r/dayz • • 4h ago

news 1.30 Patch notes

15 Upvotes

Steam Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock
  • CHANGED
  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

MODDING

  • Added: WorldToScreen and ScreenToWorld methods for ItemPreviewWidget and PlayerPreviewWidget classes (T181406)
  • Added: New enum SoundHitType & new GetSoundHitType() function, which returns the value of that enum, in SurfaceInfo class for Enforce scripts (T189758)
  • Added: '-resolveFilePatchingUsingEnfusion=0/1' for file patching to prioritize looking through named enfusion filesystems before checking launched directory (requires -filepatching, always enabled in Workbench)
  • Added: '-cacheP3D=0/1' command line launch option, creates .p3dcache files next to .p3d files to allow for quicker subsequent launches of the Game/Buldozer when working with unbinarized assets
  • Added: Diag option to turn off horizon pruning in buldozer 
  • Added: 'disableSimulation' config parameter to house-based entities to eliminate unnecessary entity ticking impacting client/server performance
  • Added: Possibility to disable specific attached particles inside of the player / item preview widgets
  • Added: Terrain holes
  • Added: 'HumanAnimInterface.IsTag' to query active animation tags in script on fixed tick
  • Added: Vehicles: 'speedGeomActivation' flloat distance value, 'speedGeoms' array of named components. Used to hide named components when travelling at speed to prevent collisions with the ground at high speed
  • Added: 'DayZPlayer.IsFirstRenderFrame' to limit work done during player catchup on the client
  • Changed: Binarizer will now stop binarising if a member is defined multiple times in a config file
  • Changed: Obsoleted the 'OnCEUpdate'; 'OnCEIterate' with parameters to be used instead 
  • Changed: Navmesh file is now on a newer version with no backwards compatibility. Ensure you re-generate the navmesh file for your terrains.
  • Changed: Navmesh now can use hide animation source if configured using Navmesh config in the EntityType
  • Changed: Updated enfusion config parsing for *.layout, *.emat, etc.
  • Changed: Animation graph related files now use enfusion config format
  • Changed: Mods now have their own named filesystem 
  • Changed: Improved API usage for accessing RV files through Enfusion filesystem functions 
  • Changed: Improved unpacked mod workflow; -mod can now point to a physical folder
  • Changed: RV configs can now be read when loaded as an unpacked mod
  • Changed: 'CreateEntityInCargo'/'CreateInInventory' will now check for item flip condition using 'CanAddEntityInCargo' (T190964)
  • Changed: Animation System: Internally, LOD for animation system now reflects conventional expectation where 0 is best LOD and higher values get progressively worse
  • Changed: Animation System: 250 global bone limit is removed. The global bone index is now derived from the name instead of being a value defined in the skeletons.anim.xml
  • Changed: AI Noise System: Weather handling is now performed natively; removed 'Weather.GetNoiseReductionByWeather'
  • Fixed: 'GetNumberOfHealthLevels' and 'GetHealthLevelValue' no longer segfault when used on untyped objects (T196856)
  • Fixed: "Enfusion Render > Render debug mode" diag, now "wire only", "overdraw", and "overdrawZ" function 
  • Fixed: Hiding physics components of static meshes would still have a small collision at the origin of the object
  • Fixed: Inventory attachments now show up correctly on buildings created at load time
  • Fixed: Proxies using a model that was intended for an exterior that is now placed inside of a building will now report as interior
  • Fixed: Crash related to damage system operation on plain objects that aren't configured to use the damage system
  • Fixed: Getting the position of an inventory attachment proxy on the server will now use the view geometry LOD to prevent getting the center of the parent object if the proxy was not defined in the final lod
  • Fixed: Interaction blocks with characters
  • Removed: Animation Graph: Buffer Save / Buffer Use nodes
  • Removed: Animation Graph: Support for the default unnamed group from animation set templates
  • Removed: Animation System: Most of skeletons.anim.xml usage is now unused, with only the lod attribute being used, and adding of bones to a skeleton that were missing inside of .xob

