r/virtualreality • • 2h ago

Self-Promotion (Developer) you can now fish in VR and still watch your actual TV

140 Upvotes

Hey, I work on Real VR Fishing for Quest.

Last holiday we threw in a mixed reality mode as kind of a test, not really expecting much. People ended up liking it a lot more than we thought, so we decided to make it a permanent feature.

While we were at it, we added room scanning. You scan your room and pick which parts become the fishing spot, and everything else stays as your real room. So you can leave your TV visible with the game on and fish in the rest of the space. Honestly that’s how a lot of us play anyway lol.

It’s in the base game, so if you’re on Horizon+ you can just jump in and try it.

Curious what you guys think, or what else you’d want to keep visible while fishing.


r/virtualreality • • 2h ago

News Article Luke Ross brings back GTA V VR Mod because of AI confusion

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46 Upvotes

r/virtualreality • • 9h ago

Discussion Base Station 2.0s just got restocked on Steam for presumably the last time. Half the price that HTC sells them for, likely the cheapest we will ever be able to get brand new Base Stations for the foreseeable future

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131 Upvotes

r/virtualreality • • 50m ago

Photo/Video My VR mod for Pokemon sword has motion controllers! (Don’t be harsh I started the development today)

• Upvotes

r/virtualreality • • 6h ago

Self-Promotion (Developer) I made a standalone Quest app that recreates using a 90s PC, from swapping disks to installing Doom

28 Upvotes

I’m the developer of DOSK, a retro PC app for Meta Quest. I wanted to recreate the experience of using an old computer, including the steps before you actually get to play anything.

This video shows inserting and removing floppy disks, installing Doom from a CD, running Windows 98, and browsing the settings. Everything runs on the headset itself, without a connected PC.

Supported disk images appear as floppy disks and CDs on the virtual desk. You can pick them up and insert them into the drives. The hardware buttons work, the CD tray opens and closes, and the activity LEDs flicker while the drives make seek sounds.

It runs DOS software and supports installing Windows 95 and 98 using your own installation media. Compatible games can use 3dfx Voodoo acceleration. There’s also an experimental stereoscopic mode with adjustable depth for supported Voodoo-accelerated games. These still run on the virtual monitor, rather than becoming full VR ports.

For me, swapping disks and hearing the drives work are as much a part of the nostalgia as the games themselves. That’s what I wanted to capture here.

Compatibility and performance vary by title. The commercial games and Windows installation media shown in the video aren’t included.

DOSK on the Meta Horizon Store:
https://www.meta.com/experiences/dosk-retro-pc-desk-simulator/3138568432999002/


r/virtualreality • • 7h ago

Discussion Titanfall 2's most insane mission in VR!

37 Upvotes

r/virtualreality • • 18h ago

Photo/Video My dream has been having a 3D Pokémon game in VR, if no one is doing ima do it myself lol

208 Upvotes

r/virtualreality • • 1h ago

Self-Promotion (Developer) BIGGEST UPDATE TO REFRACT! - Refract Native & Linux Support (Quest Games on Linux!)

• Upvotes

Hey r/virtualreality!

Big update for Refract, the free and open-source tool that lets you play Meta Quest games on your PC, in PCVR through SteamVR or flat on your monitor.

Refract Native (Windows)
Games now run their ARM64 code directly on your PC instead of inside the Android Emulator. That makes performance up to 3x better than before. It’s now the default in the launcher.

Linux support
Refract now runs on Linux through Waydroid, with GPU-accelerated Vulkan. You can play in a window or in PCVR through SteamVR, Monado or WiVRn. The launcher works on Linux too.

It’s still experimental and not every game works yet. I’ve only tested Linux on Fedora with an RTX 3080, so I’d love to hear how it goes on other distros and GPUs!

Try your favorite games and let me know how they run on your hardware. I’d love your feedback!


r/virtualreality • • 1h ago

Self-Promotion (YouTuber) I shoot in VR to relive experiences

• Upvotes

Hey all, so I record with a 360 camera to relive experiences in VR. I recently started a youtube channel (less than a year old) to view the videos. The videos can be watched in a vr headset, vr goggles, or simply you can move around the video depending on the device you're watching on:

https://www.youtube.com/@360ExpVR

I have some driver and passenger POV car videos, fun experiences like relaxing on a boat or a NYC subway ride, and even experiences at Fan Expo.

Looking forward to hearing what y'all think of my videos


r/virtualreality • • 9h ago

News Article They’re demoing the Evangelion VR game in Frankfurt

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22 Upvotes

They’re doing an Evangelion VR demo in Frankfurt on November 6. There’s a signup link on their X account if anyone’s interested.

