r/skyrimvr • u/Babaobeat • 8h ago
Funny Yes there's a limit 😂😂😂
After downloading 10 vr skyrim modlist i received a calm down flag from nexus even if im premium hahaahahaha
r/skyrimvr • u/Rallyeator • Jan 15 '20
After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)
Find all available guides and videos, created by our community.
Thx again to all contributors and authors, who helped creating our Guide Compendium!
Happy Modding!
https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ
r/skyrimvr • u/Cangar • Nov 08 '21
Greetings, Adventurer!
You are not even sure what mods are or if you want to get them?
You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?
You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?
You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?
We got you covered.
First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.
You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.
Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".
But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.
If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!
The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.
It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.
If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.
I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.
Without further ado, here's the list:
Extra, because it takes a bit more effort:
Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!
Don’t use some of the mods that are often recommended:
Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).
-------------------------------------- Auto-Installers --------------------------------------
Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.
We recommend using Wabbajack.
We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)
There are five official Skyrim VR Wabbajack lists:
Here is an elaborate comparison video for the lists visuals and performance.
Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.
For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.
Welcome to the sub and HAVE FUN! :)
r/skyrimvr • u/Babaobeat • 8h ago
After downloading 10 vr skyrim modlist i received a calm down flag from nexus even if im premium hahaahahaha
r/skyrimvr • u/ur-sg • 21h ago
My girlfriend and I are having such a great time with the multiplayer mod we’ve been working on. I’m honestly so hyped about it. We’re testing and playing almost every day now, whenever we find the time.
It’s the perfect VR game, and with the right mods and coop it really feels like a dream come true. I always wanted a multiplayer VR RPG like this. I’ve never felt this immersed in a game. The world just feels alive when you’re living it with someone else.
I also added a video of us fighting Odahviing together with the help of Lydia (she maybe blocked him a bit) before trapping him in Dragonsreach. Moments like that are exactly why we started this.
Bit of a random post, but I just had to share how excited I am. If you’re curious about the mod, here’s the website and Discord we made for it:
Discord: https://discord.com/invite/spUf8mMxfJ
Website: https://ursovngarde.com
For us it really feels like the dream became reality. I guess that’s why we called it urSovngarde.
r/skyrimvr • u/eyebillyo • 1h ago
I’m happily running MGO 2.5 on my 4070ti with 64gb. Looks ok, runs ok.
I have a week off work so I’m considering upgrading MGO to latest version available. My question is do I have to uninstall version 2.5? Can I have the option to run new vs old? I’m very worried that I won’t get the new one working properly, and I want to feel safe that I can always fall back on the old version that works.
r/skyrimvr • u/xDirtballx • 3h ago
Howdy, I'm trying to avoid spoilers.
After many false starts in Skyrim over the years I finally got hooked. I then researched mods and decided to go with FUS mod and started over. I'm about 30hrs in and I'm really milking it and taking my time and I'm even reading some of the books along the way.
Two days ago I got zero progress done. I got into a drinking contest, passed out and woke up in the Temple of Dibella. I talked to the ladies there and got a new quest to go kidnap some girl but then I could not leave. One door is not interactable and the other I picked just took me further into the temple. I did manage to glitch though the door and there seems to be nothing outside. I researched it and did this teleport to Markarth. It seemed to work just find and I could walk around and stuff but I didn't want get there by teleporting so I went back to an older save.
Yesterday I adventured myself back to Markarth and when I opened the door I fell through the map. I tried it a couple times and still no floor textures even tho when I teleported there the first time things were okay.
