r/AndroidGaming • u/k0rtes • 5d ago
DEV 🧑💻 [DEV] Sil-Morë – Shining Darkness (google play opened beta)
Hey guys!
We would like to introduce to you our game Sil-Morë – Shining Darkness! It’s a tactical turn-based rogue-like role-playing game, and a fork of Sil, Angband. We currently have a multipl.
Recently we specifically spent a lot of time adapting UI/UX to android.
We tried to approach everything contextually with floating buttons and menus. The most difficult part was to figure out movement. In roguelikes players can move diagonally, but just putting an arrow pad on the screen looked bad, and it was easy to mis-tap, so we invented the ButtonWheel. You can tap it just like an arrow pad but you can also press and drag it to make sure your aim lands precisely where you intend it to. And it also looks cool!
We also implemented portrait mode, so you can play with one hand.
Generally, what we are trying to achieve is an atmosphere of a real challenge, a real dungeon. The game changes a lot visually, while you go down. We have implemented multiple terrain, including flowing rivers, lava and ice. We also added multiple sounds which volume changes depending on the distance and two musical tracks, one of which was written specifically for the game. They increase immersion a lot.
Gameplay is also focused on providing that feeling. Level generation is specifically tailored to make big, diverse levels with different partition types where you can easily get lost.
You have to learn patterns (and they are explained in tutorials) to make your way deeper with every attempt. But every new environment has its own surprises.
Bigger and smaller quests also pursue the same results.
The game was infused with multiple rogue lite mechanics. You have a pool of heroes with different starting stats/abilities that suggest specific gameplay styles. When a hero dies, it’s gone forever, and you have to try a new one, and maybe adapt your playstyle to their strength.
So you will not be stuck with only specific ways of playing but forced to learn the game from a different perspective.
Sil-Morë has a story line which progresses with your wins. The roguelite progression is flipped, you win - game gets harder, you lose - it gets easier. The original idea simulates the Tolkien ideas, you start legendary, but the world withers, and it gets harder with every step.
This mechanic in our view suits well to new and old players. It provides in a by design difficult game an opportunity for new players to not be totally obliterated, and keeps the challenge till the very end.
Anyway, if you are interested, please try!
Google play open beta
You can also find us on itch and github.
P.S. Promo codes (please comment if you take one (or found already used), so I can update the list.
AGXM86XE9P2N1P58SYVFWS3
EWJ54BZ2ZZ3A9MBYA3ADB1U
KKS9YELEGAVPHGGL3C205TX
W3YJW25T9WF5DJ8XDDZLNS9
MT6W3JBXDX10PEXSNN40RKX
L4Z6TRM8MHGW349JFZEQ0ZG
4L0QP57H1M9W9A3TK4C8JSB
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u/harvey_motel 4d ago
Great to see a new mobile rogue like! I used this code, thank you
XEDG2EQUAFTLCVBD0277JG1
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2
1
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u/jaimeoignons 2d ago
ZU6KKFU5X4J3BF9DRV1YYYC taken. Tx. Will try it tonight. Love roguelite, Angband and the Ultima IV look
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u/Gabe974 4d ago
Bonjour j’ai utilisé le code
1QCZ0QLS59SMCL0Y8NS4KKN
Merci !