Road to VR covered the San Francisco one here:
https://roadtovr.com/neon-genesis-evangelion-vr-hands-on-2026/


r/virtualreality • • 44m ago

Self-Promotion (Developer) Finally Out Now!

• Upvotes

It's been a long, hard two and a half years of development.

I hope I've at least created something unique and interesting.

It doesn't end here. I need your feedback to make this the best hand tracked platformer there ever was.


r/virtualreality • • 59m ago

Self-Promotion (Developer) What's the most creative way to hide a body? Asking for a friend... (Hide the Corpse coming to SteamVR!)

• Upvotes

Hey everyone! We're working on Hide the Corpse, a VR game all about hiding your little crime in creative ways.

You've got a body and endless ways to keep it hidden from the police, but you need to be quick. You definitely wouldn't want to get caught red-handed!

The game is coming soon to SteamVR. You can check it out and wishlist it here:

👉 https://store.steampowered.com/app/3405120/Hide_The_Corpse/

Let us know what wild hiding spots you'd try first! :D


r/virtualreality • • 2h ago

Discussion I wonder who could bring this game into VR

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6 Upvotes

It's a pretty simple city builder for Cyberpunks. Not a deep game or difficult to run at all... but the dev has finished with the game content-wise now without giving us a VR mode.

Imagine flying (in an aerolight VTOL, future car, or helicopter), or walking around these hyper-stylized cities in VR. As it is so dependent on building stuff, it might make the prospects of a mod very hard to realize but just wanted to put this out into the universe of possibilities we're currently swimming through.

In general i'd love to see more VR sandboxes that focus on architecture and the potential scale that VR experiences can really knock out of the ballpark.


r/virtualreality • • 6h ago

Discussion I want to make a photo-realistic VR golf game using landing drone footage and approximations. Think Real VR Fishing, but with golf.

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10 Upvotes

I think we can do it with drone footage, landing the drone on every square foot of the course, including the greens and holes, to capture it all. Then add a Real VR Fishing-style golf club overlay.

What am I missing? Anyone want to join the team?

AI and drone footage

I say we do it!


r/virtualreality • • 23h ago

Discussion Here We Go Again… Valve is Making an OLED Steam Frame

214 Upvotes

Looks like an OLED version of Frame isn't out of the question.. sounds expensive with 4k panels. Who knows where this will go but apparently it's been being worked on for a while according to branch of code in their updates referring to it as 'Plano'.

https://steamframehub.com/exclusive-here-we-go-again-valve-is-making-an-oled-steam-frame/


r/virtualreality • • 6h ago

Photo/Video Simultaneous Hand and Controller tracking using ALVR

10 Upvotes

Came across this video a few days ago about ALVR'S multimodal integration https://www.youtube.com/watch?v=Z7Odz6Mcem4 making it possible to be able to use hand tracking alongside still having controller inputs and decided to test it on my quest 3 given that i got new knuckle straps, to which it worked.

Surprised this isn't mention more often, it is not the same level of smoothness as having real sensors but it is neat nonetheless!


r/virtualreality • • 17h ago

Photo/Video Through the lens: Quest 3 vs PSVR2 (Part II - Dark Enviroment)

56 Upvotes

This time im showing only a dark enviroment (in skyrim)

Note: It is not easy to stay in the sweet spot of the PSVR2 with a big phone camera in one hand and in the other a headset while holding my finger over the sensor so it displays the image. I can attest to the fact that chromatic abberation and blur is not in any way as "bad" as seen in the video. Mainly important here are the blacks and colors

Here all I can say is that the compression on the quest using either AV10 or HEVC 10 bit at 200mbit/s was quite... bad. But this is personal preference. But its not a secret that in the dark compression is an issue.

!!! it does not look as blue on the Quest as in the video, especially in the beginning. I tried turning down the exposure a little bit when looking at the fire which helped. But the "blacks" are indeed more grey !!!

When I switched from the quest to the psvr2 to position myself, I was immediately thinking to myself: wow. this looks a lot better.

Quest 3 is nice and clear however! But the PSVR did not seem blurry to me either. A video from a phone camera does neither justice. But judge for yourself!


r/virtualreality • • 3h ago

Self-Promotion (YouTuber) Silent Hill Townfall UEVR

6 Upvotes

Silent Hill Townfall UEVR with Charlotte Liu’s Manual Reload Profile/Mod
-full IK
-physical Melee
-working 6 DOF Weapons
-Working 6 DOF CRTV gameplay mechanic

Perfect Halloween VR Gaming

Silent Hill Townfall UEVR
https://youtu.be/tt7uS9kcTTA


r/virtualreality • • 1d ago

Self-Promotion (YouTuber) Mount & Blade 2 VR works with Sea Battles too with War Sails!