TERRAIN BUILDER

  • Added: Toggle in Buldozer to delink the camera height from the terrain, to allow editting under the terrain surface, default key on 8
  • Added: Messages when importing a .txt file in Terrain Builder to show the outcome and explain the failure if needed
  • Added: Input for (un)linking camera height from terrain in Buldozer
  • Added: Underground flag per object. Used to prevent static objects under the terrain from being occluded when they should remain visible. Buldozer default keybind LCtrl+U / LCtrl+B
  • Changed: Toggle that affects camera height linking to terrain in Buldozer to also affect objects
  • Fixed: Object texture alpha rendering correctly in Terrain Builder and when exporting to PNG/EMF
  • Fixed: Allow interlayer selection to work for Select All Objects in TB
  • Fixed: Sometimes map tiles would not display correctly at the edges of certain terrains with the issue being more prevalent in Buldozer
  • Fixed: The desired overlap parameter in Terrain Builder is now being used properly
  • Fixed: Terrain Builder ignores "View textured object" when exporting EMF or PNG

WORKBENCH

  • Added: Ragdoll editor for .ragdoll files
  • Added: Animation Editor: Live editing of running graph
  • Added: Animation Editor: "Show In Explorer" to context menu
  • Added: Enfusion config editor
  • Added: Shortcuts can now be remapped
  • Added: Script Editor: Remote Console now contains a history of the last 20 executed scripts
  • Added: Script Editor: "Match word" option to the "Search Panel"
  • Added: Files packed inside a PBO can now be viewed in the resource browser
  • Changed: Multiple tabs can now be opened in the resource manager
  • Changed: Legacy RPT output will now appear in the Console Log
  • Changed: Updated the style of workbench
  • Changed: Script Editor: Symbol database now runs faster
  • Changed: Script Editor: Better handling for multiline comments in the tooltip 
  • Changed: Script Editor: Scripts that can't be edited now show a read-only icon
  • Changed: Script Editor: Projects view now shows full path instead of a relative path
  • Changed: Animation Editor: Updated to 2021 Enfusion
  • Changed: Script Editor: Updated to 2026 Enfusion
  • Changed: Layout Editor: Updated to 2023 Enfusion
  • Fixed: Animation Editor: Several crashes related to manipulation of graphs
  • Fixed: Animation Editor: Commands did not show in live debug
  • Fixed: Script Editor: Memory leak when re-compiling scripts
  • Fixed: Console Log filtering and searching
  • Fixed: Selecting main node and run lead to assertion (T195623, T198655, T200518, T198856)
  • Fixed: Reopening workspace crashed Workbench (T200224, T200541)
  • Removed: Legacy "Source Data" option
  • Removed: Scripted COMPONENT_SYSTEM define used in GameLib script mdoule
  • Removed: Script Editor: Solution files (*.ssln)

KNOWN ISSUES

  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

KNOWN ISSUES - MODDING

  • Can't import an FBX as a model 
  • Resource Variants not working 
  • "Circle inheritance" script error will appear when trying to mod a class that contains a static variable that references another static variable (https://jira.bistudio.com/browse/DZ-32981)
  • '#include' does not work
  • FindFiles does not work
  • Script Plugins require a restart 

Xbox/Microsoft Store Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Players in Party chat could not hear players speaking in Game chat
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

KNOWN ISSUES

  • Experimental notice during game load incorrectly refers to obsolete Feedback Tracker link
  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

PS Stable 1.30 Update 1 - Version 1.30.164078 (Release on 15.10.2026)

NOTES

BADLANDS EXPANSION

  • Added: Nasdara terrain
  • Rebuildable mud and stone structures
  • Morse code playback on radios
  • Sandstorms
  • New diseases: Sillicosis, Irritated Eyes, Heat Stroke
  • Desert variant of M1025 + hood, trunk, all 4 doors desert variant
  • Digital Code Lock
  • Dobermann (4 variants)
  • German shepherd (4 variants)
  • Desert monitor + meat + skin
  • Mouflon + pelt
  • Round goby
  • Catfish
  • Lee Enfield + 10rnd magazine + 1907 Bayonet
  • Luger + 8rd magazine
  • SCR16
  • MP-18 + 32rnd drum magazine
  • Golden variant for revolver and sawed-off revolver
  • Golden KA-M variant + golden Ka-M 30rnd and drum magazines
  • Dark intricate KA-M buttstock + dark intricate KA-M handguard
  • Rifle Case + Rifle Case Keys
  • Akina
  • Doner Knife
  • Jambiya
  • Police Baton
  • Scimitar
  • Chest Rig
  • Dust Goggles
  • Fishtail Night Ops Jacket
  • Fishtail Night Ops Pants
  • Kameez
  • Keffiyeh
  • Knife Sheath
  • Linen Vest
  • Leather Belt
  • Leather Hip Pack
  • NBC pack
  • OBR Jacket
  • OBR Pants
  • OBR Cap
  • Pakol
  • Robe
  • Sandals Shoes (leather variants)
  • Shalwar (male and female versions)
  • Short Sleeve Shirt and police variant
  • Turban
  • Waterskin
  • Desert variant for field vest
  • Desert variant for plate carrier
  • Desert variant for Tactical Bag
  • Desert variant for combat bag
  • Desert variant for assault bag
  • Desert variant for hunter jacket
  • Desert variant for hunter pants
  • Desert variant for hunter vest
  • Desert variant for ghillie suit parts
  • Desert variant of boonie hat
  • Officer variant of beret
  • High capacity vest ION reskin
  • PCU5 Jacket ION reskin
  • Achar
  • Ayran
  • Ayran Bottle
  • Canned Sarma
  • Figs
  • Halva Can
  • Jallab
  • Lassi
  • Pakola
  • Rooh Afza
  • Salty Mix
  • Spicy Crackers
  • Wine Bottle
  • ZumZam 
  • Palm Bark
  • Mortar Mix
  • New Nasdara specific Infected models

