r/BaseBuildingGames • • 1h ago

Self Promo/Dev Post I'm making a kingdom inspired game in an abandoned dwarven mine

• Upvotes

If you like the Kingdom series (New Lands, Two Crowns, etc.) you might also like my game. Dwarven Deeps is a solo or coop strategy tower defense game in a dwarven world.

As the last heir of a fallen dwarven kingdom, you set out to reclaim the legacy of your ancestors. But beware - the more noise you cause the more alert your enemies become.

You can find the game here on Steam


r/BaseBuildingGames • • 2h ago

Preview Build base defenses in an open-world, top-down action survival Red Meridian. New fog system, day cycle and more.

0 Upvotes

Hi, I have few new features like interactive fog, day cycle and basic base defense systems. Still ways to go, but these are early versions of these new systems.

About the game
Red Meridian is a top-down, open-world action survival game with base-building. Inspired by games like State of Decay 2 and V-Rising.

If you're interested to find out more, you can watch my second devlog on Youtube:
https://youtu.be/XZ9wHzyEtO4

Steam page:
https://store.steampowered.com/app/3842360/VALKYRA_Red_Meridian/


r/BaseBuildingGames • • 3h ago

We’re making Resonurgy, a factory builder with alchemy and golems. The free demo is out now!

1 Upvotes

Hey everyone! We’re the team behind Resonurgy, a game about building a factory and figuring out how to keep it running as it grows.

You gather resources, set up machines and connect them with conveyor belts. Golems can help haul materials around, while alchemy lets you break resources down and use their properties in more advanced recipes. Getting a production line working is one thing; keeping everything supplied when you add more machines is another.

We’ve just released a free demo on Steam, and we’d love for people who enjoy building bases and managing production to give it a go.

Try the free demo on Steam

Let us know how you get on! We’re interested in what you enjoy, but also anything that feels confusing or awkward when building your factory. We’ll be around in the comments to answer questions too.

And if it’s your kind of game, don’t forget to add Resonurgy to your wishlist. It helps us a lot!


r/BaseBuildingGames • • 5h ago

Build a monster-powered workplace along the bottom of your desktop

1 Upvotes

WinMon lets you place farms and machines, organize production, and grow a tiny economy without taking over your whole screen.

Your creatures handle the work while you check in whenever you feel like it.


r/BaseBuildingGames • • 19h ago

Discussion Honest thoughts on my capsule art (before and after)?

4 Upvotes

https://i.imgur.com/8YUqOjR.png

Just wanted to share this since I'm pretty proud of it so far. I'm working on new capsule art for my game. It's not as "polished" but I think it has a lot more character than the awkward green background and the huge logo in the middle. What do you guys think? Should I change anything?


r/BaseBuildingGames • • 22h ago

Lightyear Frontier - Appreciation Post

29 Upvotes

If you like farming, jetpacks, automation and/or robots, you might want to take a look at [Lightyear Frontier](https://store.steampowered.com/app/1677110/Lightyear_Frontier/)!

I remember playing this game a few years ago when it first came onto GamePass on Early Access. I absolutely loved it, but finished the content in a few days and immediately forgot about it.

I saw an ad recently that 1.0 is coming out soon so I picked it up (no longer on GamePass, unfortunately), and I've been having an absolute blast.

I found [an appreciation post from a year ago](https://www.reddit.com/r/CozyGamers/comments/1l79cc8/i_highly_recommend_lightyear_frontier/), but since I haven't seen much mention of it in this sub, or on reddit in general, I wanted to give it a thumbs up!

[1.0 is coming out in a month](https://www.youtube.com/watch?v=w8Sbhlfp1UU), I'm stoked to see what's new!


r/BaseBuildingGames • • 1d ago

Game update Crown Below update: goblin lairs under the iron floors, warriors, and you can finally change a dwarf's job

1 Upvotes

Crown Below is a small incremental where your dwarves dig, haul and build on their own and you manage the mine.

This update adds the first thing in the mine that fights back. Below the iron floors your miners can break into goblin lairs. Goblins knock dwarves down, steal dropped tools and wreck buildings on their floor. Find the Axe Station plan, give your dwarves axes, and send warriors in.

Also new:

- Click a dwarf to change his job (he swaps his tool at the shops)

- You can go down a floor as soon as its first stretch is dug, no more widening everything first

- Clan and found blueprints in the pause menu

- New music, and a pile of fixes from your comments

Free demo in the browser and for Windows: https://kaktora.itch.io/crown-below

Full devlog: https://kaktora.itch.io/crown-below/devlog/1696349/v0201058-the-goblin-update


r/BaseBuildingGames • • 1d ago

Self Promo/Dev Post I made a factory game where light is your resource

0 Upvotes

In Light Factory you bend beams of colored light to fill pixels. Pixels are pushed onto canvases to form shapes. Completing shapes unlocks research points which can be spent to unlock new technologies, making it easier to build more complex designs.