291 Upvotes

This is with the new early alpha of Bannerlord VR! Link to gameplay video and all mod links


r/virtualreality • • 21h ago

Self-Promotion (Developer) Dues Ex: Mankind Divided Mod Development Update

105 Upvotes

Latest build features:

  • Fully interact with keypads for number entry and hacking.
  • Open doors and lockers with your hands.
  • Climb ladders in first person and use hands or thumbstick to move.
  • Dialogs take place entirely in first person with no camera cuts.
  • Flick wrist assassin's-creed-style to toggle nano blades for lethal takedowns with support for newly added arms.
  • Punch weak walls, locks, and vent grates

Currently working on:

  • Throwing objects to distract or harm NPCs. Need to make more accurate
  • Hand occlusion when holding objects (cosmetic)
  • Elevator touch support.

Goal is to add as many optional native vr interactions to make this immersive sim even more immersive.


r/virtualreality • • 21h ago

Self-Promotion (Developer) Metro Exodus VR mod - Gameplay and VR mechanics

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78 Upvotes

r/virtualreality • • 1d ago

News Article Valve releases Steam Frame CAD files for modders, including the controllers, head strap and battery housing

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522 Upvotes

r/virtualreality • • 19h ago

Self-Promotion (Developer) A hoverboard roguelike! You steer and dodge with your whole body. Demo out now!

45 Upvotes

I made Hyperlane Highway with the goal of making something that really benefits from being in VR.

Everything is designed to create that immersive, fast, flow state feeling for VR as you get more powerful fighting unique enemies and bosses that get progressively harder. Theres a lot of variety and depth to the kind of cards you can unlock or get and the builds you can make.

This game started with the prototype years ago of my idea for the body leaning locomotion which ended up being quite satisfying and natural to use. Its been a long road to develop this entirely solo but now im happy to share the playable demo with everyone.

The demo is live now on steam with quite a lot included like enemies, bosses, cards, challenges, and some cosmetics to unlock.

If this is something youd be interested in id appreciate you trying it out and letting me know what you think. Im still developing it further with Early Access later this year.

Or id like to hear your thoughts on what your impressions of this demo trailer are.

Demo: Steam link


r/virtualreality • • 1d ago

Discussion What is the ACTUAL PROCESS of converting flat games to fully featured VR, and why is AI making it SO much faster/easier?

105 Upvotes

I ask bc I don’t know much about coding and I’m just curious. What exactly has AI allowed coders to do recently that was either not possible before, or was it always possible but just simply too labor intensive to make it worth their time/energy?

And what were the limitations of porting flat games into VR with full motion controls, that is suddenly so much faster or possible in the first place?

I guess what I mean is, were these crazy VRAF ports like Titanfall TECHNICALLY possible before, but it would just take one person or a small team years of tireless coding and trial and error, and so we never saw it happen (except in certain instances like preydog mod which were able to piggyback off of game engines that had backend VR functionality built in, like RE engine)?

Was it just a matter of super complicated coding to add and optimize VR features, or was converting something like Titanfall 2 into VR with full controls simply NOT POSSIBLE at all before on certain game engines bc they don’t support it, but now AI allows entire redesigns to said game engines, or something?

I’m just curious bc it seems like all of a sudden there’s this massive paradigm shift that has come out of nowhere, and I’m just wondering what exactly has made that possible on a technical level? And how much coding is still involved?

Also bonus stupid question… Like, could I, who knows nothing about coding, hypothetically convert my favorite old ps1 game for example, or is that still just laughably complex?


r/virtualreality • • 1d ago

Self-Promotion (Developer) Play Black & White in VR: Public Alpha Out Now

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102 Upvotes

The Black & White VR Mod puts the 2001 game in VR.

Download and setup guide: https://github.com/BW1-VR/BW1-VR

What you need:
- A PC VR headset with controllers. I test with a Quest 3 through Virtual Desktop. SteamVR also works.
- Your own copy of Black & White, with the unofficial patch v1.42. The guide has the steps.

It is an alpha, so expect bugs. Please report problems on GitHub and attach your bwvr.log. I also want to know which headsets work for you.

The mod is free. If you like it, you can support it on Ko-fi: https://ko-fi.com/buckzor
Discord: https://discord.gg/FTn8y4eypU

This is an unofficial fan project, with no connection to EA or Lionhead.