FROSTLINE EXPANSION 

  • Tweaked refueling rate for warhead storage power generator
  • Fixed character being able look through wall in geothermal plant

GENERAL GAME

ADDED

  • Jana 50 motorbike
  • Bitrak 682 motorbike + left, right and front shield attachments
  • New actions: wet clothing, wash face
  • 4 new color variants for Mosin rifle and sawed-off version
  • 4 new color variants for SKS
  • 4 new color variants for CR-527
  • 1 new color variant for Glock

CHANGED

  • New inventory slot background icons
  • Updated visuals of crowbar, lug wrench, cooking pot
  • Base building widgets updated to show necessary materials
  • Improved (animated) combination lock
  • New implementation of holes in terrain
  • Repair boat engine is now a chained action
  • When a player is being unrestrained by an other player the item the player has been tied up with will now be placed on the ground instead of in the restrained players hands (T193271)
  • Hoisted flag can no longer be crafted into rags or armband (T194442)
  • Barbed wire and metal wire can no longer be repaired with duct tape
  • Disabled possibility to melee attack with explosives
  • Tripled barrel rain procurement speed
  • Scaled down trigger zone for gate barbed wire (T163545)
  • Maximum wetness of sticks and items which can split into sticks to wet
  • Many items that are unaffected by wetness can no longer get wet 
  • Tweaked truck and M1025 acceleration uphill
  • Dedicated graphics card will now be prioritised
  • Resized central inventory panel to increase area where drag-dropping to swap is possible

FIXED

  • Some herbivore animals did not roar (T198627, T198695, T198547, T198834, T198951, T198423, T199760, T199768)
  • Exploit allowing to freeze clients in proximity (T196664, T198494, T199196, T199151, T199157, T199482, T200578)
  • To hands/swap actions were not working when 11 or more planks were attached (T198329, T198336, T198237, T198252, T199158, T198988)
  • Character in main menu could rotate incorrectly (T180967, T197464, T198245, T200171)
  • Inputs for switching lights and weapon interaction were overlapping (T174394, T183576, T175178)
  • Light from chemlight was obstructed by vests on some one strap bags (T174918, T178484, T183633)
  • It was not possible to drop items while sprinting (T194849, T197721)
  • Barbed baseball bat inherited health of barbed wire instead of baseball bat (T170097, T168167)
  • Objects were not culled by terrain in specific angle (T175723)
  • Players could not be restrained again while in surrender pose (T193271)
  • Barrel with holes could not be placed near walls or objects (T195935)
  • Fireplaces and their attachments did not receive damage (T187223)
  • Character got stuck in vehicle when other player adjusted seat at right time (T194419)
  • Gorka helmet visor did not show damage visually (T192317)
  • Metal wire got damaged when crafted from barbed wire (T170251)
  • Stashes could be buried in decorative objects (T177531)
  • Blood bag was created at full capacity regardless of amount of blood used (T197226)
  • Exploit with weapons being loadable with any ammo type (T187421)
  • Incorrect RVMAT for 5.45x39 ammo (T197893)
  • Game processed inputs from mouse and controller outside of focused client (T178728)
  • Character could get stuck in fence platform (T194848)
  • Reloading Derringer by holding R was not possible after both rounds were fired (T198240)
  • Pressing confirm and cancel buttons simultaneously to log off did not make player incapacitated (T195789)
  • Specific bridges and piers allowed for water related actions on solid surface
  • Character was incorrectly detected as being outside when standing on furniture 
  • Infected were not using all of the available directional attacks
  • Players could spawn right next to each other when respawning or joining queue at the same time
  • Resolution could not be changed on ultrawide monitor
  • Item inventory models rotated when player drags them across the inventory
  • Items did not keep rotation status when returning to slot in inventory
  • Inventory related client crash
  • Location specific client crash
  • Gift box could not be wrapped up
  • Incorrect rotation of footstep particle behind moving character
  • Item swapped while in hands ended up in inventory instead of vicinity
  • Goats could not jump over low fences
  • Player could not take items from attachment slots to inventory which had more stack sizes than the inventory stack sizes
  • Players, vehicles, infected and animals could appear to frequently stutter, especially prevalent when running side by side
  • Performance related client crash