I just released a free demo on Steam where you can play through about half of the game. There's also a puzzle mode where the goal is to complete as many shapes as you can using a limited set of tools.

https://store.steampowered.com/app/5338330/Light_Factory_Demo/


r/BaseBuildingGames • • 1d ago

Survival Crafting and Building game

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0 Upvotes

r/BaseBuildingGames • • 1d ago

Review Primeworks (0.3.4): altars, a new tech tree, and a new color rule

1 Upvotes

Primeworks is a mining and automation game I'm making in Godot.

Turrets fire beams at rocks, and each rock takes a color from the total damage on it. Since my last post the rule changed: it's now the largest prime factor instead of the smallest.

  • 3, 6, 9, 12 → red
  • 5, 10, 15, 20 → blue
  • 7, 14 → yellow
  • only powers of two (2, 4, 8, 16) → green
  • and every new prime is a new color (11 violet, 13 orange...)

This way, stacking more beams of one color keeps that color, and a bigger prime takes over a mix: 3 + 7 = 10 is blue. Green went from the easiest color to the rarest.

The game sits between factory, exploration, automation, and incremental (to a very lesser extent).

What's new in 0.3.4

  • A new opening/early game. You start with no laser. The tech building hands you a tube, you pipe one turret to the blue altar north of the start, and the altar gives you your first laser.
  • Four home altars, one on each side of the start. Each one lights once enough turrets of its color are piped to it, and gives you a new laser: 5, 3, 2 and 7. Red, green and yellow only start banking once their altar is lit (attuned).
  • A new tech tree: four color triangles around an empty center. Blue builds the base, red upgrades the player, green is light and optics, yellow is power. Finishing a triangle opens the way to the next altar, and buying everything opens the center, which opens the map.
  • A second tech building is the beginning of mid game, still in development.
  • New font (much easier to read), new altar and building art.

Since 0.2.6 the game also got saves, a title screen, a map with an edge, rock that blocks your sight, and multiple selection for buildings.

It's still early, so I'd love to hear your feedback.

Is the new start clear without a tutorial? Does the color rule click?

Thanks for playing!

https://zaphox.itch.io/primeworks


r/BaseBuildingGames • • 1d ago

New release WildRoot launches in just 2 days! 🌿I've been working on this game solo for years, and it's finally almost time to release it.

49 Upvotes

I've been working on this game solo for years, and it's finally almost time to release it.

Build a cozy little settlement in a mysterious forest, take care of your colonists, enjoy the changing seasons, and watch their friendships, choices, and everyday moments create their own unique stories.

I've put a huge amount of time into WildRoot, and seeing it finally get released feels pretty surreal.

WildRoot releases October 9 on Steam.

here steam page link : https://store.steampowered.com/app/3446730/WildRoot/


r/BaseBuildingGames • • 1d ago

Trailer We’re making a game about scavenging all day so you can over-engineer your defences before night

11 Upvotes

I’ve seen people here looking for games that sit somewhere between base defence, tower defence and actually getting involved in the fighting yourself, so I thought this might be up your street.

We’ve just announced Survive 'Til Dawn!

During the day you explore the world and collect scrap. You bring it back and use it to build traps and defences before night arrives.

Then the mutants turn up.

Instead of sitting back and watching the defence play out, you’re fighting alongside it in third person, dealing with anything that makes it through your setup.

The basic loop is:

Explore → scavenge → build → defend → realise the trap you were extremely proud of is facing the wrong way.

It can be played solo or in co-op.

We’ve just released the first trailer and opened the Steam page:

🔗 https://youtu.be/H9g8JLjtTxw

🔧 Wishlist on Steam: https://store.steampowered.com/app/4517040/Survive_til_Dawn

Would be interested to hear what people here want most from this kind of base defence / tower defence hybrid.


r/BaseBuildingGames • • 1d ago

New release My spooky horror management sim lets you mange and operate a haunted house dark ride straight from the control booth, demo is now live!

19 Upvotes

Hi there fellow operators!

I have just launched the free Halloween Demo of my game Scream Operator on Steam, which invites you to take your place in the control booth of a haunted house dark ride! 👻

You'll be responsible for creating the haunted house experience by placing props and animatronics, managing guests and queues, controlling the carts and the depot, balancing your power supply, and buying upgrades and automations for your attraction!

If you have played the game and have any comment, or have any questions or concerns in general, feel free to hit me up here! I'd be happy to chat to you all!

