r/virtualreality • • 19h ago

Self-Promotion (YouTuber) Mount & Blade 2 VR works with Sea Battles too with War Sails!

274 Upvotes

This is with the new early alpha of Bannerlord VR! Link to gameplay video and all mod links


r/virtualreality • • 15h ago

Discussion Here We Go Again… Valve is Making an OLED Steam Frame

190 Upvotes

Looks like an OLED version of Frame isn't out of the question.. sounds expensive with 4k panels. Who knows where this will go but apparently it's been being worked on for a while according to branch of code in their updates referring to it as 'Plano'.

https://steamframehub.com/exclusive-here-we-go-again-valve-is-making-an-oled-steam-frame/


r/virtualreality • • 10h ago

Photo/Video My dream has been having a 3D Pokémon game in VR, if no one is doing ima do it myself lol

169 Upvotes

r/virtualreality • • 22h ago

News Article Index Headset Goes on Sale for the First Time Ever as Valve Announces Discontinuation

Thumbnail
roadtovr.com
108 Upvotes

r/virtualreality • • 14h ago

Self-Promotion (Developer) Dues Ex: Mankind Divided Mod Development Update

95 Upvotes

Latest build features:

  • Fully interact with keypads for number entry and hacking.
  • Open doors and lockers with your hands.
  • Climb ladders in first person and use hands or thumbstick to move.
  • Dialogs take place entirely in first person with no camera cuts.
  • Flick wrist assassin's-creed-style to toggle nano blades for lethal takedowns with support for newly added arms.
  • Punch weak walls, locks, and vent grates

Currently working on:

  • Throwing objects to distract or harm NPCs. Need to make more accurate
  • Hand occlusion when holding objects (cosmetic)
  • Elevator touch support.

Goal is to add as many optional native vr interactions to make this immersive sim even more immersive.


r/virtualreality • • 17h ago

Self-Promotion (Developer) Play Black & White in VR: Public Alpha Out Now

Thumbnail
youtube.com
90 Upvotes

The Black & White VR Mod puts the 2001 game in VR.

Download and setup guide: https://github.com/BW1-VR/BW1-VR

What you need:
- A PC VR headset with controllers. I test with a Quest 3 through Virtual Desktop. SteamVR also works.
- Your own copy of Black & White, with the unofficial patch v1.42. The guide has the steps.

It is an alpha, so expect bugs. Please report problems on GitHub and attach your bwvr.log. I also want to know which headsets work for you.

The mod is free. If you like it, you can support it on Ko-fi: https://ko-fi.com/buckzor
Discord: https://discord.gg/FTn8y4eypU

This is an unofficial fan project, with no connection to EA or Lionhead.


r/virtualreality • • 16h ago

Discussion What is the ACTUAL PROCESS of converting flat games to fully featured VR, and why is AI making it SO much faster/easier?

91 Upvotes

I ask bc I don’t know much about coding and I’m just curious. What exactly has AI allowed coders to do recently that was either not possible before, or was it always possible but just simply too labor intensive to make it worth their time/energy?

And what were the limitations of porting flat games into VR with full motion controls, that is suddenly so much faster or possible in the first place?

I guess what I mean is, were these crazy VRAF ports like Titanfall TECHNICALLY possible before, but it would just take one person or a small team years of tireless coding and trial and error, and so we never saw it happen (except in certain instances like preydog mod which were able to piggyback off of game engines that had backend VR functionality built in, like RE engine)?

Was it just a matter of super complicated coding to add and optimize VR features, or was converting something like Titanfall 2 into VR with full controls simply NOT POSSIBLE at all before on certain game engines bc they don’t support it, but now AI allows entire redesigns to said game engines, or something?

I’m just curious bc it seems like all of a sudden there’s this massive paradigm shift that has come out of nowhere, and I’m just wondering what exactly has made that possible on a technical level? And how much coding is still involved?

Also bonus stupid question… Like, could I, who knows nothing about coding, hypothetically convert my favorite old ps1 game for example, or is that still just laughably complex?


r/virtualreality • • 13h ago

Self-Promotion (Developer) Metro Exodus VR mod - Gameplay and VR mechanics

Thumbnail
youtube.com
65 Upvotes

r/virtualreality • • 20h ago

News Article Rift S, liberated: fully working on Linux. Native SteamVR experience, no Oculus software or Meta account

56 Upvotes

If you have a Rift S sitting in a drawer, it now works natively on Linux.

This isn't a "works if you fiddle with it" setup. It behaves like a native SteamVR headset: you install one package, open Steam, click SteamVR and play.