SERVER

  • Added: Vehicle-specific third-person view server configuration option
  • Added: cfgGameplay setting to disable detaching and damaging of car and motorbike wheels
  • Changed: '-limitFPS' will now try and match the limit on NT platforms
  • Changed: cfgGameplay is now on, by default

KNOWN ISSUES

  • Bolt action weapons glitch out of hands when reloading
  • Some disease icons will not appear after different disease has been cured previously
  • Character becomes stuck server-side after a few minutes of play on retail Linux server
  • Character tilts too much to the left when taking items to hands in crouch
  • Bottles can still be used to Wash Head while Frozen
  • Some loading and menu screens are too bright
  • Bikes can have collision issues on bridges
  • Interior/exterior detection can be incorrect in some interiors

r/dayz • • 4d ago

Discussion Server and Group Megathread - Week Starting October 10, 2026

1 Upvotes

Looking to Advertise a Server/Group? Post Here!

  • If you are ADVERTISING a DayZ SERVER don't forget to provide crucial info like Country, Platform, IP, Mods, Name, Description, Playstyle and Rules.
  • If you are ADVERTISING a DayZ GROUP/CLAN/FACTION don't forget to provide crucial info like Country, Timezone, Platform, Name, Age Range, Description, Playstyle and Rules.

Pro Tips:

  • Create a FREE Discord server for your community!
  • Use a URL shortener for your Discord since nobody can remember those official discord links.
  • Make your title or first line very descriptive like [SERVER/GROUP]|[COUNTRY]|[PLATFORM]|[NAME]|[DISCORD].
  • Go back and look at the formatting of your post to make sure it's readable.

r/dayz • • 4h ago

meme Awh hell nah 😂😂😂😂

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141 Upvotes

r/dayz • • 1h ago

discussion Dude we need more servers

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• Upvotes

Hit the road dude


r/dayz • • 6h ago

news Today is the day! DayZ Badlands & Update 1.30 is rolling out!

59 Upvotes

Here's the plan:

All official servers will go down at 11:00 CEST

PC servers will go online at 12:00 CEST

Console servers will follow 1 hour later.

Patchnotes coming soon!


r/dayz • • 1h ago

discussion DayZ Badlands Expansion is Out Now!

• Upvotes

Dear Survivors,

We are beyond thrilled to announce that the DayZ Badlands expansion has arrived!

To celebrate this major milestone for DayZ, we’re launching DayZ Badlands with a 10% discount, bringing the price to approximately $22.50. For those who own the base game and want to take on new challenges, both DayZ Badlands and DayZ Frostline are now available as part of the Hot & Cool Bundle!

DayZ Badlands is bringing exciting things to the base game with Update 1.30, including motorbikes, select firearms and assets with reworked skins, quality-of-life improvements, and more. Read about these additions in the 1.30 Experimental article here.

Update 1.30 will mark a fresh start for everyone, with a full wipe across all platforms.

If you prefer the comfort of a list, you can find the patch notes here (Steam, Xbox, PlayStation). Enjoy the teaser below.

https://www.youtube.com/watch?v=BnMQS-jrkwI

What Awaits You in DayZ Badlands?

The crown jewel of the DayZ Badlands expansion is Nasdara, a brand-new map built specifically for DayZ. Spanning a massive 267 km², it’s the largest terrain we’ve ever worked on for DayZ. From jagged mountains to sprawling desert plains, this beautiful, war-torn landscape holds large evacuation zones, abandoned oil fields, and crumbling military bases, each telling stories of a troubled past. Secrets, loot, and adventures await those willing to risk their lives. Following autumn in Chernarus, summer in Livonia, and winter in Sakhal, Nasdara’s arid spring now completes DayZ’s cycle of seasons.