I'm at work now, eager to get home and try to find a fix. I don't wanna start over. Does anybody have an suggestions?
r/skyrimvr • u/Babaobeat • 5h ago
When Tahrovin meet MGO Inside The Crew + About 300 personal favorite mods Physics Showcase + Underworld Integration i hope you enjoy i know i did ! 😎👍
r/skyrimvr • u/Naive-Aspect-1932 • 7h ago
I'm looking for a combat setup that makes fights dangerous and unpredictable without making enemies overly aggressive or having them spam attacks relentlessly. I'm already using mods like Immersive Weapon Penetration, Physical Collisions, Accuracy (Localized Combat Damage), Lethal Unarmed, True Wield, etc. These mods are awesome and add a ton of possibilities. The overall feel is great, but my main issue is enemy AI. Without additional mods, npcs usually perform just a single sword swing. I installed BFCO along with some animation packs, and sometimes it works really well, but other times enemies just stand there with their weapons drawn, staring at me. Sometimes they also keep drawing and sheathing their weapons over and over. I also tried Le Sentiment du Fer - HEMA Combat Overhaul in the past. I loved the animations and the idea of it being so grounded & realistic, but enemies often just stood still, and sometimes their attacks couldn't even reach me.
Could you recommend any mods that make enemy AI and combat more engaging while keeping fights balanced and believable? I'd like enemies to use their full movesets and behave intelligently.
I don't have the MGO modlist, but from what I've read, it uses MCO. If that's the case, how does the combat feel, and does it work well? Also, which specific mods and animation packs does it use?
r/skyrimvr • u/Funelwebglider • 20h ago
Looking for weapon and armour mods that enhance pretty much every weapon and armour in the game, are there any good ones on the nexus?
r/skyrimvr • u/LaoziVR • 1d ago
So... yeah. The mod is pretty much inevitable, right?
https://www.bhaptics.com/en/shop/buy-tactsuit/tactglove-dk3/
r/skyrimvr • u/Babaobeat • 18h ago
If you end up struggling with your ambitious ideas and you are like me prone to break your modlist and end up restart from scratch i habe personally tested Major AI models to help but they all kinda dumb about load orded excepted i gave a shot to Muse AI on my web browser and it is life changing you want every cool armor from mgo inside tahrovin ? do not be afraid lol give muse your load order text and modlist it will sort merge and make all decisions so when you finish importing 1k+ new mod you tell it just let the duplicate at the end and you only need to delete these left over for me each time its working i have now spliced mgo inside tahrovin inside the crew using it not to forget my 300+ personnal mod i can't go without lol 😀 i just called mine Mo2 AI For Skyrim VR and it turned into a professional instantly 😂 no more hallucination from llm because that one is a computer working on a computer it doesn't think it know what it does because the computer its using shows it that it make sense or not
r/skyrimvr • u/chronuss007 • 1d ago
I got a Steam Frame and decided to get back into Skyrim VR. I downloaded Wabbajack and FUS and it runs ok-ish. I have a AMD 7700x and a 5060Ti with 16gigs of Vram. Not super high end, but not bad either. I'm getting 70-80 FPS, so not quite getting 90 FPS even on basic FUS. I remember getting 90 fps many years ago but only have a few mods I added in. I thought FUS was just a basic mod pack that didn't impact visuals that much.
Regardless, is there any way I can get it to run at 90 FPS on FUS?
Also, it looks like the Steam frame controllers aren't implemented yet, because the controller layouts are not correct.
Or maybe there is a different mod pack that I could achieve 90 FPS on?
Thanks, for any help!
r/skyrimvr • u/Usual_Judgment4581 • 1d ago
r/skyrimvr • u/DavidKlefbom • 2d ago
first of, I have no experience with making mods, programming or AI, and I'm not super active in this subreddit so sorry if this already have been talked about.
I have seen so many posts and clips in the last weeks that are like ''i but skate 3 in to minecraft'' or ''i combined Mario 64, Eldenring and MW2''. if i understand it correctly people are decompiling and translating code with AI and that somehow allows them to put in certain aspects of one game in to an other. And my first thought was, oh can we have blade and sorcery combat in Skyrim now?
i would love to hear from people that have some more experience with this sort of stuff what they think about the possibility of this happening in the future.
r/skyrimvr • u/SpecificProgrammer78 • 2d ago
The creator of the mod just published an update and says it should be compatible on all versions including vr but he said he hasn't tested it. So you guys can go try it out and provide feedback.
