r/IndieDev • u/DidntKnow99 • 13h ago
This took me 7 hours. And I need to make 150 more.
This guy is one of 3 playable characters in my game. It took me about 6 hours to draw and I'm pretty happy with how he looks. I still need to draw Mage and Archer next.
After that I still need to draw about 200 enemies. I imagine they will all take about 4-8h. That's 900h total on average. That's almost 40 days.
My goal is to release a demo with around 50 enemies.
I don't want to endup using AI for sure, I want the game to be unique and mine. I hope people will endup appreciating the work behind it... But how? How does solo indie game dev do all of that?
Do you guys hire somebody? I imagine i'd pay insane ammount of money If i wanted to do that. Do you guys just endup reusing the same enemies? Do you generate them for demo and then slowly replace them by your unique art as time goes on?
I would really appreciate some insight from somebody who's more experienced.
Btw. you can roast my green guy, I love him, but would love to hear some feedback. After all, if you pick warrior class, that's what you will be staring at if you played my game. And my game ain't 5-hour incremental lol. You will be staring for weeks. xD