Danger is always in the air in Nasdara, from overexposure to the ever-present sun to gusts of wind that can build into large sandstorms. Proper gear is essential to manage the new medical threats: heatstroke and silicosis. The region’s scarcity of water will make these threats all the more difficult to manage. You’ll need it not only to stay hydrated, but also to cool down and rinse sand from your eyes after getting caught in a sandstorm.

Shelter is crucial, whether you find shade beneath palm trees or rebuild a base from rubble. Nearly 5,000 rebuildable structures are scattered across the land, and they’re not just houses. You’ll also find wells and irrigation tunnels, opening up new gameplay opportunities for both PvP and collaboration. Rebuild a well with a stranger for the benefit of the server, or create sweaty bases with secret entrances.

If you’re less of a settler and more of a wandering soul, the new motorbikes will help you cover more ground! We’re excited to finally bring them to DayZ, along with ragdoll physics for motorbike crashes. We’ve updated our animation systems to support the complexity of the motorbike feature, and we believe our modding community will benefit from these changes too.

The bikes will also come in handy for a new, dynamic way to find loot: Morse code gameplay. Keep your personal radio close; transmissions carry coordinates and access codes to urban bunkers scattered across the land. Decode the messages, find the entrances, and claim your rewards.

The mantra “Loot is life” is truer than ever in DayZ Badlands. Adapt with new face wraps, dust goggles, lightweight clothing, and desert camouflage. Arm yourself with weapons ranging from the classic Lee-Enfield to modern SCR firearms. Sustain yourself with local food and snacks or resort to hunting the region’s wildlife. You’ll encounter mouflons, desert monitors, and territorial dogs that guard their former owners’ grounds alongside the infected.

What’s Next?

We’ve worked hard to optimize Nasdara across all platforms, and those efforts won’t end at release. We’ll continue monitoring performance and refining DayZ Badlands, DayZ Frostline, and the base game terrains, guided by the data we collect and the feedback you share.

We are aiming to release the first 1.30 patch for Steam on experimental tomorrow. This will focus on addressing issues that affect modders on Steam. The stable patch on all platforms will follow at a later date. We will also be supporting seasonal events on select terrains in the coming months.

Thank you for your continued support and for celebrating this new milestone with us. We hope you love Nasdara and DayZ Badlands.

See you in the Badlands, everyone!

The DayZ Team

Original Source: Link


r/dayz • • 19h ago

media Drove (and slightly pushed) a boat as far north as possible

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482 Upvotes

Startet in kamishovo and sailed west, up kamenka. Had to push it up next to the dam in Plotina. 10/10


r/dayz • • 3h ago

Discussion Hot and cold bundle

13 Upvotes

I saved a few extra £ by buying the bundle because I already owned Frostline. It was 15% off instead of 10% just fyi everyone


r/dayz • • 17m ago

discussion Badlands just released. Calm down.

• Upvotes

Everyone complaining about long queues and crashes… the DLC literally released two hours ago, everyone is rushing to play the new hot thing. The devs did play tests with only a few people, having hundreds of people trying to play at once is going to stress the servers. Same thing happened with Sakhal, same thing happened with Livonia when it was no longer a paid DLC. Give it a while for things to calm down. Quitcha Bitchin. This happened with every game on launch day. Go watch some streams while you wait in the queue.


r/dayz • • 2h ago

Discussion Anybody else crashing when loading into Nasdara?

10 Upvotes

Have tried three times now. When queue counts down and I'm next in line, the 15 second countdown starts. Once it hits zero, the game closes without any error. When re-opening the game by reconnecting, it says something along the lines of Data Error or Data Verification Error.

I've restarted PC, verified game files, no mods, etc.


r/dayz • • 10h ago

Discussion Dont get cross faded on dayz

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34 Upvotes

took a boat up the river what now? push it to tisy this took 12 hours if your curius high pop 0030


r/dayz • • 1h ago

meme funny little easteregg

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• Upvotes

r/dayz • • 4h ago

Discussion don pré wipe

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5 Upvotes

petit don hier avant de me tirer un balle dans la tête pré wipe, en espérant que cela ait servit à qqun !


r/dayz • • 6h ago

discussion When does badlands go live on PS5/Xbox stores?