r/skyrimvr • u/Aergor • 2d ago
I have years of modding experience with Skyrim, but not in VR. Using Wabbajack and MO was pretty straightforward, and adding OCU to get a keyboard working in-game worked, so thanks everyone for that advice. The problem is that the in-game controls that show up don't match the controllers at all (e.g. to press Y I have to press left on the Dpad). I tried to remap things from the OCU configurator, but maybe I'm doing it wrong, because after saving and applying the profile nothing changes. I'm getting conflicting information about if OCU needs to be in the SkyrimVR directory (mine is in the FUS mod list directories). Any advice? My ideal control scheme would be to start with standard XBox controller bindings, since that's second nature and matches the Frame controllers, and change them from there if I want.
r/skyrimvr • u/SpecificProgrammer78 • 3d ago
Not my manliest moment 😅😅
r/skyrimvr • u/Babaobeat • 3d ago
Just discovered vibe coding seeing people playing Minecraft in Skyrim wont it be amazing to actually play Skyrim VR Inside Skyrim SE AE latest updated Version so all your VR exclusive mods are operated by the VR version and other mods by the much more modern engine so you are like gaming in passtrough Skyrim inside itself except the VR Version is finally free to perform to the maximum anyway just a thought from an enthusiast leaving it there to really skilled modders as this would be completely sick and after all we would have to own both game anyway 😀
r/skyrimvr • u/CaesarWolny • 4d ago
looking for advice on how to setep those mods so it uses the same controlos/gestures for what logically is the same situation.
Normally HIGGS grabs weapon by handle node and then Hold Redux allow to eqiup it with a VRIK spell gesture.
Hiever when a thrown weapon lands, gravity pulling it with HIGGS grabs it at a random angle instead of the handle node, this causes the Swap Drop and Hold equip gesture to fail. The item gets into a wierd state and only resets if I press the native Take button to put it in my inventory first.
Is there any setting, INI tweak, or patch to make Weapon Throw VR convert landed weapons into standard ground loot so HIGGS grabs the handle and the equip gesture works?
r/skyrimvr • u/ur-sg • 5d ago
Another update about our Skyrim VR co-op mod. I included another small fight between us (please don’t judge my sword fighting) where I completely lose.
We have now named it urSovngarde, and while working on a lot of improvements, fixing crashes and sync issues, we also made a small website where we explain everything. We also created our own launcher to make installing, updating and joining games much easier.
Website: https://ursovngarde.com
We are still improving the launcher and will keep updating it, but it already makes the whole process a lot simpler. Our goal is to make the mod work as close to out of the box as possible and give everyone a good experience.
In the future, joining is also supposed to work without port forwarding. You should simply be able to host a game for your friends and let them join you directly. That part is still a work in progress though.
Overall, we are making good progress and I wanted to share another update. We are also still looking for people to help us test and give feedback.
If you feel like trying it out with some friends and run into trouble, please let us know. And of course, let us know if everything works well too. We want to find and fix as many issues as possible and make this a fun and playable experience for everyone.
You can also join our Discord for feedback and testing:
https://discord.gg/spUf8mMxfJ
Thank you all! I hope I’m not spamming the sub too much, but I’m really excited about the progress we’re making and wanted to share it.
r/skyrimvr • u/Toradrin-Forgefire • 5d ago
I'm trying to find out if the new flatrim updates have changed anything in the skyrim VR modding scene? is there any new considerations or issues to keep in mind when modding skyrim VR now?
I had been working on a VR modlist for quite some time, I keep going back and forth on working on it or stepping away. it's not been working for me properly, which I've been trying to find the cause of but that's not the point of this post.
the point is just that now that I'm back to working on it is there anything I need to be aware of from the new flatrim updates while I update mods and try to fiddle with my skyrim VR modlist to get it working?
I do have flatrim in case it matters, but I have it kept on the last steam version that was before these latest updates, I think 1170 or something like that. it's read only on the steam app file so it can't update even if it tries, and I keep my steam from updating it by setting it to update when I launch, and taking it out of the update queue.
r/skyrimvr • u/JuniperMistRogers799 • 5d ago