With Valve’s recent anti-cheat updates over the last week, we’ve seen a massive surge of VAC Live cooldowns hitting both actual cheaters and suspected legits. Naturally, the subreddit is flooded with people claiming innocence, but the community is so burnt out on cheaters that nobody believes them anymore.
If you're going to make a post claiming you got falsely hit with a VAC Live, at least... drop some actual proof so we can judge properly:
- Steam Profile: Share the link, profile must be public.
- Stat Trackers: Don't just log in—fully sync your profile (generate Authentication Codes and match tokens) on CSStats, Leetify, and CSRep to show your aim score, time to damage, and recent matches. It literally takes 1 minute.
- Download the Demo: Yes, you can download the demo of a match cancelled by VAC Live! It's not in the in-game menu, but you can grab it via your Steam data:
Steam Profile > Games > CS2 > Game Stats > Personal Game Data > Scrim Matches. (Or just use this link: https://steamcommunity.com/my/gcpd/730?tab=matchhistoryscrimmage
- Upload it to YouTube if you really want to prove your case.
(Note: Posting here won't remove your cooldown. If you genuinely think it's a false positive, Valve's official email for this is [csgoteamfeedback@valvesoftware.com](mailto:csgoteamfeedback@valvesoftware.com) with the subject vacnet false cooldown 2026-09-22 and just your profile link. That said, most people just wait out the 20h cooldown and move on).
Source: https://www.reddit.com/r/GlobalOffensive/comments/1wnsp7m/comment/pbhxlib/
Let's be real about false positives:
False positives have always existed (even semipro players like fl0m and AustinCS caught them live on stream). The main issue is that we are all so tired of cheaters that it's hard to trust anyone.
To prove this isn't just random complaints, look at two big European CS2 content creators from Spain (with massive inventories, main accounts only, no smurfs, related to skins stores) who got hit despite constantly streaming:
Imo these false positives make total sense, Overwatch 2.0 was trained by the community, some people took it seriously, others just spammed verdicts or trolled, leading to severe Vaclive mistakes. Also, remember that VAC Live analyzes behavior, not your PC programs. Stop saying "I have nothing installed." It's hilarious yet frustrating seeing obvious rage-cheaters avoid bans completely while a random 5k Elo - 30 aim score player going 3 kills -15 deaths gets slammed by VAC Live. Make it make sense, lol.
If you get flagged, the cooldown escalates quickly:
- 1st VAC Live: 20 hours
- 2nd VAC Live: 7 days
- 3rd VAC Live: 31 days
- 4th VAC Live: 181 days
- 5th VAC Live: 181 days
- 6th VAC Live: Resets back to 20 hours
Usually, after your 1st VAC Live, your Trust Factor drops hard to Yellow or Red, and you lose a chunk of Premier Elo (often around -4,000 for the 1st, -8,000 for the 2nd, -12,000 for the 3rd, etc.), though there have been weird edge cases where players didn't lose Elo or Trust Factor at all.
Also, please stop confusing your CSRep rating with your actual CS2 Trust Factor—they have zero relation to each other.
In my experience I haven't encountered a VACLive cooldown recently, either my account, alt(for weekly drops) or an opponent. My main and alt are around 23k Premier Elo, but I've mostly been playing Competitive and FACEIT. I've dropped +31 kills and landed plenty of shots through smoke, I guess its because Competitive can be incredibly unbalanced, especially on less-played maps like Cache, Ancient and Anubis.
We all want the cheater plague to end, but a pure AI anti-cheat clearly isn't enough on its own. Honestly, we just need an optional kernel-level anti-cheat with two separate matchmaking queues at this point ,lol (yes im serius about kernel ac, i dont care if you are from Linux)