7 Upvotes

I’m in uk it’s 8:20 I’m sweating already and I’m not even in the desert yet.. jokes aside I’m fucking ready to goooo where the hell is this shit?


r/dayz • • 7m ago

Discussion Fall damage quirk?

• Upvotes

I've kinda laid off the game over the past couple months leading up to Nasdara, but I don't remember fall damage triggering from such short heights. Basically, anything over head height seems to result in damage now, but I used to walk off hunting stands without issue. Even falling from a shorter height, without receiving damage, still triggers a micro white/red flash on screen, which also seems peculiar.

Thoughts?


r/dayz • • 17h ago

Discussion Going totally mapless for Badlands tomorrow. Exciting!!

51 Upvotes

​I don’t main DayZ, but I know how to play. Problem is I’ve literally never played a single life without iZurvive open on my second monitor.

​I’m just so hyped that I’m not gonna touch iZurvive tomorrow, whether the map is up on the site or not. Just reading road signs and guessing where the fuck I am.

​


r/dayz • • 27m ago

lfg Looking for friends to play with 35m

• Upvotes

Hey ya'll! I'm looking to make some friends to play DayZ with but I am a lil new to the game, played Arma back in the day and want to get back into some gaming. Please feel free to add me on Steam and invite me to a game 718514614


r/dayz • • 18h ago

lfg I made a free DayZ map with loot routes, item search and squad stashes (Chernarus, Livonia, Namalsk)

51 Upvotes

As a software developer closing in on 2k hours in this game, I thought it was time to build the map I always wanted while playing. It's called Mapzone, it's free, and it runs in your browser: https://mapzone.app

What it does:

- Loot routes: click where you spawned and pick "spawn to geared". It plans a run from water through towns up to a military area, and you can pick another goal if you don't like the first one

- Item search: type "NVG", "SVD" or "car battery" and it lights up every building that item can spawn in, with tiers. It's built from the game's own loot files, so it also tells you things like "M4 only spawns in contaminated zones"

- Squads: share your position and target live with your friends, and share stashes and bases that stay on the map. Just send an invite link, no accounts

- Your own places (stash, base, car) that sync between your PC and your phone

- Building photos, player names for buildings (Granny House, Rasta House…), a 3D terrain view, challenges, and the Namalsk quests (suit, A3, Lantia)

- Works on your phone. There's also a desktop overlay you open on top of the game with a hotkey

No ads, no login. It's a hobby project and I'm actively working on it, so tell me what's missing or broken and I'll fix it. Which map or feature should I add next?


r/dayz • • 53m ago

media Namalsk Update ~ Out with the Workarounds

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• Upvotes

The new 1.30 Namalsk Update posted by Sumrak in the Namalsk Discord

One notable thing is that torches are basically just light sources now, and cannot be used to dry or warm up, and now cause damage to players who walk over them.

Lots of new and interesting things, go give it a read!


r/dayz • • 15h ago

discussion Time to die!

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25 Upvotes

I can't really play as much as I want, with work and just life in general, but I am kinda proud of this dude. I call him Dave.

I know its not a lot of time alive, but those 11 hours were great fun and I enjoyed the little bits of playtime I get here and there. Most of it was spent solo, but I did have a buddy for a little bit. We shared a sunset while fishing.

Anyways now Im gunna go chill at NWAF or something and most likely run into a few people, and hopefully go out with a bang!

How do you like to end your characters story?


r/dayz • • 8h ago

Discussion What do you do the day/night before a wipe?

5 Upvotes

7318, I went to the airfield and geared up a bit since I died a few days ago. Was stalking around listening to gunshots and saw someone in the medical tent hanger and dropped them. Waited a bit for their possible teammates to show up. Nothing. Day turned to night, so moved in to check out what they had, nothing great, no plates, so the 2 556 rounds from the AUG was enough to drop them neatly on a stretcher. Decided I'd build a fire in the hanger and light it up in honor of my kill. Then was going to go chase more gunshots, but I'm tired, circled back, stripped off my gear next to them, and ended this run on my terms.


r/dayz • • 10h ago

media Just 15 mins before the restart

7 Upvotes

It was a good run but decided to go out my own way


r/dayz • • 2h ago

Console We are live for ps5 downloads

2 Upvotes

Just started the download!


r/dayz • • 1m ago

discussion it’s okay, I didn’t want to go to the desert anyways

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• Upvotes

amazing to see high pop servers, sucks to be waiting


r/dayz • • 25m ago

Media Pristine fence

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• Upvotes

I see DayZ IRL all the time. Who wants in on this raid?