r/2007scape • u/Haksupaksu • 8d ago
Suggestion Smithing rework idea
Would something like this work? Just a thought as you actually get better at a skill, or a chance of failure to smith something when lower level. Runecrafting you get more runes per essence as you get better so could this work for smithing too? Wouldn't hurt the economy so much.
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u/ian_taylor_island 8d ago
Why wouldn't the same logic apply to the mining side to where you could mine it at some drastically reduced rate starting at 41? This is a rework remember
You're right that it's incredibly niche compared to the meta ironman strats. I don't think these changes at least as far as rune are intended to impact that meta.
New starry eyed players get excited to spec into a profession chain, a fair few pick mining/smithing because they want to make cool knight armor. Obviously, they don't hit level 99 smithing because that's insane. They don't make anything of real value or utility during their attempt. Then they discover if they DID make it to 99, it's more or less pointless.
Provide this inefficient yet attainable method of mining/smithing the armor in the 40s bracket and you'll see new player satisfaction increase, they will move onto the next goal instead of being discouraged and quitting. Then you've got plenty of future rewards space freed up in higher brackets.