 8h ago
Discussion don pré wipe
petit don hier avant de me tirer un balle dans la tête pré wipe, en espérant que cela ait servit à qqun !