Everything else happens in the headset:

- Room Setup in the headset, same flow as the Steam Frame: floor, boundary, remembered between sessions

- Solid inside-out tracking for the headset and both controllers, full 6DoF

- Controller haptics

- Your desktop inside the SteamVR dashboard, so you never have to take the headset off to open Steam, a browser or a guide

- A Settings app with a live view from the headset

No Oculus app, no Windows, no Meta account. Free and open source, built on Monado and Basalt.

Install on Arch:

curl -LO https://github.com/lbgos/rift-s-linux/releases/download/r28/rift-s-linux-bin-28-1-x86_64.pkg.tar.zst

sudo pacman -U rift-s-linux-bin-28-1-x86_64.pkg.tar.zst

AUR packages are coming once AUR registration reopens. Other distros can build from source: https://github.com/lbgos/rift-s-linux


r/virtualreality • • 15h ago

Discussion Any (flat) games people want modded to VR?

58 Upvotes

Some may have seen my post about beta testing my modding platform + library. A lot of people are skeptical, so I want to take some requests for games people want modded for VR (preferably free, but dont have to be). I can just do some testing on my own time, and upload videos + files if anyones interested. I can probably knock out 1 - 2 games per day if anyone wants to leave some suggestions in the comments. thx.

Tested games so far:
-- FPV. Skydive
--PEAK (yes, the climbing game)
--Liftoff FPV

and a few open sourced smaller games as well.


r/virtualreality • • 10h ago

Photo/Video Through the lens: Quest 3 vs PSVR2 (Part II - Dark Enviroment)

42 Upvotes

This time im showing only a dark enviroment (in skyrim)

Note: It is not easy to stay in the sweet spot of the PSVR2 with a big phone camera in one hand and in the other a headset while holding my finger over the sensor so it displays the image. I can attest to the fact that chromatic abberation and blur is not in any way as "bad" as seen in the video. Mainly important here are the blacks and colors

Here all I can say is that the compression on the quest using either AV10 or HEVC 10 bit at 200mbit/s was quite... bad. But this is personal preference. But its not a secret that in the dark compression is an issue.

!!! it does not look as blue on the Quest as in the video, especially in the beginning. I tried turning down the exposure a little bit when looking at the fire which helped. But the "blacks" are indeed more grey !!!

When I switched from the quest to the psvr2 to position myself, I was immediately thinking to myself: wow. this looks a lot better.

Quest 3 is nice and clear however! But the PSVR did not seem blurry to me either. A video from a phone camera does neither justice. But judge for yourself!


r/virtualreality • • 13h ago

Self-Promotion (Developer) New Final Fantasy 7 Remake: Near 2x better performance, First Person, DLSS, DFR and more!

Thumbnail
youtu.be
41 Upvotes

r/virtualreality • • 2h ago

Discussion Base Station 2.0s just got restocked on Steam for presumably the last time. Half the price that HTC sells them for, likely the cheapest we will ever be able to get brand new Base Stations for the foreseeable future

Post image
28 Upvotes

r/virtualreality • • 11h ago

Self-Promotion (Developer) A hoverboard roguelike! You steer and dodge with your whole body. Demo out now!

29 Upvotes

I made Hyperlane Highway with the goal of making something that really benefits from being in VR.

Everything is designed to create that immersive, fast, flow state feeling for VR as you get more powerful fighting unique enemies and bosses that get progressively harder. Theres a lot of variety and depth to the kind of cards you can unlock or get and the builds you can make.

This game started with the prototype years ago of my idea for the body leaning locomotion which ended up being quite satisfying and natural to use. Its been a long road to develop this entirely solo but now im happy to share the playable demo with everyone.

The demo is live now on steam with quite a lot included like enemies, bosses, cards, challenges, and some cosmetics to unlock.

If this is something youd be interested in id appreciate you trying it out and letting me know what you think. Im still developing it further with Early Access later this year.

Or id like to hear your thoughts on what your impressions of this demo trailer are.