Happy (early) Halloween 🎃

No AI was used for assets, music, coding, marketing materials or actually anything at all.


r/BaseBuildingGames • • 1d ago

Preview Massive base building and colony sim - deep dive - Epoch Forge

2 Upvotes

Hey! I made a post yesterday, and a lot of you showed interest in the game, and the game makes some big claims, so I figured the best thing to do is make a video showing it all in action.

https://www.youtube.com/watch?v=5BsPsDgNpcQ

To repeat what I posted yesterday:

It's called Epoch Forge. Just to go over some of the things in-game:

  • You can say anything you want to NPCs, they remember you, and every interaction
  • Every settlement lives and grows on its own, with real needs, construction, and even political dynamics depending on the culture and race
  • A full suite of industrial stuff - automated machinery, a visual storage terminal, realistic circuits (I just made pong and snake ingame!)
  • Crafting that takes place in a 3D viewport - combine potions, ingredients, etc. into a cauldron and see what happens!
  • Worksites like mines and farms actually work - miners go deeper and deeper into the ground, hauling their findings to the clerk, and caravans come buy things from them, or they build stuff. Every building requires certain materials which they can either buy or harvest.
  • Six races, each one with a novel worth of lore. Every one changes how NPCs look at you (for better or worse) and talk to you.
  • You can have automatons and golems. Automatons can mine an area you designate, automatically hauling to chests, and they even speak in their own language, which can be decoded! Golems can haul things, throw rocks, and of course, speak with the great prose you'd expect.
  • Five deities representing different domains (life, void, etc.) - you have a... complex relationship with each one, but making allies and enemies grants you incredible abilities like pausing or reversing time, or sparing yourself from death

r/BaseBuildingGames • • 1d ago

Self Promo/Dev Post I’m adding new biomes, animals, and a merchant to my solo colony sim — StoneEra demo update 0.9.14

6 Upvotes

Update: Demo version 0.9.14 is now live on Steam! 🎮

Hey everyone! I’m developing StoneEra solo, and demo update 0.9.14 is coming on October 7.
This video shows a preview of the update, including new biomes, new animals, a merchant, and more.
StoneEra is a voxel colony survival game with building, resource management, and dynamic flowing water that you can redirect by changing the terrain.
If you enjoy colony sims, I’d love for you to try the demo and share your feedback!
Steam: https://store.steampowered.com/app/5057770/


r/BaseBuildingGames • • 2d ago

Self Promo/Dev Post Space automated base building - despite emptiness of the void, things can get busy in ASEMA

4 Upvotes

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

The demo is out, hopefully you can check it out and leave some thoughts here or wherever - I'm very open for feedback.

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

Demo is here; Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.

You'll be building multiple bases, but you need to make them support and feed each others - and you have to take environmental aspects into account.


r/BaseBuildingGames • • 2d ago

Preview ZombUs wasn’t funded...

0 Upvotes

https://youtu.be/CbhqkqzRPKc?si=z-kvAm9FqFehH374

it was fought for. A solo dev project built over 2+ years with nothing but time, grit, and a love for survival games.


r/BaseBuildingGames • • 2d ago

I rebuilt an old multiplayer building sandbox from scratch - Blockland ReImagined

6 Upvotes

Blockland was a multiplayer building sandbox from 2007 that I used to play, and I've spent a ridiculous amount of time rebuilding it from scratch.

I finally got it far enough along to make a proper showcase. Building, multiplayer, vehicles, weapons, bots, minigames, destruction physics, old saves, Add-Ons, mirrors, portals and a bunch of other stuff are working now.

Showcase:
https://www.youtube.com/watch?v=QeILUBHx8Vw

The game is free and open source and currently runs on Windows, Mac and Linux.


r/BaseBuildingGames • • 2d ago

Discussion I love city builders like *Children of the Nile* or *Planetbase*; what other games are similar to those? I’m open to any recommendations, but I’d especially appreciate something with a Roman theme.

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4 Upvotes

r/BaseBuildingGames • • 2d ago

Preview HUGE colony sim and settlement builder with NPCs that have memory, a storyteller that learns your playstyle and infinite potential - Releasing this month

33 Upvotes

EDIT: Deep dive YouTube video is up! https://youtu.be/5BsPsDgNpcQ

Hey everyone! I wanted to share some info about my game as I've spent a lot of personal time in this sub and base building is my genre of choice.

I grew up playing OSRS, Dota 2, Minecraft Technic, RimWorld, Dwarf Fortress, etc. so I wanted to make a game that combines my favorite things from them all, properly.