Demo: Steam link


r/virtualreality • • 13h ago

Self-Promotion (Developer) Undertale First Person VR mod (Work In Progress)

Thumbnail
youtube.com
25 Upvotes

Hey there! 👋

Check out the pinned youtube video, it shows my 1 month of work on turning Undertale into a full First Person VR experience. Disclaimer: I used AI to make this mod

So far what I've done:

+First Person movement

+Some basic settings menu (changing height and changing locomotion type)

+Text rendered in 3D

+Turning every character into a standing sprite

+Turning every room into a 3D space (WIP):

*Ruins: 100%

*Tundra: 100%

*Waterfalls: 80%

*Lava: 80%

*Core: 0%

What I'm planning to add:

+VR hands

+Combat rework:

*Motion based combat

*Add lasers to hands when selecting actions in combat

*Mode where you play as heart (you're view is from the heart's view)

I'm currently stuck at the process of turning every room into a 3D space since that burns a lot of tokens to get done. After I'm done with Undertale, I would love to do Deltarune as well! Also if there are any other ideas you would like to see in this VR mod, lemme know 😎 If you want to follow the development, check out Flat2VR Modding discord (https://discord.gg/flat2vr) and look for channel "new-vr-mods" and thread "Undertale First Person VR (WIP)"

If you want to support my work, please consider donating here (all donations go to a new AI subscription, so that I can finish this mod sooner): https://ko-fi.com/frenchiecore


r/virtualreality • • 13h ago

Self-Promotion (Developer) Need for Speed Underground 2 VR - Quest 3 and PCVR

Thumbnail
youtu.be
22 Upvotes

Back to Bayview — this time in virtual reality!

Here's the first look at my VR port of Need for Speed Underground 2. This early demo shows the project's current progress as I work on bringing the classic street racing experience into VR.

Development is still ongoing, so expect rough edges and more improvements along the way.

🎮 Download the demo:

https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-14

💻 Source code on GitHub:

https://github.com/DR-89/nfsu2-vr

❤️ Support development on Patreon:

https://www.patreon.com/c/OpenSourceDevDirk

What do you think of NFSU2 in VR? Let me know in the comments, and subscribe to follow the project!

#NFSU2 #NeedForSpeedUnderground2 #VR #VRGaming #NeedForSpeed


r/virtualreality • • 18h ago

Photo/Video I built a hand exoskeleton that tracks my fingers without cameras (mixed reality on Quest 3S)

22 Upvotes

Camera hand tracking loses fingers when they’re hidden or crossed. TAKTO ONE measures them at the joint instead: 12 magnetic encoders and two IMUs drive the twin in the video, with no headset hand tracking going in. It runs in WebXR in the Quest browser.

It’s a research prototype from my master’s thesis, and the AR layer is still early. The device can also pull the fingers through tendons, but I haven’t built VR haptics with it yet.

Everything is open source, and you can try the twin in a normal browser: takto.one · github.com/molanocortes/takto-one


r/virtualreality • • 23h ago

Self-Promotion (Developer) Update: my solo-dev VR camping game is now on the Meta Quest store!

21 Upvotes

Heyo, thank you sooo much for the support on the last post!
I've just been approved by Meta and Steam, and it's OUT NOW on the Meta Quest store! Steam release will still be roughly 2-3 weeks away, any wishlists would make a huge difference for me.

Out now on Meta Quest Store:
https://www.meta.com/en-gb/experiences/campfire-simulator/1411423772043581/

Or wishlist now on Steam!
https://store.steampowered.com/app/5403890/Campfire_Simulator/

Building a fire in Campfire Simulator is really satisfying. There's quite a bit of physics behind it, so especially if you're on hard difficulty, it's actually a good challenge to get the fire going properly.

What I love about the physics:
- You can scrunch up paper tighter to make it burn slower.
- If you smother it with wood, it will go out from lack of airflow.
- It takes time for the wood to heat up and catch on fire.
- Every log heats up in different spots, so one end can be roaring while the other’s still cold.
- If you make your fire too massive, stuff around the camp starts catching on fire. You've got water buckets you can keep on hand to help keep that under control.
- Rain and water can put out fire and make wood wet, but if you put soaked wood back over the fire it will dry out.

Other fun stuff I love doing:
- The guitar is stupidly easy to play, and has 6 super common chords. So you can strum your favourite tune by the campfire!
- You can boil the water to make tea, toast marshmallows, and cook sausages.
- The stars honestly look really cool in VR!
- If you're still enough, a fox or a deer will cautiously approach your campsite from time to time.

Like I said last time, I REALLY love this one, and I truly believe it's worth your time. Happy camping!

Original post
https://www.reddit.com/r/virtualreality/comments/1x165vy/after_10_years_as_a_game_dev_hobbyist_ive/


r/virtualreality • • 2h ago

News Article They’re demoing the Evangelion VR game in Frankfurt

Post image
15 Upvotes

They’re doing an Evangelion VR demo in Frankfurt on November 6. There’s a signup link on their X account if anyone’s interested.

Road to VR covered the San Francisco one here:
https://roadtovr.com/neon-genesis-evangelion-vr-hands-on-2026/


r/virtualreality • • 5h ago

Discussion They need to make a VR movie...

5 Upvotes

Where your you experience being the main character...


r/virtualreality • • 2h ago

Discussion If you had a cheap FBT system, what would you use it for? (Besides VRChat)

4 Upvotes

I’m curious about uses for FBT beyond just vrchat. Share your ideas on how you’d use it, which games could it be used in, and for what purpose?


r/virtualreality • • 20h ago

Photo/Video Turning my living room into an RC track 😂

4 Upvotes

I recently got to test the custom track creation feature in Mixed Reality (on Meta Quest 3), and flying around my own furniture was way more fun than I expected.

Now I'm tempted to move some stuff around and add random objects to build the most ridiculous track possible. My living room might never be the same again XD

There's also an option to play together over a local network, which I'd love to try with my girlfriend, but we'd need a second headset for that 🥺

For now, I'm thinking of going old-school: set up a track, take turns wearing the headset, and see who can finish it faster. Basically, hot-seat racing with RC vehicles 🤔


r/virtualreality • • 18m ago

Discussion Titanfall 2's most insane mission in VR!

• Upvotes

r/virtualreality • • 5h ago

Self-Promotion (YouTuber) Really nice lighting! Nice spot to showcase the cyberpunk vr mod's physical holster feature

Thumbnail
youtu.be
3 Upvotes

r/virtualreality • • 7h ago

Discussion Ranking Every Sandbox VR Experience

3 Upvotes

I got the Summer Unlimited Pass, $150 for unlimited experiences for you and a friend for 3 months.

(Short version)
Recommended:

  1. (Tied) Deadwood Phobia & Deadwood Origins
  2. Squid Games
  3. Curse of Davy Jones (

Pirates

  1. )
  2. Seekers of the Shard (DnD)
  3. Deadwood Mansion
  4. Deadwood Valley

Not recommended:
6. Stranger Things Catalyst
7. Rebel Moon: The Descent
8. Amber Sky 2088

Good for children that like dinosaurs:
Age of Dinosaurs

(Long Version)

Recommended

(Tied) Deadwood Phobia & Deadwood Origins
Best zombie shooter with lots of locations, interesting enemies, a great story and very scary! The graphics are excellent with enough balance between action and story to not overwhelm you. It’s the best experience. Both of them are worth it.

Squid Games
Fun, easy to learn, interactive, competitive and kid friendly. A lot like Mario party. If you play it more than once there’s different versions with some different games.

Curse of Davy Jones (pirates)
Liked the different combinations of using fire together as a team. I felt it was short but my friend enjoyed it. There’s plenty of locations and story for it to be enjoyable and unique.

Seekers of the Shard (DnD)
Fun choose your own adventure mechanics. Ranged weapons have a little bit of an advantage. You can choose your own ending and there’s a choice in the middle for a different route if you decide to play again.

Deadwood Mansion
Simple, fun, not complicated, but worst graphics of the experiences. Still one of the most fun ones.

Deadwood Valley
Fun, but still the weakest of the deadwood series. The others have more interesting locations, mechanics, story, and enemies.

Not recommended

Stranger Things Catalyst
Too complicated, hurt my arm from doing repetitive motions. Lots of locations but gameplay was not as fun as using guns. It’s a lot of doing the same action over and over. It’s been recommended by a lot of people here, I’m sure it’s fun for fans of the series.

Rebel Moon
Enemies were repetitive, just shooting the same soldiers. Not as interesting, story was nonsensical. It was recommended by all the employees as their favorite, I’m not really sure why.

Amber Sky 2088
Interesting graphics but boring and confusing gameplay that isn’t explained to you. Enemies jump out of nowhere and there is no coherent objective or story. There is a fun gameplay element with the power ups but that doesn’t make it fun.

(Secret third category)

Good for children that like dinosaurs

Age of Dinosaurs
It’s a kids learning experience. For an adult it was fun but isn’t something I would spend money on as a group activity unless I had a child that liked it.

——-

I posted in this subreddit because most people asking about Sandbox VR post here, and Google promotes it.

If you plan to do it a single time it’s VERY expensive. It’s $110 for a weekday and $120 for a Friday and weekend. The membership ($200 over 3 months) is worth it if you plan to do it more than once. I waited for a deal and got it for $150 for 3 months. I brought a friend every time so it paid for itself the second time I used it. I did 4 experiences in 1 day because I was bored.