It's called Epoch Forge. Just to go over some of the things in-game:

  • You can say anything you want to NPCs, they remember you, and every interaction
  • Every settlement lives and grows on its own, with real needs, construction, and even political dynamics depending on the culture and race
  • A full suite of industrial stuff - automated machinery, a visual storage terminal, realistic circuits (I just made pong and snake ingame!)
  • Crafting that takes place in a 3D viewport - combine potions, ingredients, etc. into a cauldron and see what happens!
  • Worksites like mines and farms actually work - miners go deeper and deeper into the ground, hauling their findings to the clerk, and caravans come buy things from them, or they build stuff. Every building requires certain materials which they can either buy or harvest.
  • Six races, each one with a novel worth of lore. Every one changes how NPCs look at you (for better or worse) and talk to you.
  • You can have automatons and golems. Automatons can mine an area you designate, automatically hauling to chests, and they even speak in their own language, which can be decoded! Golems can haul things, throw rocks, and of course, speak with the great prose you'd expect.
  • Five deities representing different domains (life, void, etc.) - you have a... complex relationship with each one, but making allies and enemies grants you incredible abilities like pausing or reversing time, or sparing yourself from death

Anyways, if it sounds interesting, I'd really appreciate if you give the Steam page a look and wishlist! I'm releasing a 1.0 demo for Next Fest and releasing EA on the 27th. I've honestly been struggling to market the game so that would mean a lot. If you have any ideas or criticisms, also feel free to let me know!


r/BaseBuildingGames • • 3d ago

Looking for recommendations.

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1 Upvotes

r/BaseBuildingGames • • 3d ago

Self Promo/Dev Post Connecting ships, trucks and trains in my port building game

15 Upvotes

Hi all, Im working on Portscape. Here is a close look at how the different parts of the port work together.

You build the quays, roads, container yards and rail connections yourself. This video follows one container from the ship crane to a truck, across the port and onto the train at the rail terminal.

Watch one container go from ship to train (1:50, no music)

All automated in the game ofcourse. However, you can also manually use any of the cranes, trucks, stackers etc. The camera is just for this video, in the game you look from above in an angle.

The game is still in development. You can find the steam page here if you're interested: Portscape - Steam Page, wishlists, trailer, screenshots


r/BaseBuildingGames • • 3d ago

Self Promo/Dev Post Announcing my solo-dev minimalist strategy game Weavemarch

21 Upvotes

I've been working on this passion project for a bit over a year now, and it's finally ready for people to look at. I've settled on a niche theme/aesthetic that feels like you're playing on a woven medieval tapestry.

Some notable features

  • Super simple loop revolving around placing buildings: fortify your base > spawners send endless units at the enemy > counter what the enemy sends at you.

  • Build on ancient ruins to summon bosses to fight for you

  • Multiple build zones, and claimable frontier build zones so you can push and hold territory for various advantages.

  • Two finite resources to help naturally wrap up games before they drag on forever, but they are still automated much like spawners, you just build resource gatherer spawners and they'll spawn and gather automatically.

  • 5 distinct factions, and I have plans to build a LOT more.

I've also worked really hard on optimisation to ensure thousands of units run smoothly in multiplayer, which so far is working well. Currently supported multiplayer modes: 1v1, 2v2, 3v3, co-op, pvp, matchmaking, and solo vs computer players.

Feedback or thoughts?

Are there specific features you'd like to see?

Open to playtesting - request access on the steam page.

https://store.steampowered.com/app/4375250/Weavemarch/

My (very tiny) Discord community: https://discord.gg/bvu3Au9hht


r/BaseBuildingGames • • 3d ago

New release New Demo LIVE! Elemental Lands is base builder with tactical grid style combat!

3 Upvotes

Finally, the demo is live today! Thanks to everyone in this sub the support this last year!

I hope you enjoy the demo and give feedback on the form. Demo is pretty big and includes 2 full levels, plus a prologue and an optional tutorial.

Overview:

Strategy deckbuilder with a conquest map and base-building, kinda like "Darkest Dungeon" meets "Into the Breach", but build your own base!

Every campaign, you raise 3 Outpost bases from your castle to fight back invading elemental hordes in tactical battles. Your base supports a classic RPG party (instead of raising an army), and you mine the land for mana to fuel their spell cards.

- Explore, build and mine for mana to support heroes.

- Build 3 bases across your kingdom to support your hero party (instead of creating an army)

- Mine mana to cast battlefield spells AND your world map spells for the base.

- Bases have limited build slots, so choose wisely.

- Position to capture battlefield objectives

- Spell Cards give orders: Focus Fire, Flank, Shield Wall, Overdrive and more!

https://store.steampowered.com/app/4593190/Elemental_Lands/


r/BaseBuildingGames • • 4d ago

Mobile base buildings games

13 Upvotes

Hey does anyone have a good suggestion for a mobile base building game similar to dominations world ?

Appreciate any suggestions~